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Djinn: Difference between revisions
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{{infobox unit | {{infobox unit | ||
| info = ''I'm still, I'm still, djinny from the block'' | | info = ''I'm still, I'm still, djinny from the block'' | ||
| unlocking = 1% Chance | | unlocking = 1% Chance every day | ||
| kingdom = Mystic | | kingdom = Mystic | ||
| recruiting = [[Hermit]], [[Hero]] or [[Portal]] | | recruiting = [[Hermit]], [[Hero]] or [[Portal]] | ||
Revision as of 14:50, 9 November 2023
Template:Tamed monster introduction The Djinn is a high dps unit who's attacks do
Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the
Witch gives a
cooldown reduction to its attack for each unit behind it
The Djinn cannot be placed on
Towers.
Stats
The Djinn gains XP and will level up when eating at the Tavern.
| Stats | Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| | 4 | 6 | 8 | 11 | 14 | 17 | 21 | 24 | 29 | 33 | |
| | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
| | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
| | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
| | 2 | 4 | 6 | 9 | 12 | 15 | 19 | 22 | 27 | 31 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Relics
The Djinn is required for the following
Relics:
The Djinn benefits from the following
Relics:


