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Module:LevelStats: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>Cadaei use global statNames modeul |
wgg>Cadaei gain factor calculation fix |
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| Line 49: | Line 49: | ||
if useGainIndicator then | if useGainIndicator then | ||
local gain = 0 | local gain = 0 | ||
if gainFactor > 10 then gain = 3 | if valLast > val and val > 0 then | ||
local gainFactor = valLast / val | |||
if gainFactor > 10 then gain = 3 | |||
elseif gainFactor > 5 then gain = 2 | |||
elseif gainFactor > 1 then gain = 1 end | |||
end | |||
table.insert(statColumns, '<td style="text-align:center;">[[File:StatGain'..gain..'.png|12px]]</td>') | table.insert(statColumns, '<td style="text-align:center;">[[File:StatGain'..gain..'.png|12px]]</td>') | ||
Revision as of 18:59, 7 November 2023
Displays a stat table for units for multiple levels.
Parameter names are the stat abbreviations, for the first level just the two letters, for the 10th level the stat abbreviation with suffix 10, e.g. dm=5 for damage 5 in level 1 and dm10=20 for damage 20 in level 10. Values are interpreted linerarly for the other levels.
For units use exp=true for exponential stat growth.
To display a gain indicator, use gainIndicator=true.
{{LevelStats
|pw=5|pw10=53
|hp=11|hp10=50
|sh=13|sh10=100
|cr=5%
|pd=0
|md=0
}}
| Stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 10 | 16 | 21 | 26 | 32 | 37 | 42 | 48 | 53 | |
| 11 | 15 | 20 | 24 | 28 | 33 | 37 | 41 | 46 | 50 | |
| 13 | 23 | 32 | 42 | 52 | 61 | 71 | 81 | 90 | 100 | |
| 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
{{LevelStats
|exp=true
|pw=5|pw10=63
|hp=10|hp10=68
|sh=19|sh10=116
|cr=0%
|pd=0
|md=0
}}
| Stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 8 | 13 | 18 | 24 | 31 | 38 | 46 | 54 | 63 | |
| 10 | 13 | 18 | 23 | 29 | 36 | 43 | 51 | 59 | 68 | |
| 19 | 25 | 32 | 41 | 51 | 62 | 75 | 88 | 101 | 116 | |
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
{{LevelStats
|exp=true
|baseIndicator=true
|gainIndicator=true
|pw=5|pw10=63
|hp=10|hp10=68
|sh=19|sh10=116
|cr=0%
|pd=0
|md=0
}}
Lua error at line 52: attempt to compare number with string.
for copy pasting units
{{LevelStats
|exp=true
|baseIndicator=true
|gainIndicator=true
|pw= |pw10=
|hp= |hp10=
|ma= |ma10=
|sh= |sh10=
|rg= |rg10=
|cr=0%
|pd=0
|md=0
}}
Code at Module:LevelStats, doc at Template:LevelStats/doc.
local p = {}
local statNames = require ('Module:Stats/StatNames')
function p.levelStats(f)
return p.create(f:getParent().args)
end
function p.create(args)
local statRows = {}
local levelCount = 10
local useExponentialGain = args.exp ~= nil
local useGainIndicator = args.gainIndicator ~= nil
for _, statAbbName in ipairs(statNames) do
local statAbbreviation = statAbbName[1]
local statValue = args[statAbbreviation]
if statValue ~= nil and statValue ~= '' then
local statName = statAbbName[2]
local statValueLast = args[statAbbreviation..levelCount] or statValue
table.insert(statRows, p.StatEntryRow(statName, statValue, statValueLast, levelCount, useExponentialGain, useGainIndicator))
end
end
if #statRows == 0 then
return ''
end
local headers = {'<th>Stats</th>'}
if useGainIndicator then
table.insert(headers, '<th>Gain</th>')
end
for i=1,levelCount do
table.insert(headers, '<th>'..i..'</th>')
end
return '<table class="wikitable right"><tr>'..table.concat(headers, '')..'</tr>'..
table.concat(statRows, '')..'</table>'
end
function p.StatEntryRow(name, val, valLast, levelCount, useExponentialGain, useGainIndicator)
local statColumns = {'<td style="text-align:left;">[[File:'..name..'.png|16x16px]] [['..name..']]</td>'}
-- parsing value
local val, unit = string.match(val, '^(%d*%.?%d*) ?(.*)$')
local valLast, _ = string.match(valLast, '^(%d*%.?%d*) ?(.*)$')
if useGainIndicator then
local gain = 0
if valLast > val and val > 0 then
local gainFactor = valLast / val
if gainFactor > 10 then gain = 3
elseif gainFactor > 5 then gain = 2
elseif gainFactor > 1 then gain = 1 end
end
table.insert(statColumns, '<td style="text-align:center;">[[File:StatGain'..gain..'.png|12px]]</td>')
end
local rowClass = ''
if val == valLast then
for i=1,levelCount do
table.insert(statColumns, '<td>'..val..unit..'</td>')
end
if useGainIndicator then
rowClass = ' class="grey-from4"'
else
rowClass = ' class="grey-from3"'
end
else
if useExponentialGain then
-- first calculate true base value, level 1 already has a bonus applied
local gainLastLevel = math.floor((valLast - val)/(1-(1/levelCount)^1.5) + 0.5)
local baseValue = valLast - gainLastLevel
for i=1,levelCount do
table.insert(statColumns, '<td>'..(baseValue + math.floor(gainLastLevel * (i/levelCount)^1.5 + 0.5))..unit..'</td>')
end
else
-- stat value increase linearly by level
local gainPerLevel = (valLast - val)/(levelCount-1)
for i=0,levelCount-1 do
table.insert(statColumns, '<td>'..(val + math.floor(i*gainPerLevel + 0.5))..unit..'</td>')
end
end
end
return '<tr'..rowClass..'>'..table.concat(statColumns, '')..'</tr>'
end
return p


