Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Unlocks: Difference between revisions
wgg>Feryaz Created page with "== Summoned Units == {| class="sortable mw-collapsible wikitable" !Name !Unlock requirement !1st Ability !2nd Ability !Base stats !Movement !Attack style !Role |- |{{IconWithText|Archer|size=64|bold=1}} |Meet the tailor (NOT IN DEMO) | | | |Infantry |Ranged |Damage |- |{{IconWithText|Berserker|size=64|bold=1}} |Kill 9999 monsters in one run (NOT IN DEMO) | | | | | | |- |{{IconWithText|Colossus|size=64|bold=1}} |Beat the blacksmith (NOT IN DEMO) | | | | | | |- |Cyclops |a..." |
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== Heroes == | |||
(Knight unlocked from begin, ...) | |||
Revision as of 21:03, 21 June 2023
Summoned Units
| Name | Unlock requirement | 1st Ability | 2nd Ability | Base stats | Movement | Attack style | Role |
|---|---|---|---|---|---|---|---|
| Meet the tailor (NOT IN DEMO) | Infantry | Ranged | Damage | ||||
| Kill 9999 monsters in one run (NOT IN DEMO) | |||||||
| Beat the blacksmith (NOT IN DEMO) | |||||||
| Cyclops | always unlocked | Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m) | +50% rock dmg for units left and right | 24 hp
0 shield 20%/0% res 12 atk 0% crit |
Infantry | Melee | Damage |
| Die | AOE damage that stuns enemies (3.5s, 40-70m) | Revives one dead friendly unit (cd 30s) | 11 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Magic | Support | |
| Kill 666 monster on one day | |||||||
| Defeat the first boss | Charge enemies, knocking them back and dealing AOE damage a (4s 70m) | Always regenerate 1 hp | 24 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Melee | Tank | |
| 1% Chance | Shoots a beam for 4s (cd 4s range 120m) | +50% dmg against wet targets | 12 hp
0 shield 0%/0% res 4 atk 0% crit |
Airborne | Magic | Damage | |
| Have 30 thickets in your city | Shoots multiple leafes coneshaped (cd 1.5s range 10-40m) | +1 dmg for each statuseffect on the target | 14 hp
0 shield 0%/0% res 7 atk 0% crit |
Infantry | Magic | Damage | |
| Bury a unit | Spreads poison and dealing onhit dmg (1s) | +50% poison dmg for units left and right | 24 hp
0 shield 0%/0% res 6 atk 0% crit |
Airborne | Magic | Support | |
| Build both trains | Shoots 3 bullets in a random direction (1.5s) | +0.5 dmg per gold ingot stored | 14 hp
1 shield 0%/0% res 6.5 atk 0% crit |
Infantry | Ranged | Damage | |
| Halfling | always unlocked | Hits single targets on range (cd 1.25s range 80m) | +1 dmg to all units | 15 hp
0 shield 0%/0% res 19 atk 0% crit |
Infantry | Ranged | Support |
| Let units go hungry 95 times in one run | |||||||
| Be funny | Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s) | +100 burning dmg for units above and below | 13 hp
0 shield 0%/0% res 5 atk 0% crit |
Infantry | Melee | Support | |
| 99 breaches on one day | Infantry | ||||||
| Sacrifice a unit | Opens up the door to another dimension (1.5s) | Cast Barrier onto the unit above | 13 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Melee | Support | |
| Complete a quest | Poisons in a 20m radius (cd 4s range 30-80m) | +1 dmg for each spawned enemie | 18 hp
0 shield 0%/0% res 12 atk 0% crit |
Infantry | Magic | Damage | |
| Survive 21 days and see rain (NOT IN DEMO) | |||||||
| Own seven beer | Shoot at one target (cd 2.75s range 100m) | +100% dmg to bleeding targets | 13 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Ranged | Damage | |
| Have 15 gold deposits in your city | Throws pickaxe that hits up to 3 targets ( 3s, 40-100m) | +50% dmg against bleeding targets | Infantry | Ranged | Damage | ||
| Survive 14 days without a goldmine (NOT IN DEMO) | |||||||
| Heal 37 life on one day | Attacks up to 3 targets, applies weakness (cd 1s range 30-80m) | Heals the unit above (+3 hp) | 19 hp
0 shield 0%/0% res 9 atk 0% crit |
Airborne | Magic | Support | |
| Defeat the second boss (NOT IN DEMO) | |||||||
| always unlocked | Hits up to two targets twice (2s, 60m) | +50% dmg against wet enemies | 13 hp
0 shield 0%/0% res 5 atk 0% crit |
Infantry | Magic | Damage | |
| Support the village | Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m) | +50% dmg against stunned targets to the unit above | 12 hp
0 shield 0%/0% res 8 atk 0% crit |
Infantry | Melee | Damage | |
| helping the merchant cart (3 boards) | Drains enemies life, healing its summoned doe (cd 2s range 50-100m) | Spawns a doe, tanking hits | 12 hp
0 shield 0%/0% res 7 atk 0% crit |
infantry | Magic | Tank | |
| Kill 13 monsters in one day | Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m) | +10 dmg for every unit dead | 10 hp
0 shield 0%/0% res 23 atk 0% crit |
Infantry | Ranged | Damage | |
| Have 20 trees in your city | Sprouts roots in a line stunning targets (cd 2s range 80m) | +5 health to adjacent units | 15 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Melee | Support | |
| Survive 21 days without a quarry (NOT IN DEMO) | |||||||
| Survive 21 days without a house (NOT IN DEMO) |
Heroes
(Knight unlocked from begin, ...)





