| Name
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Unlock requirement
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1st Ability
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2nd Ability
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Base stats
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Movement
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Attack style
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Role
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Meet the tailor (NOT IN DEMO)
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Infantry
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Ranged
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Damage
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Kill 9999 monsters in one run (NOT IN DEMO)
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Beat the blacksmith (NOT IN DEMO)
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always unlocked
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Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m)
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+50% rock dmg for units left and right
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24 hp
0 shield
20%/0% res
12 atk
0% crit
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Infantry
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Melee
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Damage
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Die
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AOE damage that stuns enemies (3.5s, 40-70m)
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Revives one dead friendly unit (cd 30s)
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11 hp
0 shield
0%/0% res
6 atk
0% crit
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Infantry
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Magic
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Support
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Kill 666 monster on one day
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Defeat the first boss
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Charge enemies, knocking them back and dealing AOE damage a (4s 70m)
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Always regenerate 1 hp
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24 hp
0 shield
0%/0% res
6 atk
0% crit
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Infantry
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Melee
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Tank
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1% Chance
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Shoots a beam for 4s (cd 4s range 120m)
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+50% dmg against wet targets
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12 hp
0 shield
0%/0% res
4 atk
0% crit
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Airborne
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Magic
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Damage
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Have 30 thickets in your city
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Shoots multiple leafes coneshaped (cd 1.5s range 10-40m)
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+1 dmg for each statuseffect on the target
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14 hp
0 shield
0%/0% res
7 atk
0% crit
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Infantry
|
Magic
|
Damage
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Bury a unit
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Spreads poison and dealing onhit dmg (1s)
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+50% poison dmg for units left and right
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24 hp
0 shield
0%/0% res
6 atk
0% crit
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Airborne
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Magic
|
Support
|
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Build both trains
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Shoots 3 bullets in a random direction (1.5s)
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+0.5 dmg per gold ingot stored
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14 hp
1 shield
0%/0% res
6.5 atk
0% crit
|
Infantry
|
Ranged
|
Damage
|
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always unlocked
|
Hits single targets on range (cd 1.25s range 80m)
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+1 dmg to all units
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15 hp
0 shield
0%/0% res
19 atk
0% crit
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Infantry
|
Ranged
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Support
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Let units go hungry 95 times in one run
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Be funny
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Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s)
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+100 burning dmg for units above and below
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13 hp
0 shield
0%/0% res
5 atk
0% crit
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Infantry
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Melee
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Support
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99 breaches on one day
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Infantry
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Sacrifice a unit
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Opens up the door to another dimension (1.5s)
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Cast Barrier onto the unit above
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13 hp
0 shield
0%/0% res
6 atk
0% crit
|
Infantry
|
Melee
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Support
|
|
Complete a quest
|
Poisons in a 20m radius (cd 4s range 30-80m)
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+1 dmg for each spawned enemie
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18 hp
0 shield
0%/0% res
12 atk
0% crit
|
Infantry
|
Magic
|
Damage
|
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Survive 21 days and see rain (NOT IN DEMO)
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Own seven beer
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Shoot at one target (cd 2.75s range 100m)
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+100% dmg to bleeding targets
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13 hp
0 shield
0%/0% res
6 atk
0% crit
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Infantry
|
Ranged
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Damage
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Have 15 gold deposits in your city
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Throws pickaxe that hits up to 3 targets ( 3s, 40-100m)
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+50% dmg against bleeding targets
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Infantry
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Ranged
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Damage
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Survive 14 days without a goldmine (NOT IN DEMO)
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Heal 37 life on one day
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Attacks up to 3 targets, applies weakness (cd 1s range 30-80m)
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Heals the unit above (+3 hp)
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19 hp
0 shield
0%/0% res
9 atk
0% crit
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Airborne
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Magic
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Support
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Defeat the second boss (NOT IN DEMO)
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always unlocked
|
Hits up to two targets twice (2s, 60m)
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+50% dmg against wet enemies
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13 hp
0 shield
0%/0% res
5 atk
0% crit
|
Infantry
|
Magic
|
Damage
|
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Support the village
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Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m)
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+50% dmg against stunned targets to the unit above
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12 hp
0 shield
0%/0% res
8 atk
0% crit
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Infantry
|
Melee
|
Damage
|
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helping the merchant cart (3 boards)
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Drains enemies life, healing its summoned doe (cd 2s range 50-100m)
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Spawns a doe, tanking hits
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12 hp
0 shield
0%/0% res
7 atk
0% crit
|
infantry
|
Magic
|
Tank
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Kill 13 monsters in one day
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Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m)
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+10 dmg for every unit dead
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10 hp
0 shield
0%/0% res
23 atk
0% crit
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Infantry
|
Ranged
|
Damage
|
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Have 20 trees in your city
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Sprouts roots in a line stunning targets (cd 2s range 80m)
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+5 health to adjacent units
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15 hp
0 shield
0%/0% res
6 atk
0% crit
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Infantry
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Melee
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Support
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Survive 21 days without a quarry (NOT IN DEMO)
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Survive 21 days without a house (NOT IN DEMO)
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