Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Changelog: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>Cadaei cat |
imported>Emilyba →OLDER PATCHES: Updated to include about 3 patches behind current patch. |
||
| Line 11: | Line 11: | ||
==OLDER PATCHES== | ==OLDER PATCHES== | ||
===Steam Demo Build 66=== | |||
*Wells upgraded by stone roads get 30% faster | |||
*Cooks stars are hidden by default, but fade in when he gets XP | |||
*Meat on the pile in the tavern gets visually upgraded | |||
*Tooltip when hovering rebuild starting resources | |||
*Worker movement performance optimizations | |||
*Updated tavern explanation | |||
<br> | |||
*Cook can only give one additional XP to any meal | |||
*Reduced resource deposit grouping of ore and stone | |||
*Reduced strength of evolved monsters | |||
<br> | |||
*Fixed evolved monsters bonus glory | |||
===Steam Demo Build 64=== | |||
*Gold and stone deposits are more likely to spawn near their respective veins | |||
*The veins are more likely to spawn further apart | |||
*Popup what resource got delivered by a wagon | |||
<br> | |||
*Improved explanation of miniboss farm | |||
*Reduced default monster evolution chance to 0% | |||
*Increased bonfire effect from 5% to 10% | |||
<br> | |||
*Fixed evolution | |||
*Fixed miniboss farm not delivering wheat | |||
*Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late | |||
*Fixed tooltips not vanishing when going into pause menu | |||
*Fixed Shaman's spawned deer | |||
===Steam Demo Build 64=== | |||
*Gold and stone deposits are more likely to spawn near their respective veins | |||
*The veins are more likely to spawn further apart | |||
*Popup what resource got delivered by a wagon | |||
<br> | |||
*Improved explanation of miniboss farm | |||
*Reduced default monster evolution chance to 0% | |||
*Increased bonfire effect from 5% to 10% | |||
<br> | |||
*Fixed evolution | |||
*Fixed miniboss farm not delivering wheat | |||
*Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late | |||
*Fixed tooltips not vanishing when going into pause menu | |||
*Fixed Shaman's spawned deer | |||
===Steam Demo Build 63=== | |||
*Monsters can also evolve and be stronger (1% chance) | |||
*Killing evolved monsters counts as two kills for glory | |||
*Outpost bonfire increases chance for evolved monsters by 5% | |||
<br> | |||
*Boss health bar UI redone | |||
*Separated hero selection process to make it less confusing and work in smaller resolutions | |||
*Display curse level in clock | |||
*Pressing game speed key when paused always resumes game in 1x speed | |||
*Birds have a shadow now | |||
*Keyboard keys Q and E as alternative for scroll wheel | |||
*Renamed Fighter to Swordsman | |||
<br> | |||
*Fish gets picked before raw meat and bread before good meat | |||
*Reduced amount of monster attacking when provoking | |||
*Outpost hunting grounds reduced glory requirements from 25 to 20 | |||
*Outpost bonfire reduced glory requirements from 100 to 25 | |||
*Removed hidden world event spots | |||
<br> | |||
*Fixed pinned hero still upgradable in unit overlay | |||
*Fixed Dryad stuck in attack animation | |||
*Fixed food left on counter after skipping in tavern | |||
*Fixed another case of unit range indicator not vanishing | |||
*Fixed Catapult and Trebuchet unit overlay | |||
*Fixed a few typos | |||
===Steam Demo Build 62=== | |||
*Cannot upgrade hero while he is pinned down by a boss anymore | |||
*Weather cannot be save scummed anymore | |||
*Canceling on title screen skips the animation | |||
*Mouse forward and back as alternative for scroll wheel | |||
<br> | |||
*Fixed and reworked barrier status effect | |||
*Fixed cook improving nothing | |||
*Fixed downed units attacking | |||
*Fixed unit range indicator not vanishing | |||
*Fixed status effects not getting properly removed when a unit has multiple | |||
*Fixed animation delay in units walking around in the world | |||
*Fixed banning not selectable with controller | |||
===Steam Demo Build 61=== | |||
*Animals run away after being hit | |||
*Renamed treasure to coins | |||
<br> | |||
*Fixed meat upgrade multiplication | |||
*Fixed hunter being stuck in attack animation when animal leaves his range | |||
*Fixed tooltip and cursor when tutorials open | |||
*Fixed outpost hunter not giving raw meat | |||
*Fixed Dinosaur rejuvenating when moving units | |||
*Fixed Lizard rank up descriptions | |||
===Steam Demo Build 60=== | |||
*The barkeeper is now a cook! | |||
*Cook can get up to 3 stars | |||
*Has a low chance to improve meals with +1XP or even +2XP | |||
*The more he cooks, the higher that chance gets | |||
*Very realistic cooking animation | |||
<br> | |||
*Tavern unit order and cooking bonus cannot be save scummed | |||
<br> | |||
*Fixed canceling hero upgrade not refunding faith | |||
*Fixed units in tavern cutting in line after some time | |||
*Fixed multiple visual bugs in tavern | |||
===Steam Demo Build 59=== | |||
*New meat system! | |||
*All animals give raw meat worth 2XP | |||
*Any uneaten meat gets upgraded in quality | |||
<br> | |||
*Meal reminder states amount of hungry units | |||
*Hunter does not wait for the animal to be far enough away anymore | |||
*Removed unfitting animals | |||
<br> | |||
*Fixed meal reminder | |||
*Fixed upgrade icon in unit button | |||
*Fixed invading monsters attacking outposts | |||
*Fixed multiple ability descriptions | |||
*Fixed big tooltips | |||
===Steam Demo Build 58=== | |||
*Added unit health bars in world (press ALT) | |||
*Buildings display once they they are full of taxes | |||
*Display amount of all currently assigned jobs when assigning job | |||
*Added icons to tavern explanation | |||
*Clicking on tavern explanation advances tavern procedure | |||
*Renamed ranking up and ranks to upgrading and stars | |||
<br> | |||
*Increased default max amount of units to 8 | |||
*Catapult, Trebuchet and Elementals take up unit space now | |||
*Increased max amount of animals for daily spawn from 3 to 5 | |||
*Reduced multiple faith skill costs | |||
*Port does not generate taxes anymore | |||
<br> | |||
*Fixed status effects animations not playing sometimes | |||
*Fixed sacrificed unit being revivable | |||
*Fixed Elemental tower spawning elemental when there's no space | |||
*Fixed Portal allowing purchasing unit when there's no space | |||
*Fixed healtbars of fallen units displaying shield | |||
*Fixed Fire Elemental's fireball on hit animation | |||
*Fixed delay in music switch after defeating boss | |||
*Fixed rejuvenation status overriding infinite ones | |||
*Fixed being able to click on banish button of greyed out card | |||
*Fixed being able to buy units from the hero when there's no space left | |||
*Fixed combat being over before killing all of Goblin King's minions | |||
*Fixed exiting to main menu on 2x game speed | |||
*Fixed Treant ability descriptions | |||
===Steam Demo Build 57=== | |||
*Added faith skill tree! | |||
*Removed faith levels | |||
<br> | |||
*Increased tax generation rate by 25% | |||
*Reduced king base movement speed by 20% | |||
*Reduced duration of night by 33% | |||
*Reduced Jailer achievement requirement to 85 | |||
*Tavern does not generate taxes anymore | |||
===Steam Demo Build 56=== | |||
*UI displays total, working and idle worker amounts separately | |||
*Added notice that worker wont start new jobs at night | |||
*Camera focuses relevant element at tavern and unit tutorials | |||
*Separated unit dragging and feeding tutorials | |||
*Reordered some tutorial parts | |||
*Added slight delay before opening next tutorial step | |||
<br> | |||
*Fixed mouse cursor staying as pointer when leaving carrier dropdown | |||
===Steam Demo Build 55=== | |||
*Added exclamation mark to highlight when there's not enough food | |||
*Hide rank box when ability does not change on any rank | |||
<br> | |||
*Fixed still being able to click on things after game over | |||
*Fixed warning message for not enough food | |||
*Fixed Dinosaur with two stars not attacking | |||
*Fixed some languages not being selectable | |||
*Fixed typos | |||
===Steam Demo Build 54=== | |||
*Added ambiance color transition from sunset to evening | |||
*Music fades in and out on pause | |||
*Stables display the amount of carriers | |||
*No color adjustments at the morning on extreme weather | |||
*Hero upgrade selection more visible with gamepads | |||
*Updated death tutorial to explain graveyard better | |||
<br> | |||
*Fixed graveyard and elemental tower unit spots | |||
*Fixed Cyclops primary ability description | |||
*Fixed exiting credits with gamepad | |||
*Fixed outpost scrollbar not being selectable with controller | |||
*Fixed clicking on buildings after game over changed mouse cursor | |||
===Steam Demo Build 53=== | |||
*All ability and rank descriptions rewritten and translatable | |||
*Improved unit overlay | |||
*Reworked Berserk | |||
<br> | |||
*Skeleton base damage from 8 to 9 | |||
*Vampire magical defense from 0% to 30% | |||
*Dryad attacks twice as often with half the damage | |||
*Fire Elemental applies Burn 3 | |||
*Metal Arrows applies to Miner | |||
<br> | |||
*Fixed not being able to drag units into graveyard | |||
*Fixed Dryads hitbox | |||
*Fixed Jesters attack | |||
*Fixed Wind Elemental damage stat to 0 | |||
===Steam Demo Build 52=== | |||
*New unit: Water Elemental | |||
<br> | |||
*Added relics for Leech and Ghost | |||
*Added another dialogue for the first day | |||
*When upgrading veins it shows where tracks can go | |||
*Quest buildings have a question mark once the quest is done | |||
*Unit cards display the max rank achieved | |||
*Workers walk directly to the entrance of buildings when coming from below or above | |||
*Elementals cannot be sacrificed anymore | |||
*Flag button is localizable | |||
*Renamed Invite spots to Outposts | |||
*Carriers are mules now | |||
<br> | |||
*Increased radius the geologist searches around the flag | |||
*Ghost flies a bit longer | |||
<br> | |||
*Fixed Wind Elemental having no hit animation | |||
*Fixed upgrade button visible for Elementals | |||
*Fixed attacks fade out effect not affected by game speed | |||
===Steam Demo Build 51=== | |||
*Color adjustments for morning, sunset and night | |||
*Secondary abilities effect description gets displayed when dragging a unit | |||
*Accept defeat button gets displayed a little bit later | |||
*Sunshine rays visible on thunder days | |||
<br> | |||
*Dinosaur hitbox more at his feets | |||
*Gremlin increased projectile initial velocity | |||
<br> | |||
*Fixed stun status FX | |||
*Fixed status FX not being animated | |||
*Fixed monsters not using the bridge after winning | |||
*Fixed range of unit visible at night | |||
*Fixed Marksmans secondary having a cooldown | |||
*Fixed Leech evolution idle animation | |||
===Steam Demo Build 50=== | |||
*Beer is given to the unit with the lowest level first now | |||
*Wishlist button opens steam overlay instead of browser | |||
*Units pinned by a boss cannot be upgraded anymore | |||
*Hide upgrade button for dead units | |||
*Treasure amount visible on merchant overlays | |||
*Faith level always visible | |||
*Changed hero XP bar color to green and faith bar color to purple | |||
*Opening building overlay blurs the game | |||
<br> | |||
*Reduced all monsters health slightly and damage greatly | |||
<br> | |||
*Fixed demolished thickets not getting removed and animals not being spawned | |||
*Fixed after buying second ability from the witch it did not apply until moving a unit | |||
*Fixed jobs getting checked before animals being spawned | |||
===Steam Demo Build 49=== | |||
* Tax generation reduced but starts a bit earlier each day, so more is generated on later days | |||
<br> | |||
* Monsters Dinosaur, Ghost, Treant and Lizard overall health reduced | |||
<br> | |||
* Fixed daily curse treasure bonus | |||
* Fixed fisher not waiting for boat to return | |||
* Fixed fishing spot not disappearing | |||
===Steam Demo Build 48=== | ===Steam Demo Build 48=== | ||
* +1 flat tax for each upgrade on a building | * +1 flat tax for each upgrade on a building | ||
* Shrines produce faith | * Shrines produce faith | ||
<br> | |||
* Monsters Dryad, Leech and Gremlin reduced health scaling | * Monsters Dryad, Leech and Gremlin reduced health scaling | ||
* King is a bit faster | * King is a bit faster | ||
| Line 22: | Line 299: | ||
* +20% treasure per curse level | * +20% treasure per curse level | ||
<br> | |||
* Reduced base health of all monsters by ~30% | * Reduced base health of all monsters by ~30% | ||
* Reduced price to repair church to 3 boards | * Reduced price to repair church to 3 boards | ||
| Line 35: | Line 312: | ||
* Hero upgrades can be minimized | * Hero upgrades can be minimized | ||
* Buildings have an entrace spot now so workers walk to a better spot | * Buildings have an entrace spot now so workers walk to a better spot | ||
<br> | |||
* Workers reduced movemenet speed by 5% | * Workers reduced movemenet speed by 5% | ||
* Monk increased damage scaling by 12.5% | * Monk increased damage scaling by 12.5% | ||
<br> | |||
* Fixed animals spawned out of thickets did not directly trigger hunters | * Fixed animals spawned out of thickets did not directly trigger hunters | ||
* Fixed hunter not hunting | * Fixed hunter not hunting | ||
| Line 51: | Line 328: | ||
* Added progress bar to veins | * Added progress bar to veins | ||
* Added animation when a worker is in the vein | * Added animation when a worker is in the vein | ||
<br> | |||
* Fixed assigned unfilled jobs not visible in popup after loading | * Fixed assigned unfilled jobs not visible in popup after loading | ||
* Fixed stone and ore deposits still blocking the space until next day after being harvested | * Fixed stone and ore deposits still blocking the space until next day after being harvested | ||
| Line 63: | Line 340: | ||
* Reduced transition time before morning | * Reduced transition time before morning | ||
* Grower checks more spaces around farm | * Grower checks more spaces around farm | ||
<br> | |||
* Fixed health and shield values after leveling | * Fixed health and shield values after leveling | ||
* Fixed resource bar hover tooltips not appearing | * Fixed resource bar hover tooltips not appearing | ||
| Line 74: | Line 351: | ||
* World events position uses predefined randomness | * World events position uses predefined randomness | ||
* Performance and code structure optimizations | * Performance and code structure optimizations | ||
<br> | |||
* Fixed hero health and shield powerups not affecting initial value | * Fixed hero health and shield powerups not affecting initial value | ||
* Fixed game resuming in road or flag mode | * Fixed game resuming in road or flag mode | ||
| Line 83: | Line 360: | ||
* Very small resolutions get reset to 640x480 on game start | * Very small resolutions get reset to 640x480 on game start | ||
* A ton of performance optimizations for projectiles and loading time | * A ton of performance optimizations for projectiles and loading time | ||
<br> | |||
* The first day starts with two animals | * The first day starts with two animals | ||
* Added one additional berry bush generating on wild grass | * Added one additional berry bush generating on wild grass | ||
| Line 89: | Line 366: | ||
* Reduced base health of Leech (monster) by 2 | * Reduced base health of Leech (monster) by 2 | ||
* Reduced base health of Jester (monster) by 1 | * Reduced base health of Jester (monster) by 1 | ||
<br> | |||
* Marksman is a support unit now | * Marksman is a support unit now | ||
* Marksman new passive ability | * Marksman new passive ability | ||
<br> | |||
* Fixed last unlocked unit not being offered | * Fixed last unlocked unit not being offered | ||
* Fixed tavern summary displaying gained XP for dead units | * Fixed tavern summary displaying gained XP for dead units | ||
| Line 103: | Line 380: | ||
* New selection for curse level once unlocked | * New selection for curse level once unlocked | ||
* Removed hero powerups revival, curse and magnet | * Removed hero powerups revival, curse and magnet | ||
<br> | |||
* Doubled price of hero powerup Banish | * Doubled price of hero powerup Banish | ||
===Steam Demo Build 40=== | ===Steam Demo Build 40=== | ||
* Added effect dictionary system that displays explanations next to unit sheets and item cards | * Added effect dictionary system that displays explanations next to unit sheets and item cards | ||
<br> | |||
* Marksman increased range by 20% | * Marksman increased range by 20% | ||
* Djinn increased damage scaling by 25% | * Djinn increased damage scaling by 25% | ||
* Cyclops reduced cooldown from 3.5s to 3.4s | * Cyclops reduced cooldown from 3.5s to 3.4s | ||
* Skeleton reduced buff for dead units by 50% | * Skeleton reduced buff for dead units by 50% | ||
<br> | |||
* Reduced Jailer achievement requirement to 89 | * Reduced Jailer achievement requirement to 89 | ||
<br> | |||
* Fixed Knight's ability Inspire | * Fixed Knight's ability Inspire | ||
* Fixed bleeding status having the adverse effect | * Fixed bleeding status having the adverse effect | ||
| Line 126: | Line 403: | ||
* Spawned animals use predefined randomness | * Spawned animals use predefined randomness | ||
* Resources in the world use predefined randomness | * Resources in the world use predefined randomness | ||
<br> | |||
* Breaches do not affect glory anymore (temporary test) | * Breaches do not affect glory anymore (temporary test) | ||
<br> | |||
* Fixed dead units getting experience | * Fixed dead units getting experience | ||
* Fixed heal status using burning fx | * Fixed heal status using burning fx | ||
| Line 140: | Line 417: | ||
* Each morning one new animal spawns, but only when there are less than three animals in total | * Each morning one new animal spawns, but only when there are less than three animals in total | ||
* Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns | * Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns | ||
<br> | |||
* Units health value gets displayed when hovering over its button | * Units health value gets displayed when hovering over its button | ||
* Improved performance of damage numbers and status effects greatly by reusing them | * Improved performance of damage numbers and status effects greatly by reusing them | ||
<br> | |||
* Reduced Marksman damage scaling by 30% | * Reduced Marksman damage scaling by 30% | ||
* Reduced Marksman health scaling by 50% | * Reduced Marksman health scaling by 50% | ||
<br> | |||
* Fixed Armor's upgrades | * Fixed Armor's upgrades | ||
| Line 154: | Line 431: | ||
* Added experience amount to tavern summary | * Added experience amount to tavern summary | ||
* Level always visbile in tavern summary | * Level always visbile in tavern summary | ||
<br> | |||
* Reduced cost of Demolisher from 5 to 2 ingots | * Reduced cost of Demolisher from 5 to 2 ingots | ||
* Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40% | * Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40% | ||
| Line 163: | Line 440: | ||
* Increased Monk damage scaling by 5% | * Increased Monk damage scaling by 5% | ||
* Halfling's shot have a little knockback | * Halfling's shot have a little knockback | ||
<br> | |||
* Fixed some items only applying their effect after a unit gets moved | * Fixed some items only applying their effect after a unit gets moved | ||
* Fixed triggering attacks or passives by moving units | * Fixed triggering attacks or passives by moving units | ||
| Line 172: | Line 449: | ||
===Steam Demo Build 36=== | ===Steam Demo Build 36=== | ||
* Tavern summary screen! | * Tavern summary screen! | ||
<br> | |||
* All monsters have a bit less health | * All monsters have a bit less health | ||
<br> | |||
* Fixed bug in worker path finding that prevented some routes | * Fixed bug in worker path finding that prevented some routes | ||
* Fixed unit buildings displaying unscaled stats | * Fixed unit buildings displaying unscaled stats | ||
===Steam Demo Build 35=== | ===Steam Demo Build 35=== | ||
* Saves have backups now in case of crashes during saving or accidental resets | * Saves have backups now in case of crashes during saving or accidental resets | ||
| Line 185: | Line 462: | ||
* Changed thickets flower color so it does not get mistaken as bush | * Changed thickets flower color so it does not get mistaken as bush | ||
* Linked Wiki in main menu | * Linked Wiki in main menu | ||
<br> | |||
* Lich is Mage now | * Lich is Mage now | ||
* Jester is Ranged now | * Jester is Ranged now | ||
| Line 194: | Line 471: | ||
* Increased Sharpshooters cooldown from 0.5s to 0.75s | * Increased Sharpshooters cooldown from 0.5s to 0.75s | ||
* Improved Deathpriests hitbox | * Improved Deathpriests hitbox | ||
<br> | |||
* Fixed total statistics only counting the last two days | * Fixed total statistics only counting the last two days | ||
* Fixed Jailer achievement (untested) | * Fixed Jailer achievement (untested) | ||
| Line 203: | Line 480: | ||
* World events and guest offers are predefined now | * World events and guest offers are predefined now | ||
* Geologist chance increases when they find a sign, but it resets when they find anything else | * Geologist chance increases when they find a sign, but it resets when they find anything else | ||
<br> | |||
* Knight does not follow targets endlessly anymore | * Knight does not follow targets endlessly anymore | ||
* Crossbowman does less damage the more often he hits the same enemy | * Crossbowman does less damage the more often he hits the same enemy | ||
| Line 209: | Line 486: | ||
* Reduced Crossbow's bolts movement speed by 15% | * Reduced Crossbow's bolts movement speed by 15% | ||
* Increased Crossbow's base damage from 2 to 4 | * Increased Crossbow's base damage from 2 to 4 | ||
<br> | |||
* Clear tooltip before going into tavern | * Clear tooltip before going into tavern | ||
| Line 215: | Line 492: | ||
* Merchants offer can be rerolled now | * Merchants offer can be rerolled now | ||
* Tavern marker showing who eats goes up and down instead of flickering | * Tavern marker showing who eats goes up and down instead of flickering | ||
<br> | |||
* Reworked Crossbowman | * Reworked Crossbowman | ||
* Reduced Satyr and Dinosaur knockback by ~20% | * Reduced Satyr and Dinosaur knockback by ~20% | ||
| Line 224: | Line 501: | ||
* Increased Ghost base and scaling damage by 25% | * Increased Ghost base and scaling damage by 25% | ||
* Increased Whraith cooldown by .25s | * Increased Whraith cooldown by .25s | ||
<br> | |||
* Fixed level up screen stats being wrong | * Fixed level up screen stats being wrong | ||
* Fixed directional attacking units not alternating when placed on gate | * Fixed directional attacking units not alternating when placed on gate | ||
| Line 231: | Line 508: | ||
===Steam Demo Build 32=== | ===Steam Demo Build 32=== | ||
* Cartographer only one new dialogue per run | * Cartographer only one new dialogue per run | ||
<br> | |||
* Reduced Miner scaling damage by 20% | * Reduced Miner scaling damage by 20% | ||
* Reduced Miner (Monster) base damage from 3 to 2 | * Reduced Miner (Monster) base damage from 3 to 2 | ||
<br> | |||
* Fixed dead units getting experience | * Fixed dead units getting experience | ||
* Fixed message overlay buttons | * Fixed message overlay buttons | ||
| Line 240: | Line 517: | ||
===Steam Demo Build 31=== | ===Steam Demo Build 31=== | ||
* Merchants offers are a bit less extreme | * Merchants offers are a bit less extreme | ||
<br> | |||
* Increased Treant base damage from 4 to 5 | * Increased Treant base damage from 4 to 5 | ||
* Decreased all Elementals base and scaling health | * Decreased all Elementals base and scaling health | ||
| Line 247: | Line 524: | ||
* Decreased Fire Elemental cooldown from 2s to 1.5s | * Decreased Fire Elemental cooldown from 2s to 1.5s | ||
* Decreased Lightning Elemental scaling damage | * Decreased Lightning Elemental scaling damage | ||
<br> | |||
* Fixed units being able to attack and use their passive on the bench | * Fixed units being able to attack and use their passive on the bench | ||
* Fixed stuck in tavern after sacrificing | * Fixed stuck in tavern after sacrificing | ||
| Line 259: | Line 536: | ||
* Navigating with keyboard is not as abrupt anymore | * Navigating with keyboard is not as abrupt anymore | ||
* Animal spawn chance is greatly affected by the amount of thickets | * Animal spawn chance is greatly affected by the amount of thickets | ||
<br> | |||
* Halved Knights buff for full shields | * Halved Knights buff for full shields | ||
* Decreased Metal Mage from 50% to 30% | * Decreased Metal Mage from 50% to 30% | ||
| Line 266: | Line 543: | ||
* Increased Demon Spider scaling damage by 50% | * Increased Demon Spider scaling damage by 50% | ||
* Dinosaur targets furthest instead of nearest monster | * Dinosaur targets furthest instead of nearest monster | ||
===Steam Demo Build 29=== | |||
*Disabled building of roads at night | |||
*Tavern damage meter values get rounded | |||
*Processing jobs ingridient cannot be spend before they are picked up anymore | |||
<br> | |||
*Decreased Lightning Elemental base from 3 to 2 | |||
*Decreased Monk scaling damage by 50% | |||
*Increased Treant base and scaling damage by 25% | |||
*Decreased Marksman cooldown by 0.25s | |||
<br> | |||
*Fixed not being able to buy horses at stables when no space for units left | |||
*Fixed dead units could be healed in the same frame | |||
*Fixed some units passives activated on the bench | |||
*Fixed eating screen visible under level up screen reviving them | |||
*Fixed production speed always displayed as 0s | |||
*Fixed tavern allowing more jobs than storage for berries | |||
*Fixed minibosses could be taunted | |||
*Fixed elementals drinking beer | |||
*Fixed dying after killing boss | |||
*Fixed pausing in slow motion | |||
*Fixed unit dying in slow motion | |||
*Fixed night in slow motion | |||
*Fixed house upgrades not visible | |||
*Fixed units being inactive after moving during the morning | |||
*Fixed human units upgrade falsely showing house icon | |||
*Fixed achievements not displaying as unlocked until restart | |||
*Fixed rank up sound playing multiple times on unpause | |||
*Fixed speed of workers walking sounds | |||
*Fixed Armor having Shield icon | |||
*Fixed Magic Beans description | |||
[[category:Super Fantasy Kingdom]] | [[category:Super Fantasy Kingdom]] | ||
Revision as of 14:23, 2 October 2023
LATEST PATCH
Steam Demo Build 49
- Tax generation reduced but starts a bit earlier each day, so more is generated on later days
- Monsters Dinosaur, Ghost, Treant and Lizard overall health reduced
- Fixed daily curse treasure bonus
- Fixed fisher not waiting for boat to return
- Fixed fishing spot not disappearing
OLDER PATCHES
Steam Demo Build 66
- Wells upgraded by stone roads get 30% faster
- Cooks stars are hidden by default, but fade in when he gets XP
- Meat on the pile in the tavern gets visually upgraded
- Tooltip when hovering rebuild starting resources
- Worker movement performance optimizations
- Updated tavern explanation
- Cook can only give one additional XP to any meal
- Reduced resource deposit grouping of ore and stone
- Reduced strength of evolved monsters
- Fixed evolved monsters bonus glory
Steam Demo Build 64
- Gold and stone deposits are more likely to spawn near their respective veins
- The veins are more likely to spawn further apart
- Popup what resource got delivered by a wagon
- Improved explanation of miniboss farm
- Reduced default monster evolution chance to 0%
- Increased bonfire effect from 5% to 10%
- Fixed evolution
- Fixed miniboss farm not delivering wheat
- Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late
- Fixed tooltips not vanishing when going into pause menu
- Fixed Shaman's spawned deer
Steam Demo Build 64
- Gold and stone deposits are more likely to spawn near their respective veins
- The veins are more likely to spawn further apart
- Popup what resource got delivered by a wagon
- Improved explanation of miniboss farm
- Reduced default monster evolution chance to 0%
- Increased bonfire effect from 5% to 10%
- Fixed evolution
- Fixed miniboss farm not delivering wheat
- Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late
- Fixed tooltips not vanishing when going into pause menu
- Fixed Shaman's spawned deer
Steam Demo Build 63
- Monsters can also evolve and be stronger (1% chance)
- Killing evolved monsters counts as two kills for glory
- Outpost bonfire increases chance for evolved monsters by 5%
- Boss health bar UI redone
- Separated hero selection process to make it less confusing and work in smaller resolutions
- Display curse level in clock
- Pressing game speed key when paused always resumes game in 1x speed
- Birds have a shadow now
- Keyboard keys Q and E as alternative for scroll wheel
- Renamed Fighter to Swordsman
- Fish gets picked before raw meat and bread before good meat
- Reduced amount of monster attacking when provoking
- Outpost hunting grounds reduced glory requirements from 25 to 20
- Outpost bonfire reduced glory requirements from 100 to 25
- Removed hidden world event spots
- Fixed pinned hero still upgradable in unit overlay
- Fixed Dryad stuck in attack animation
- Fixed food left on counter after skipping in tavern
- Fixed another case of unit range indicator not vanishing
- Fixed Catapult and Trebuchet unit overlay
- Fixed a few typos
Steam Demo Build 62
- Cannot upgrade hero while he is pinned down by a boss anymore
- Weather cannot be save scummed anymore
- Canceling on title screen skips the animation
- Mouse forward and back as alternative for scroll wheel
- Fixed and reworked barrier status effect
- Fixed cook improving nothing
- Fixed downed units attacking
- Fixed unit range indicator not vanishing
- Fixed status effects not getting properly removed when a unit has multiple
- Fixed animation delay in units walking around in the world
- Fixed banning not selectable with controller
Steam Demo Build 61
- Animals run away after being hit
- Renamed treasure to coins
- Fixed meat upgrade multiplication
- Fixed hunter being stuck in attack animation when animal leaves his range
- Fixed tooltip and cursor when tutorials open
- Fixed outpost hunter not giving raw meat
- Fixed Dinosaur rejuvenating when moving units
- Fixed Lizard rank up descriptions
Steam Demo Build 60
- The barkeeper is now a cook!
- Cook can get up to 3 stars
- Has a low chance to improve meals with +1XP or even +2XP
- The more he cooks, the higher that chance gets
- Very realistic cooking animation
- Tavern unit order and cooking bonus cannot be save scummed
- Fixed canceling hero upgrade not refunding faith
- Fixed units in tavern cutting in line after some time
- Fixed multiple visual bugs in tavern
Steam Demo Build 59
- New meat system!
- All animals give raw meat worth 2XP
- Any uneaten meat gets upgraded in quality
- Meal reminder states amount of hungry units
- Hunter does not wait for the animal to be far enough away anymore
- Removed unfitting animals
- Fixed meal reminder
- Fixed upgrade icon in unit button
- Fixed invading monsters attacking outposts
- Fixed multiple ability descriptions
- Fixed big tooltips
Steam Demo Build 58
- Added unit health bars in world (press ALT)
- Buildings display once they they are full of taxes
- Display amount of all currently assigned jobs when assigning job
- Added icons to tavern explanation
- Clicking on tavern explanation advances tavern procedure
- Renamed ranking up and ranks to upgrading and stars
- Increased default max amount of units to 8
- Catapult, Trebuchet and Elementals take up unit space now
- Increased max amount of animals for daily spawn from 3 to 5
- Reduced multiple faith skill costs
- Port does not generate taxes anymore
- Fixed status effects animations not playing sometimes
- Fixed sacrificed unit being revivable
- Fixed Elemental tower spawning elemental when there's no space
- Fixed Portal allowing purchasing unit when there's no space
- Fixed healtbars of fallen units displaying shield
- Fixed Fire Elemental's fireball on hit animation
- Fixed delay in music switch after defeating boss
- Fixed rejuvenation status overriding infinite ones
- Fixed being able to click on banish button of greyed out card
- Fixed being able to buy units from the hero when there's no space left
- Fixed combat being over before killing all of Goblin King's minions
- Fixed exiting to main menu on 2x game speed
- Fixed Treant ability descriptions
Steam Demo Build 57
- Added faith skill tree!
- Removed faith levels
- Increased tax generation rate by 25%
- Reduced king base movement speed by 20%
- Reduced duration of night by 33%
- Reduced Jailer achievement requirement to 85
- Tavern does not generate taxes anymore
Steam Demo Build 56
- UI displays total, working and idle worker amounts separately
- Added notice that worker wont start new jobs at night
- Camera focuses relevant element at tavern and unit tutorials
- Separated unit dragging and feeding tutorials
- Reordered some tutorial parts
- Added slight delay before opening next tutorial step
- Fixed mouse cursor staying as pointer when leaving carrier dropdown
Steam Demo Build 55
- Added exclamation mark to highlight when there's not enough food
- Hide rank box when ability does not change on any rank
- Fixed still being able to click on things after game over
- Fixed warning message for not enough food
- Fixed Dinosaur with two stars not attacking
- Fixed some languages not being selectable
- Fixed typos
Steam Demo Build 54
- Added ambiance color transition from sunset to evening
- Music fades in and out on pause
- Stables display the amount of carriers
- No color adjustments at the morning on extreme weather
- Hero upgrade selection more visible with gamepads
- Updated death tutorial to explain graveyard better
- Fixed graveyard and elemental tower unit spots
- Fixed Cyclops primary ability description
- Fixed exiting credits with gamepad
- Fixed outpost scrollbar not being selectable with controller
- Fixed clicking on buildings after game over changed mouse cursor
Steam Demo Build 53
- All ability and rank descriptions rewritten and translatable
- Improved unit overlay
- Reworked Berserk
- Skeleton base damage from 8 to 9
- Vampire magical defense from 0% to 30%
- Dryad attacks twice as often with half the damage
- Fire Elemental applies Burn 3
- Metal Arrows applies to Miner
- Fixed not being able to drag units into graveyard
- Fixed Dryads hitbox
- Fixed Jesters attack
- Fixed Wind Elemental damage stat to 0
Steam Demo Build 52
- New unit: Water Elemental
- Added relics for Leech and Ghost
- Added another dialogue for the first day
- When upgrading veins it shows where tracks can go
- Quest buildings have a question mark once the quest is done
- Unit cards display the max rank achieved
- Workers walk directly to the entrance of buildings when coming from below or above
- Elementals cannot be sacrificed anymore
- Flag button is localizable
- Renamed Invite spots to Outposts
- Carriers are mules now
- Increased radius the geologist searches around the flag
- Ghost flies a bit longer
- Fixed Wind Elemental having no hit animation
- Fixed upgrade button visible for Elementals
- Fixed attacks fade out effect not affected by game speed
Steam Demo Build 51
- Color adjustments for morning, sunset and night
- Secondary abilities effect description gets displayed when dragging a unit
- Accept defeat button gets displayed a little bit later
- Sunshine rays visible on thunder days
- Dinosaur hitbox more at his feets
- Gremlin increased projectile initial velocity
- Fixed stun status FX
- Fixed status FX not being animated
- Fixed monsters not using the bridge after winning
- Fixed range of unit visible at night
- Fixed Marksmans secondary having a cooldown
- Fixed Leech evolution idle animation
Steam Demo Build 50
- Beer is given to the unit with the lowest level first now
- Wishlist button opens steam overlay instead of browser
- Units pinned by a boss cannot be upgraded anymore
- Hide upgrade button for dead units
- Treasure amount visible on merchant overlays
- Faith level always visible
- Changed hero XP bar color to green and faith bar color to purple
- Opening building overlay blurs the game
- Reduced all monsters health slightly and damage greatly
- Fixed demolished thickets not getting removed and animals not being spawned
- Fixed after buying second ability from the witch it did not apply until moving a unit
- Fixed jobs getting checked before animals being spawned
Steam Demo Build 49
- Tax generation reduced but starts a bit earlier each day, so more is generated on later days
- Monsters Dinosaur, Ghost, Treant and Lizard overall health reduced
- Fixed daily curse treasure bonus
- Fixed fisher not waiting for boat to return
- Fixed fishing spot not disappearing
Steam Demo Build 48
- +1 flat tax for each upgrade on a building
- Shrines produce faith
- Monsters Dryad, Leech and Gremlin reduced health scaling
- King is a bit faster
Steam Demo Build 47
- +20% treasure per curse level
- Reduced base health of all monsters by ~30%
- Reduced price to repair church to 3 boards
Steam Demo Build 46
- Added faith system
- Monsters do not drop treasure anymore
- Buildings generate taxes or faith
- King collects taxes and faith
- New building church can be repaired for a faith collecting worker
- Hero upgrades can be minimized
- Buildings have an entrace spot now so workers walk to a better spot
- Workers reduced movemenet speed by 5%
- Monk increased damage scaling by 12.5%
- Fixed animals spawned out of thickets did not directly trigger hunters
- Fixed hunter not hunting
- Fixed farm outpost not delivering wheat
- Fixed deposits in the world not being saved
- Fixed upgrading units with shield buff
- Fixed port displaying harvesting time and being affected by production amplifiers
Steam Demo Build 45
- Train tracks can merge now
- Added progress bar to veins
- Added animation when a worker is in the vein
- Fixed assigned unfilled jobs not visible in popup after loading
- Fixed stone and ore deposits still blocking the space until next day after being harvested
- Fixed workers held resource icon z-sorting
Steam Demo Build 44
- Added new relic for pixie
- Boss intro and outro are skippable
- Improved behavior of continuing in dialogues
- Reduced transition time before morning
- Grower checks more spaces around farm
- Fixed health and shield values after leveling
- Fixed resource bar hover tooltips not appearing
- Fixed error when stunning bosses
Steam Demo Build 43
- New UI for card selection
- Card selection can be minimized
- World events position uses predefined randomness
- Performance and code structure optimizations
- Fixed hero health and shield powerups not affecting initial value
- Fixed game resuming in road or flag mode
- Fixed curse level unlock message getting displayed on every win
Steam Demo Build 42
- Very small resolutions get reset to 640x480 on game start
- A ton of performance optimizations for projectiles and loading time
- The first day starts with two animals
- Added one additional berry bush generating on wild grass
- Increased mouse treasure magnet range
- Reduced base health of Leech (monster) by 2
- Reduced base health of Jester (monster) by 1
- Marksman is a support unit now
- Marksman new passive ability
- Fixed last unlocked unit not being offered
- Fixed tavern summary displaying gained XP for dead units
- Fixed play button being German
- Fixed magnet powerup still working
Steam Demo Build 41
- Separated curse from hero powerups
- Curse levels get unlocked by beating the demo instead
- New selection for curse level once unlocked
- Removed hero powerups revival, curse and magnet
- Doubled price of hero powerup Banish
Steam Demo Build 40
- Added effect dictionary system that displays explanations next to unit sheets and item cards
- Marksman increased range by 20%
- Djinn increased damage scaling by 25%
- Cyclops reduced cooldown from 3.5s to 3.4s
- Skeleton reduced buff for dead units by 50%
- Reduced Jailer achievement requirement to 89
- Fixed Knight's ability Inspire
- Fixed bleeding status having the adverse effect
Steam Demo Build 39
- Damage against shield is always displayed in blue damage numbers
- Added support for crits to blue damage numbers
- Boss chest can be rerolled
- Boss chests use predefined randomness
- Spawned animals use predefined randomness
- Resources in the world use predefined randomness
- Breaches do not affect glory anymore (temporary test)
- Fixed dead units getting experience
- Fixed heal status using burning fx
- Fixed moving a unit after it started an attack could lead to problems
- Fixed Shaman spawning doe at the wrong position
- Fixed the game trying to spawn animals on exit
- Fixed empty line in UI after banning
Steam Demo Build 38
- Reworked animal spawns
- Each morning one new animal spawns, but only when there are less than three animals in total
- Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
- Units health value gets displayed when hovering over its button
- Improved performance of damage numbers and status effects greatly by reusing them
- Reduced Marksman damage scaling by 30%
- Reduced Marksman health scaling by 50%
- Fixed Armor's upgrades
Steam Demo Build 37
- Improved knockback to feel a bit more natural
- Improved timing on skipping tavern summary
- Added experience amount to tavern summary
- Level always visbile in tavern summary
- Reduced cost of Demolisher from 5 to 2 ingots
- Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
- Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
- Reduced Lich's damage scaling by 50%
- Reduced Archlich's range by 40%
- Increased Pixie damage scaling by 15%
- Increased Monk damage scaling by 5%
- Halfling's shot have a little knockback
- Fixed some items only applying their effect after a unit gets moved
- Fixed triggering attacks or passives by moving units
- Fixed a few stats not resetting properly
- Fixed no icon in tavern summary when units get nothing to eat
- Fixed Treant rank descriptions
Steam Demo Build 36
- Tavern summary screen!
- All monsters have a bit less health
- Fixed bug in worker path finding that prevented some routes
- Fixed unit buildings displaying unscaled stats
Steam Demo Build 35
- Saves have backups now in case of crashes during saving or accidental resets
- Geologist findings are predefined now
- Moving a unit resets its cooldown
- Day does not end while there is no tavern
- Changed thickets flower color so it does not get mistaken as bush
- Linked Wiki in main menu
- Lich is Mage now
- Jester is Ranged now
- Shaman's Doe getting hit does not count as breach anymore
- Shaman's Doe spawns directly in front of the first unlocked unit spot in the column
- Reduced Crossbowman damage scaling by 25%
- Reduced Lightning Elemental damage scaling by 25%
- Increased Sharpshooters cooldown from 0.5s to 0.75s
- Improved Deathpriests hitbox
- Fixed total statistics only counting the last two days
- Fixed Jailer achievement (untested)
- Fixed exit animation when skipping Merchant or Witch
- Fixed an error when Shaman's Doe gets spawned
Steam Demo Build 34
- World events and guest offers are predefined now
- Geologist chance increases when they find a sign, but it resets when they find anything else
- Knight does not follow targets endlessly anymore
- Crossbowman does less damage the more often he hits the same enemy
- Reduced Crossbow scaling damage by 50%
- Reduced Crossbow's bolts movement speed by 15%
- Increased Crossbow's base damage from 2 to 4
- Clear tooltip before going into tavern
Steam Demo Build 33
- Merchants offer can be rerolled now
- Tavern marker showing who eats goes up and down instead of flickering
- Reworked Crossbowman
- Reduced Satyr and Dinosaur knockback by ~20%
- Reduced Gremlin scaling damage by 30%
- Reduced Lizard cooldown by .25s
- Reduced Jester cooldown by .5s
- Increased Fighter base shield by 1
- Increased Ghost base and scaling damage by 25%
- Increased Whraith cooldown by .25s
- Fixed level up screen stats being wrong
- Fixed directional attacking units not alternating when placed on gate
- Fixed Monk rank 3 description
Steam Demo Build 32
- Cartographer only one new dialogue per run
- Reduced Miner scaling damage by 20%
- Reduced Miner (Monster) base damage from 3 to 2
- Fixed dead units getting experience
- Fixed message overlay buttons
Steam Demo Build 31
- Merchants offers are a bit less extreme
- Increased Treant base damage from 4 to 5
- Decreased all Elementals base and scaling health
- Increased Fire Elemental projectile speed
- Increased Fire Elemental base and scaling damage
- Decreased Fire Elemental cooldown from 2s to 1.5s
- Decreased Lightning Elemental scaling damage
- Fixed units being able to attack and use their passive on the bench
- Fixed stuck in tavern after sacrificing
- Fixed weakness increasing magical defense instead of decreasing it
- Fixed mouse cursor when leaving resource bar
- Fixed Gremlin rank 3 description
Steam Demo Build 30
- Music change is not as abrupt anymore
- Navigating with keyboard is not as abrupt anymore
- Animal spawn chance is greatly affected by the amount of thickets
- Halved Knights buff for full shields
- Decreased Metal Mage from 50% to 30%
- Increased Demon Spider base health by 50%
- Increased Demon Spider scaling health by 10%
- Increased Demon Spider scaling damage by 50%
- Dinosaur targets furthest instead of nearest monster
Steam Demo Build 29
- Disabled building of roads at night
- Tavern damage meter values get rounded
- Processing jobs ingridient cannot be spend before they are picked up anymore
- Decreased Lightning Elemental base from 3 to 2
- Decreased Monk scaling damage by 50%
- Increased Treant base and scaling damage by 25%
- Decreased Marksman cooldown by 0.25s
- Fixed not being able to buy horses at stables when no space for units left
- Fixed dead units could be healed in the same frame
- Fixed some units passives activated on the bench
- Fixed eating screen visible under level up screen reviving them
- Fixed production speed always displayed as 0s
- Fixed tavern allowing more jobs than storage for berries
- Fixed minibosses could be taunted
- Fixed elementals drinking beer
- Fixed dying after killing boss
- Fixed pausing in slow motion
- Fixed unit dying in slow motion
- Fixed night in slow motion
- Fixed house upgrades not visible
- Fixed units being inactive after moving during the morning
- Fixed human units upgrade falsely showing house icon
- Fixed achievements not displaying as unlocked until restart
- Fixed rank up sound playing multiple times on unpause
- Fixed speed of workers walking sounds
- Fixed Armor having Shield icon
- Fixed Magic Beans description


