Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Animals: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>Emilyba m added removed warning |
imported>Cadaei fighter -> swordsman |
||
| Line 52: | Line 52: | ||
|[[File:Rabbit.png|center|link=Rabbit]] || [[Rabbit]] || [[Human]] || | |[[File:Rabbit.png|center|link=Rabbit]] || [[Rabbit]] || [[Human]] || | ||
* [[Crossbowman]] | * [[Crossbowman]] | ||
* [[ | * [[Swordsman]] | ||
* [[Monk]] | * [[Monk]] | ||
|} | |} | ||
Revision as of 21:39, 10 October 2023
This feature was removed from the game in Demo build 59 and is not available anymore.
Animals roam around in your kingdom. A hunter can hunt and process them to food which can be eaten by units in the Tavern. Each race has a preferred meat which will give more xp than other food.
Whenever a thicket gets destroyed by the demolisher (upgrade of the hunter) one additional animal spawns. When there are less than three animals in total, one new animal spawns in the morning.
| Image | Meat | Race | Units |
|---|---|---|---|
| Bear | Dwarven | ||
| Fox | Demon | ||
| Penguin | Elven | ||
| Deer | Nature | ||
| Boar | Reptiloid | ||
| Snake | Mystic | ||
| Hyena | Barbarian | ||
| Wolf | Undead | ||
| Rabbit | Human |











