Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Animals: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Cadaei
fighter -> swordsman
imported>Cadaei
reworked to current game
Line 1: Line 1:
{{Removed|Demo build 59}}
{{infobox consumable
{{infobox consumable
| xp = 2 or 5
| image = Deer.png
| image = Deer.png
}}
}}
Animals roam around in your kingdom. A [[hunter]] can hunt and process them to food which can be eaten by units in the [[Tavern]]. Each race has a preferred meat which will give more xp than other food.
Animals roam around in your kingdom. A [[hunter]] can hunt and process them to {{ItemLink|Meat}} which is transported to the [[Tavern]], where it can be eaten or processed to higher quality.
 
Whenever a thicket gets destroyed by the [[Hunter|Demolisher]] (upgrade of the hunter) one additional animal spawns. When there are less than three animals in total, one new animal spawns in the morning.
 
There are nine different species of animals which have no differences regarding game mechanics.


Whenever a thicket gets destroyed by the demolisher (upgrade of the hunter) one additional animal spawns. When there are less than three animals in total, one new animal spawns in the morning.
<gallery mode=packed heights=32>
File:Bear.png|Bear
File:Boar.png|Boar
File:Deer.png|Deer
File:Fox.png|Fox
File:Hyena.png|Hyena
File:Penguin.png|Penguin
File:Rabbit.png|Rabbit
File:Snake.png|Snake
File:Wolf.png|Wolf
</gallery>


{| class="sortable wikitable"
== History ==
!Image !! Meat !! Race !! Units
Until [[Demo build 59]] the units of each kingdom had a preferred animal as food which gave 5 [[XP]] instead of 2 XP when eaten at the [[Tavern]].
|-
|[[File:Bear.png|center|link=Bear]] || [[Bear]] || [[Dwarven]] ||
*[[Marksman]]
*[[Miner]]
*[[Runescribe]]
|-
|[[File:Fox.png|center|link=Fox]] || [[Fox]] || [[Demon]] ||
* [[Jester]]
* [[Devil]]
|-
|[[File:Penguin.png|center|link=Penguin]] || [[Penguin]] || [[Elven]] ||
* [[Satyr]]
* [[Halfling]]
|-
|[[File:Deer.png|center|link=Deer]] || [[Deer]] || [[Nature]] ||
* [[Dryad]]
* [[Pixie]]
* [[Treant]]
* [[Werewolf]]
|-
|[[File:Boar.png|center|link=Boar]] || [[Boar]] || [[Reptiloid]] ||
* [[Dinosaur]]
* [[Leech-Mother]]
* [[Lizard]]
|-
|[[File:Snake.png|center|link=Snake]] || [[Snake]] || [[Mystic]] ||
* [[Djinn]]
* [[Gremlin]]
|-
|[[File:Hyena.png|center|link=Hyena]] || [[Hyena]] || [[Barbarian]] ||
* [[Shaman]]
* [[Cyclops]]
|-
|[[File:Wolf.png|center|link=Wolf]] || [[Wolf]] || [[Undead]] ||
* [[Ghost]]
* [[Lich]]
* [[Skeleton]]
* [[Deathpriest]]
|-
|[[File:Rabbit.png|center|link=Rabbit]] || [[Rabbit]] || [[Human]] ||
* [[Crossbowman]]
* [[Swordsman]]
* [[Monk]]
|}


[[Category:Meat]]
[[Category:Meat]]
[[Category:Items]]
[[Category:Items]]
{{nav resources}}
{{nav resources}}

Revision as of 18:27, 21 October 2023

Animals roam around in your kingdom. A hunter can hunt and process them to Meat which is transported to the Tavern, where it can be eaten or processed to higher quality.

Whenever a thicket gets destroyed by the Demolisher (upgrade of the hunter) one additional animal spawns. When there are less than three animals in total, one new animal spawns in the morning.

There are nine different species of animals which have no differences regarding game mechanics.

History

Until Demo build 59 the units of each kingdom had a preferred animal as food which gave 5 XP instead of 2 XP when eaten at the Tavern.