Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Marksman: Difference between revisions
wgg>Emilyba updated targeting reference in blurb |
wgg>Emilyba transfer upgrades to ability template; added tower info |
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| Line 11: | Line 11: | ||
| attackStyle = Ranged | | attackStyle = Ranged | ||
| role = Damage | | role = Damage | ||
| onTower = yes | |||
| preferredFood = {{ItemLink|bear}} | | preferredFood = {{ItemLink|bear}} | ||
}} | }} | ||
| Line 16: | Line 17: | ||
{{Tamed monster introduction}} The Marksman's attacks do {{ItemLink|Physical Damage}} and have no element. He shoots at the monster with the most {{stat|hp}} in his range for high damage. Using it's passive unlocked by the {{ItemLink|Witch}} the Marksman boosts {{ItemLink|Electric}} damage for units above who attack with that element, such as his {{ItemLink|Dwarven}} companion the {{ItemLink|Runescribe}}. | {{Tamed monster introduction}} The Marksman's attacks do {{ItemLink|Physical Damage}} and have no element. He shoots at the monster with the most {{stat|hp}} in his range for high damage. Using it's passive unlocked by the {{ItemLink|Witch}} the Marksman boosts {{ItemLink|Electric}} damage for units above who attack with that element, such as his {{ItemLink|Dwarven}} companion the {{ItemLink|Runescribe}}. | ||
The Marksman | The Marksman can be placed on [[file:Stone Tower.png|16px|link=[[walls]]]]Towers | ||
== Stats == | == Stats == | ||
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The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}. | The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}. | ||
{{abilities | {{abilities | ||
|name1=Shoot | |name1=Shoot | ||
|abilityType1 =Physical | |||
|dm1 = 2x | |||
|cd1=2.75s | |||
|ra1=120m | |||
|desc1=Shoots at the furthest target. | |||
|upgrade1= | |upgrade1.1= Decreases {{stat|cd|to 2s}} | ||
| | |upgrade1.2= Decreases {{stat|cd|to 1.25s}} | ||
| | |upgrade1.3= Decreases {{stat|cd|to 0.5s}} | ||
|name2=Prey on the weak | |||
|abilityType2 = damage boost | |||
|desc2=+30% {{ItemLink|Electric|}}{{stat|dm|}} for the unit above | |||
|upgrade2.3 = Increase effect to 40% {{ItemLink|Electric|}}{{stat|dm|}} | |||
}} | }} | ||
Revision as of 19:10, 30 October 2023
Template:Tamed monster introduction The Marksman's attacks do
Physical Damage and have no element. He shoots at the monster with the most
in his range for high damage. Using it's passive unlocked by the
Witch the Marksman boosts
Electric damage for units above who attack with that element, such as his
Dwarven companion the
Runescribe.
The Marksman can be placed on
Towers
Stats
The Marksman gains XP and will level up when eating at the Tavern.
| Base stats |
|---|
Abilities
The second ability can be unlocked at the Witch for 100 ×
Shards.
Relics
The Marksman is required for the following
Relics:
The Marksman benefits from the following
Relics:


