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Marksman: Difference between revisions
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|name2=Prey on the weak | |name2=Prey on the weak | ||
|abilityType2 = self boost | |abilityType2 = self boost | ||
|desc2=+30% {{ | |desc2=+30% {{IconLink|Electric}}{{stat|dm|}} for the hero above | ||
|grid2.mark=8 | |grid2.mark=8 | ||
|upgrade2.3 = Increase effect to 40% {{ | |upgrade2.3 = Increase effect to 40% {{IconLink|Electric}}{{stat|dm|}} | ||
}} | }} | ||
Revision as of 19:27, 19 November 2023
Template:Hero introduction The Marksman's attacks do
Physical Damage and have no element. He shoots at the monster with the most
in his range for high damage. Using it's passive unlocked by the
Witch the Marksman boosts
Electric damage for heroes above who attack with that element, such as his
Dwarven companion the
Runescribe.
The Marksman can be placed on
Towers.
Stats
The Marksman gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 12 | 14 | 18 | 23 | 28 | 33 | 39 | 46 | 53 | 60 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 5 | 9 | 15 | 21 | 28 | 36 | 44 | 53 | 63 | 73 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Relics
The Marksman is required for the following
Relics:
The Marksman benefits from the following
Relics:


