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Marksman: Difference between revisions

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Revision as of 01:48, 22 October 2025


The Marksman is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Marksman's attacks do Physical Damage and have no element. He shoots at the monster with the most in his range for high damage. Using it's passive unlocked by the Witch the Marksman boosts Electric damage for units above who attack with that element, such as his Dwarven companion the Runescribe.

The Marksman can be placed on Towers.

Stats

The Marksman gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Health 12141823283339465360
Shield 0000000000
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0%0%0%0%0%0%0%0%0%0%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 591521283644536373

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Shoot
Physical damage
Shoots at the furthest target.
Should actually target monsters with the highest  HP
Decreases  to 2s
Decreases  to 1.25s
Decreases  to 0.5s
 2x
 2.75s
 120m
Passive: Prey on the weak
Self boost
Ally: +30%
Increase effect to 40%
UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Sharpshooter

The Marksman evolves into the Sharpshooter. To evolve a Unit they must be upgraded to .

Relics

The Marksman is required for the following Relics:

The Marksman benefits from the following Relics:

Tactics

place behind runescribe to maximize the use of Marksman's passive.