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Animals: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Cadaei
→History: extended history of preferences
imported>Cadaei
pixelated gallery
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There are nine different species of animals which have no differences regarding game mechanics.
There are nine different species of animals which have no differences regarding game mechanics.


<gallery mode=packed heights=32>
<gallery mode=packed heights=32 class="pixelated">
File:Bear.png|Bear
File:Bear.png|Bear
File:Boar.png|Boar
File:Boar.png|Boar

Revision as of 01:09, 3 November 2023

Animals roam around in your kingdom. A hunter can hunt and process them to Meat which is transported to the Tavern, where it can be eaten or processed to higher quality.

Whenever a thicket gets destroyed by the Demolisher (upgrade of the hunter) one additional animal spawns. When there are less than three animals in total, one new animal spawns in the morning.

There are nine different species of animals which have no differences regarding game mechanics.

History

Before Demo build 59 the units of each kingdom had a preferred animal as food which gave 5 XP instead of 2 XP when eaten at the Tavern. Members of the Dwarven kingdom preferred Bear, Demons Fox, Elven Penguin, Nature Deer, Peptiloid Boar, Mystic Snake, Barbarian Hyena, Undead Wolf and Human Rabbit.