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Shaman: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>Cadaei
→Abilities: new template
wgg>Emilyba
transfer upgrades to ability template; added tower info
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| attackStyle = Magic
| attackStyle = Magic
| role = Tank
| role = Tank
| onTower = yes
| preferredFood = {{ItemLink|hyena}}
| preferredFood = {{ItemLink|hyena}}
}}
}}
{{Tamed monster introduction}}The Shaman's attacks do {{ItemLink|Magic Damage}} and have no element. The Shaman shoots a beam which drains the life of its target and applies {{Effect|Shock}} to the target. The Shaman's passive unlocked from the {{ItemLink|Witch}} allows the shaman to summon the spirit of a doe to tank hits by applying {{effect|Taunt}} to monsters nearby. The Shaman's lifedrain attack will also heal the doe for any damage dealt.
{{Tamed monster introduction}}The Shaman's attacks do {{ItemLink|Magic Damage}} and have no element. The Shaman shoots a beam which drains the life of its target and applies {{Effect|Shock}} to the target. The Shaman's passive unlocked from the {{ItemLink|Witch}} allows the shaman to summon the spirit of a doe to tank hits by applying {{effect|Taunt}} to monsters nearby. The Shaman's lifedrain attack will also heal the doe for any damage dealt.


The Shaman can be placed on [[Walls]]
The Shaman can be placed on [[file:Stone Tower.png|16px|link=[[walls]]]]Towers


== Unlocking ==
== Unlocking ==
Line 39: Line 40:
{{abilities
{{abilities
|name1=Lifedrain
|name1=Lifedrain
|abilityType1=Magical damage
|abilityType1= Magical damage
|cd1=2s|ra1=50-100m
|cd1=2s
|ra1=50-100m
|desc1=Continuously drains {{stat|hp}} of target to heal Summon
|desc1=Continuously drains {{stat|hp}} of target to heal Summon
|upgrade1.1 = Hits 2 targets
|upgrade1.2 = Hits 3 targets
|upgrade1.3 = Hits 5 targets
|name2=Doe for defense
|name2=Doe for defense
|abilityType2=Summoner
|abilityType2=Summoner
|cd2=1s
|cd2=1s
|desc2=Conjures the spirit of a doe to take hits
|desc2=Conjures the spirit of a doe to take hits <br/> Doe {{effect|Taunt}}s Monsters
|upgrade2.1 = 3x {{stat|hp}}
}}
}}



Revision as of 20:26, 30 October 2023

Template:Tamed monster introductionThe Shaman's attacks do Magic Damage and have no element. The Shaman shoots a beam which drains the life of its target and applies Shock to the target. The Shaman's passive unlocked from the Witch allows the shaman to summon the spirit of a doe to tank hits by applying Taunt to monsters nearby. The Shaman's lifedrain attack will also heal the doe for any damage dealt.

The Shaman can be placed on Towers

Unlocking

Help the merchant on the map to fix their cart with 3 ×  Board.

Stats

The Shaman gains XP and will level up when eating at the Tavern.

Base stats

7
12
0
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Shards.

Lifedrain
Magical damage
Continuously drains of target to heal Summon
Hits 2 targets
Hits 3 targets
Hits 5 targets
 2s
 50-100m
Doe for defense
Summoner
Conjures the spirit of a doe to take hits
Doe Taunts Monsters
3x
 1s

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Lifedrain Hits 2 targets 2 ×  Ingot*
Lifedrain Hits 3 targets 6 ×  Ingot*
Lifedrain Hits 5 targets
Doe for defense 3x
11 ×  Ingot*

*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×  Ingot for that cycle.

Relics

The Shaman is required for the following Relics:

The Shaman benefits from the following Relics: