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Satyr: Difference between revisions
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The Satyr is required for the following {{ItemLink|relic|Relics}}: | The Satyr is required for the following {{ItemLink|relic|Relics}}: | ||
* {{ | * {{Relic|Knock Knock}} | ||
The Satyr benefits from the following {{ItemLink|relic|Relics}}: | The Satyr benefits from the following {{ItemLink|relic|Relics}}: | ||
* {{ | * {{Relic|Eagle Eye}} | ||
* {{ | * {{Relic|Knock Knock}} | ||
* {{ | * {{Relic|Mug of Joy}} | ||
* {{ | * {{Relic|Armor}} | ||
* {{ | * {{Relic|Sword}} | ||
* {{ | * {{Relic|Glasses}} | ||
{{nav units}} | {{nav units}} | ||
Revision as of 12:22, 21 October 2023
Template:Tamed monster introduction The Satyr's attacks do
Physical Damage and have no element. He charges through monsters knocking them back then hitting them with his staff at the end in a sweeping blow. The satyr's passive unlocked from the
Witch gives him extra damage against Stunned monsters.
The Satyr, cannot be placed on Walls
Pay 50
Coins to the village to get your first extra worker.
Stats
The Satyr gains XP and will level up when eating at the Tavern.
| Base stats |
|---|
Abilities
The second ability can be unlocked at the Witch for 100 ×
Coins.
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| Charge Decrease |
2 × | |
| Charge Decrease |
6 × | |
| Charge Decrease MotivateIncreases effect to 100% |
11 × |
*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×
Ingot for that cycle.
Relics
The Satyr is required for the following
Relics:
The Satyr benefits from the following
Relics:


