Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Animals: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>Cadaei fighter -> swordsman |
imported>Cadaei reworked to current game |
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{{infobox consumable | {{infobox consumable | ||
| image = Deer.png | | image = Deer.png | ||
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Animals roam around in your kingdom. A [[hunter]] can hunt and process them to | Animals roam around in your kingdom. A [[hunter]] can hunt and process them to {{ItemLink|Meat}} which is transported to the [[Tavern]], where it can be eaten or processed to higher quality. | ||
Whenever a thicket gets destroyed by the [[Hunter|Demolisher]] (upgrade of the hunter) one additional animal spawns. When there are less than three animals in total, one new animal spawns in the morning. | |||
There are nine different species of animals which have no differences regarding game mechanics. | |||
<gallery mode=packed heights=32> | |||
File:Bear.png|Bear | |||
File:Boar.png|Boar | |||
File:Deer.png|Deer | |||
File:Fox.png|Fox | |||
File:Hyena.png|Hyena | |||
File:Penguin.png|Penguin | |||
File:Rabbit.png|Rabbit | |||
File:Snake.png|Snake | |||
File:Wolf.png|Wolf | |||
</gallery> | |||
== History == | |||
Until [[Demo build 59]] the units of each kingdom had a preferred animal as food which gave 5 [[XP]] instead of 2 XP when eaten at the [[Tavern]]. | |||
[[Category:Meat]] | [[Category:Meat]] | ||
[[Category:Items]] | [[Category:Items]] | ||
{{nav resources}} | {{nav resources}} | ||
Revision as of 18:27, 21 October 2023
Animals roam around in your kingdom. A hunter can hunt and process them to
Meat which is transported to the Tavern, where it can be eaten or processed to higher quality.
Whenever a thicket gets destroyed by the Demolisher (upgrade of the hunter) one additional animal spawns. When there are less than three animals in total, one new animal spawns in the morning.
There are nine different species of animals which have no differences regarding game mechanics.
-
Bear
-
Boar
-
Deer
-
Fox
-
Hyena
-
Penguin
-
Rabbit
-
Snake
-
Wolf
History
Until Demo build 59 the units of each kingdom had a preferred animal as food which gave 5 XP instead of 2 XP when eaten at the Tavern.


