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Changelog: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>Emilyba →OLDER PATCHES: Updated to include about 3 patches behind current patch. |
imported>Emilyba added newest patch info |
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<div style="float:right;">__TOC__</div> | <div style="float:right;">__TOC__</div> | ||
==LATEST PATCH== | ==LATEST PATCH== | ||
===Steam Demo Build | ===Steam Demo Build 69=== | ||
* | *Simplified appeal | ||
*Decorations, graveyard and tavern upgrade give one appeal | |||
*Each appeal unlocks one slot and gives 2XP to new units | |||
*The tavern can be upgraded twice | |||
<br> | |||
*Hunter upgrade cost to 5 ore | |||
*Quarry upgrade cost to 5 ingot | |||
*Tavern upgrade cost to 5 (10) board | |||
*Stables costs reduced to 5 wheat | |||
<br> | |||
*Fixed road upgrades for decorations | |||
*Fixed units put in graveyard after combat ends not getting revived | |||
* | ==OLDER PATCHES== | ||
* | ===Steam Demo Build 68=== | ||
* Fixed | |||
*Renamed Morale to Appeal | |||
*Tavern upgrade 5 Appeal for 8 boards | |||
<br> | |||
*Fixed not being able to get units even when having space | |||
===Steam Demo Build 67=== | |||
*Added morale system! | |||
*Every 4 morale you unlock one more slot on the battlefield | |||
*Units spawn with as much XP as your total morale | |||
*New small building Decoration gives 3 morale (6 when upgraded by stone road) | |||
*Graveyard gives 5 morale | |||
<br> | |||
*Pressing space in road building mode cancels it | |||
*Workers ending their workday are not displayed as idle anymore | |||
*Removed shrines | |||
*Removed tavern upgrade | |||
<br> | |||
*Miner does not apply Bleed anymore | |||
*Runescribe reduced damage scaling by 30% | |||
*Crossbowman reduced base damage from 4 to 3 | |||
*Jailer increased base damage from 3 to 4 | |||
*Satyr increased base damage from 5 to 8 | |||
<br> | |||
*Fixed boy affecting predefined randomness | |||
*Fixed Gremlin's shield | |||
===Steam Demo Build 66=== | ===Steam Demo Build 66=== | ||
Revision as of 14:43, 2 October 2023
LATEST PATCH
Steam Demo Build 69
- Simplified appeal
- Decorations, graveyard and tavern upgrade give one appeal
- Each appeal unlocks one slot and gives 2XP to new units
- The tavern can be upgraded twice
- Hunter upgrade cost to 5 ore
- Quarry upgrade cost to 5 ingot
- Tavern upgrade cost to 5 (10) board
- Stables costs reduced to 5 wheat
- Fixed road upgrades for decorations
- Fixed units put in graveyard after combat ends not getting revived
OLDER PATCHES
Steam Demo Build 68
- Renamed Morale to Appeal
- Tavern upgrade 5 Appeal for 8 boards
- Fixed not being able to get units even when having space
Steam Demo Build 67
- Added morale system!
- Every 4 morale you unlock one more slot on the battlefield
- Units spawn with as much XP as your total morale
- New small building Decoration gives 3 morale (6 when upgraded by stone road)
- Graveyard gives 5 morale
- Pressing space in road building mode cancels it
- Workers ending their workday are not displayed as idle anymore
- Removed shrines
- Removed tavern upgrade
- Miner does not apply Bleed anymore
- Runescribe reduced damage scaling by 30%
- Crossbowman reduced base damage from 4 to 3
- Jailer increased base damage from 3 to 4
- Satyr increased base damage from 5 to 8
- Fixed boy affecting predefined randomness
- Fixed Gremlin's shield
Steam Demo Build 66
- Wells upgraded by stone roads get 30% faster
- Cooks stars are hidden by default, but fade in when he gets XP
- Meat on the pile in the tavern gets visually upgraded
- Tooltip when hovering rebuild starting resources
- Worker movement performance optimizations
- Updated tavern explanation
- Cook can only give one additional XP to any meal
- Reduced resource deposit grouping of ore and stone
- Reduced strength of evolved monsters
- Fixed evolved monsters bonus glory
Steam Demo Build 64
- Gold and stone deposits are more likely to spawn near their respective veins
- The veins are more likely to spawn further apart
- Popup what resource got delivered by a wagon
- Improved explanation of miniboss farm
- Reduced default monster evolution chance to 0%
- Increased bonfire effect from 5% to 10%
- Fixed evolution
- Fixed miniboss farm not delivering wheat
- Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late
- Fixed tooltips not vanishing when going into pause menu
- Fixed Shaman's spawned deer
Steam Demo Build 64
- Gold and stone deposits are more likely to spawn near their respective veins
- The veins are more likely to spawn further apart
- Popup what resource got delivered by a wagon
- Improved explanation of miniboss farm
- Reduced default monster evolution chance to 0%
- Increased bonfire effect from 5% to 10%
- Fixed evolution
- Fixed miniboss farm not delivering wheat
- Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late
- Fixed tooltips not vanishing when going into pause menu
- Fixed Shaman's spawned deer
Steam Demo Build 63
- Monsters can also evolve and be stronger (1% chance)
- Killing evolved monsters counts as two kills for glory
- Outpost bonfire increases chance for evolved monsters by 5%
- Boss health bar UI redone
- Separated hero selection process to make it less confusing and work in smaller resolutions
- Display curse level in clock
- Pressing game speed key when paused always resumes game in 1x speed
- Birds have a shadow now
- Keyboard keys Q and E as alternative for scroll wheel
- Renamed Fighter to Swordsman
- Fish gets picked before raw meat and bread before good meat
- Reduced amount of monster attacking when provoking
- Outpost hunting grounds reduced glory requirements from 25 to 20
- Outpost bonfire reduced glory requirements from 100 to 25
- Removed hidden world event spots
- Fixed pinned hero still upgradable in unit overlay
- Fixed Dryad stuck in attack animation
- Fixed food left on counter after skipping in tavern
- Fixed another case of unit range indicator not vanishing
- Fixed Catapult and Trebuchet unit overlay
- Fixed a few typos
Steam Demo Build 62
- Cannot upgrade hero while he is pinned down by a boss anymore
- Weather cannot be save scummed anymore
- Canceling on title screen skips the animation
- Mouse forward and back as alternative for scroll wheel
- Fixed and reworked barrier status effect
- Fixed cook improving nothing
- Fixed downed units attacking
- Fixed unit range indicator not vanishing
- Fixed status effects not getting properly removed when a unit has multiple
- Fixed animation delay in units walking around in the world
- Fixed banning not selectable with controller
Steam Demo Build 61
- Animals run away after being hit
- Renamed treasure to coins
- Fixed meat upgrade multiplication
- Fixed hunter being stuck in attack animation when animal leaves his range
- Fixed tooltip and cursor when tutorials open
- Fixed outpost hunter not giving raw meat
- Fixed Dinosaur rejuvenating when moving units
- Fixed Lizard rank up descriptions
Steam Demo Build 60
- The barkeeper is now a cook!
- Cook can get up to 3 stars
- Has a low chance to improve meals with +1XP or even +2XP
- The more he cooks, the higher that chance gets
- Very realistic cooking animation
- Tavern unit order and cooking bonus cannot be save scummed
- Fixed canceling hero upgrade not refunding faith
- Fixed units in tavern cutting in line after some time
- Fixed multiple visual bugs in tavern
Steam Demo Build 59
- New meat system!
- All animals give raw meat worth 2XP
- Any uneaten meat gets upgraded in quality
- Meal reminder states amount of hungry units
- Hunter does not wait for the animal to be far enough away anymore
- Removed unfitting animals
- Fixed meal reminder
- Fixed upgrade icon in unit button
- Fixed invading monsters attacking outposts
- Fixed multiple ability descriptions
- Fixed big tooltips
Steam Demo Build 58
- Added unit health bars in world (press ALT)
- Buildings display once they they are full of taxes
- Display amount of all currently assigned jobs when assigning job
- Added icons to tavern explanation
- Clicking on tavern explanation advances tavern procedure
- Renamed ranking up and ranks to upgrading and stars
- Increased default max amount of units to 8
- Catapult, Trebuchet and Elementals take up unit space now
- Increased max amount of animals for daily spawn from 3 to 5
- Reduced multiple faith skill costs
- Port does not generate taxes anymore
- Fixed status effects animations not playing sometimes
- Fixed sacrificed unit being revivable
- Fixed Elemental tower spawning elemental when there's no space
- Fixed Portal allowing purchasing unit when there's no space
- Fixed healtbars of fallen units displaying shield
- Fixed Fire Elemental's fireball on hit animation
- Fixed delay in music switch after defeating boss
- Fixed rejuvenation status overriding infinite ones
- Fixed being able to click on banish button of greyed out card
- Fixed being able to buy units from the hero when there's no space left
- Fixed combat being over before killing all of Goblin King's minions
- Fixed exiting to main menu on 2x game speed
- Fixed Treant ability descriptions
Steam Demo Build 57
- Added faith skill tree!
- Removed faith levels
- Increased tax generation rate by 25%
- Reduced king base movement speed by 20%
- Reduced duration of night by 33%
- Reduced Jailer achievement requirement to 85
- Tavern does not generate taxes anymore
Steam Demo Build 56
- UI displays total, working and idle worker amounts separately
- Added notice that worker wont start new jobs at night
- Camera focuses relevant element at tavern and unit tutorials
- Separated unit dragging and feeding tutorials
- Reordered some tutorial parts
- Added slight delay before opening next tutorial step
- Fixed mouse cursor staying as pointer when leaving carrier dropdown
Steam Demo Build 55
- Added exclamation mark to highlight when there's not enough food
- Hide rank box when ability does not change on any rank
- Fixed still being able to click on things after game over
- Fixed warning message for not enough food
- Fixed Dinosaur with two stars not attacking
- Fixed some languages not being selectable
- Fixed typos
Steam Demo Build 54
- Added ambiance color transition from sunset to evening
- Music fades in and out on pause
- Stables display the amount of carriers
- No color adjustments at the morning on extreme weather
- Hero upgrade selection more visible with gamepads
- Updated death tutorial to explain graveyard better
- Fixed graveyard and elemental tower unit spots
- Fixed Cyclops primary ability description
- Fixed exiting credits with gamepad
- Fixed outpost scrollbar not being selectable with controller
- Fixed clicking on buildings after game over changed mouse cursor
Steam Demo Build 53
- All ability and rank descriptions rewritten and translatable
- Improved unit overlay
- Reworked Berserk
- Skeleton base damage from 8 to 9
- Vampire magical defense from 0% to 30%
- Dryad attacks twice as often with half the damage
- Fire Elemental applies Burn 3
- Metal Arrows applies to Miner
- Fixed not being able to drag units into graveyard
- Fixed Dryads hitbox
- Fixed Jesters attack
- Fixed Wind Elemental damage stat to 0
Steam Demo Build 52
- New unit: Water Elemental
- Added relics for Leech and Ghost
- Added another dialogue for the first day
- When upgrading veins it shows where tracks can go
- Quest buildings have a question mark once the quest is done
- Unit cards display the max rank achieved
- Workers walk directly to the entrance of buildings when coming from below or above
- Elementals cannot be sacrificed anymore
- Flag button is localizable
- Renamed Invite spots to Outposts
- Carriers are mules now
- Increased radius the geologist searches around the flag
- Ghost flies a bit longer
- Fixed Wind Elemental having no hit animation
- Fixed upgrade button visible for Elementals
- Fixed attacks fade out effect not affected by game speed
Steam Demo Build 51
- Color adjustments for morning, sunset and night
- Secondary abilities effect description gets displayed when dragging a unit
- Accept defeat button gets displayed a little bit later
- Sunshine rays visible on thunder days
- Dinosaur hitbox more at his feets
- Gremlin increased projectile initial velocity
- Fixed stun status FX
- Fixed status FX not being animated
- Fixed monsters not using the bridge after winning
- Fixed range of unit visible at night
- Fixed Marksmans secondary having a cooldown
- Fixed Leech evolution idle animation
Steam Demo Build 50
- Beer is given to the unit with the lowest level first now
- Wishlist button opens steam overlay instead of browser
- Units pinned by a boss cannot be upgraded anymore
- Hide upgrade button for dead units
- Treasure amount visible on merchant overlays
- Faith level always visible
- Changed hero XP bar color to green and faith bar color to purple
- Opening building overlay blurs the game
- Reduced all monsters health slightly and damage greatly
- Fixed demolished thickets not getting removed and animals not being spawned
- Fixed after buying second ability from the witch it did not apply until moving a unit
- Fixed jobs getting checked before animals being spawned
Steam Demo Build 49
- Tax generation reduced but starts a bit earlier each day, so more is generated on later days
- Monsters Dinosaur, Ghost, Treant and Lizard overall health reduced
- Fixed daily curse treasure bonus
- Fixed fisher not waiting for boat to return
- Fixed fishing spot not disappearing
Steam Demo Build 48
- +1 flat tax for each upgrade on a building
- Shrines produce faith
- Monsters Dryad, Leech and Gremlin reduced health scaling
- King is a bit faster
Steam Demo Build 47
- +20% treasure per curse level
- Reduced base health of all monsters by ~30%
- Reduced price to repair church to 3 boards
Steam Demo Build 46
- Added faith system
- Monsters do not drop treasure anymore
- Buildings generate taxes or faith
- King collects taxes and faith
- New building church can be repaired for a faith collecting worker
- Hero upgrades can be minimized
- Buildings have an entrace spot now so workers walk to a better spot
- Workers reduced movemenet speed by 5%
- Monk increased damage scaling by 12.5%
- Fixed animals spawned out of thickets did not directly trigger hunters
- Fixed hunter not hunting
- Fixed farm outpost not delivering wheat
- Fixed deposits in the world not being saved
- Fixed upgrading units with shield buff
- Fixed port displaying harvesting time and being affected by production amplifiers
Steam Demo Build 45
- Train tracks can merge now
- Added progress bar to veins
- Added animation when a worker is in the vein
- Fixed assigned unfilled jobs not visible in popup after loading
- Fixed stone and ore deposits still blocking the space until next day after being harvested
- Fixed workers held resource icon z-sorting
Steam Demo Build 44
- Added new relic for pixie
- Boss intro and outro are skippable
- Improved behavior of continuing in dialogues
- Reduced transition time before morning
- Grower checks more spaces around farm
- Fixed health and shield values after leveling
- Fixed resource bar hover tooltips not appearing
- Fixed error when stunning bosses
Steam Demo Build 43
- New UI for card selection
- Card selection can be minimized
- World events position uses predefined randomness
- Performance and code structure optimizations
- Fixed hero health and shield powerups not affecting initial value
- Fixed game resuming in road or flag mode
- Fixed curse level unlock message getting displayed on every win
Steam Demo Build 42
- Very small resolutions get reset to 640x480 on game start
- A ton of performance optimizations for projectiles and loading time
- The first day starts with two animals
- Added one additional berry bush generating on wild grass
- Increased mouse treasure magnet range
- Reduced base health of Leech (monster) by 2
- Reduced base health of Jester (monster) by 1
- Marksman is a support unit now
- Marksman new passive ability
- Fixed last unlocked unit not being offered
- Fixed tavern summary displaying gained XP for dead units
- Fixed play button being German
- Fixed magnet powerup still working
Steam Demo Build 41
- Separated curse from hero powerups
- Curse levels get unlocked by beating the demo instead
- New selection for curse level once unlocked
- Removed hero powerups revival, curse and magnet
- Doubled price of hero powerup Banish
Steam Demo Build 40
- Added effect dictionary system that displays explanations next to unit sheets and item cards
- Marksman increased range by 20%
- Djinn increased damage scaling by 25%
- Cyclops reduced cooldown from 3.5s to 3.4s
- Skeleton reduced buff for dead units by 50%
- Reduced Jailer achievement requirement to 89
- Fixed Knight's ability Inspire
- Fixed bleeding status having the adverse effect
Steam Demo Build 39
- Damage against shield is always displayed in blue damage numbers
- Added support for crits to blue damage numbers
- Boss chest can be rerolled
- Boss chests use predefined randomness
- Spawned animals use predefined randomness
- Resources in the world use predefined randomness
- Breaches do not affect glory anymore (temporary test)
- Fixed dead units getting experience
- Fixed heal status using burning fx
- Fixed moving a unit after it started an attack could lead to problems
- Fixed Shaman spawning doe at the wrong position
- Fixed the game trying to spawn animals on exit
- Fixed empty line in UI after banning
Steam Demo Build 38
- Reworked animal spawns
- Each morning one new animal spawns, but only when there are less than three animals in total
- Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
- Units health value gets displayed when hovering over its button
- Improved performance of damage numbers and status effects greatly by reusing them
- Reduced Marksman damage scaling by 30%
- Reduced Marksman health scaling by 50%
- Fixed Armor's upgrades
Steam Demo Build 37
- Improved knockback to feel a bit more natural
- Improved timing on skipping tavern summary
- Added experience amount to tavern summary
- Level always visbile in tavern summary
- Reduced cost of Demolisher from 5 to 2 ingots
- Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
- Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
- Reduced Lich's damage scaling by 50%
- Reduced Archlich's range by 40%
- Increased Pixie damage scaling by 15%
- Increased Monk damage scaling by 5%
- Halfling's shot have a little knockback
- Fixed some items only applying their effect after a unit gets moved
- Fixed triggering attacks or passives by moving units
- Fixed a few stats not resetting properly
- Fixed no icon in tavern summary when units get nothing to eat
- Fixed Treant rank descriptions
Steam Demo Build 36
- Tavern summary screen!
- All monsters have a bit less health
- Fixed bug in worker path finding that prevented some routes
- Fixed unit buildings displaying unscaled stats
Steam Demo Build 35
- Saves have backups now in case of crashes during saving or accidental resets
- Geologist findings are predefined now
- Moving a unit resets its cooldown
- Day does not end while there is no tavern
- Changed thickets flower color so it does not get mistaken as bush
- Linked Wiki in main menu
- Lich is Mage now
- Jester is Ranged now
- Shaman's Doe getting hit does not count as breach anymore
- Shaman's Doe spawns directly in front of the first unlocked unit spot in the column
- Reduced Crossbowman damage scaling by 25%
- Reduced Lightning Elemental damage scaling by 25%
- Increased Sharpshooters cooldown from 0.5s to 0.75s
- Improved Deathpriests hitbox
- Fixed total statistics only counting the last two days
- Fixed Jailer achievement (untested)
- Fixed exit animation when skipping Merchant or Witch
- Fixed an error when Shaman's Doe gets spawned
Steam Demo Build 34
- World events and guest offers are predefined now
- Geologist chance increases when they find a sign, but it resets when they find anything else
- Knight does not follow targets endlessly anymore
- Crossbowman does less damage the more often he hits the same enemy
- Reduced Crossbow scaling damage by 50%
- Reduced Crossbow's bolts movement speed by 15%
- Increased Crossbow's base damage from 2 to 4
- Clear tooltip before going into tavern
Steam Demo Build 33
- Merchants offer can be rerolled now
- Tavern marker showing who eats goes up and down instead of flickering
- Reworked Crossbowman
- Reduced Satyr and Dinosaur knockback by ~20%
- Reduced Gremlin scaling damage by 30%
- Reduced Lizard cooldown by .25s
- Reduced Jester cooldown by .5s
- Increased Fighter base shield by 1
- Increased Ghost base and scaling damage by 25%
- Increased Whraith cooldown by .25s
- Fixed level up screen stats being wrong
- Fixed directional attacking units not alternating when placed on gate
- Fixed Monk rank 3 description
Steam Demo Build 32
- Cartographer only one new dialogue per run
- Reduced Miner scaling damage by 20%
- Reduced Miner (Monster) base damage from 3 to 2
- Fixed dead units getting experience
- Fixed message overlay buttons
Steam Demo Build 31
- Merchants offers are a bit less extreme
- Increased Treant base damage from 4 to 5
- Decreased all Elementals base and scaling health
- Increased Fire Elemental projectile speed
- Increased Fire Elemental base and scaling damage
- Decreased Fire Elemental cooldown from 2s to 1.5s
- Decreased Lightning Elemental scaling damage
- Fixed units being able to attack and use their passive on the bench
- Fixed stuck in tavern after sacrificing
- Fixed weakness increasing magical defense instead of decreasing it
- Fixed mouse cursor when leaving resource bar
- Fixed Gremlin rank 3 description
Steam Demo Build 30
- Music change is not as abrupt anymore
- Navigating with keyboard is not as abrupt anymore
- Animal spawn chance is greatly affected by the amount of thickets
- Halved Knights buff for full shields
- Decreased Metal Mage from 50% to 30%
- Increased Demon Spider base health by 50%
- Increased Demon Spider scaling health by 10%
- Increased Demon Spider scaling damage by 50%
- Dinosaur targets furthest instead of nearest monster
Steam Demo Build 29
- Disabled building of roads at night
- Tavern damage meter values get rounded
- Processing jobs ingridient cannot be spend before they are picked up anymore
- Decreased Lightning Elemental base from 3 to 2
- Decreased Monk scaling damage by 50%
- Increased Treant base and scaling damage by 25%
- Decreased Marksman cooldown by 0.25s
- Fixed not being able to buy horses at stables when no space for units left
- Fixed dead units could be healed in the same frame
- Fixed some units passives activated on the bench
- Fixed eating screen visible under level up screen reviving them
- Fixed production speed always displayed as 0s
- Fixed tavern allowing more jobs than storage for berries
- Fixed minibosses could be taunted
- Fixed elementals drinking beer
- Fixed dying after killing boss
- Fixed pausing in slow motion
- Fixed unit dying in slow motion
- Fixed night in slow motion
- Fixed house upgrades not visible
- Fixed units being inactive after moving during the morning
- Fixed human units upgrade falsely showing house icon
- Fixed achievements not displaying as unlocked until restart
- Fixed rank up sound playing multiple times on unpause
- Fixed speed of workers walking sounds
- Fixed Armor having Shield icon
- Fixed Magic Beans description


