Please note that some information on this wiki is still based on the demo version.
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Castle: Difference between revisions
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| upgradeCosts = {{IconLink|Stone|quantity=3}}<br/>{{IconLink|Stone|quantity=3}} + {{IconLink|Ore|quantity=2}}<br/>{{IconLink|Ingot|quantity=5}} | | upgradeCosts = {{IconLink|Stone|quantity=3}}<br/>{{IconLink|Stone|quantity=3}} + {{IconLink|Ore|quantity=2}}<br/>{{IconLink|Ingot|quantity=5}} | ||
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The castle is your starting building. It's used as storage for non edible [[resources]]. Carriers and idle workers will transport all non edible resources to the castle. Only resources stored in the castle can be spent. | The castle is your starting building. It's used as storage for non edible [[resources]]. Carriers and idle [[workers]] will transport all non edible resources to the castle. Only resources stored in the castle can be spent. | ||
Building fortifications grants more place for [[Combat#Ranged_Units|ranged Units]] and allows to build the {{ItemLink|Balista}} on them in the {{ItemLink|Siege Camp}}. | Building fortifications grants more place for [[Combat#Ranged_Units|ranged Units]] and allows to build the {{ItemLink|Balista}} on them in the {{ItemLink|Siege Camp}}. | ||
Revision as of 18:55, 10 November 2023
The castle is your starting building. It's used as storage for non edible resources. Carriers and idle workers will transport all non edible resources to the castle. Only resources stored in the castle can be spent.
Building fortifications grants more place for ranged Units and allows to build the File:Balista.png Balista on them in the
Siege Camp.

If there are any idle workers it will be displayed with a white number at the bottom right of the castle
Upgrade
The upgrades double the max possible amount for each stored resources, allowing to store more and buy more expensive buildings and upgrades.
| State | Upgrade cost | Max storage amount |
|---|---|---|
| Base | - | 4 |
| Repair | 8 | |
| Upgrade 1 | 16 | |
| Upgrade 2 | 32 |
| Name | Purchase cost | Benefit |
|---|---|---|
| Stats of all Units get increased slightly | ||
| Space for 1 Unit | ||
| Space for 1 Unit | ||
| Stats of all Units get increased | ||
| +2 Recruitment XP Bonus | ||
| +3 Recruitment XP Bonus |


