Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Module:LevelStats: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>Cadaei fixes for calculating base value |
wgg>Cadaei dim repeating values |
||
| Line 26: | Line 26: | ||
} | } | ||
local | local statRows = {} | ||
local levelCount = 10 | local levelCount = 10 | ||
| Line 37: | Line 37: | ||
local statName = statNames[2] | local statName = statNames[2] | ||
local statValueLast = args[statAbbreviation..levelCount] or statValue | local statValueLast = args[statAbbreviation..levelCount] or statValue | ||
table.insert( | table.insert(statRows, p.StatEntryRow(statName, statValue, statValueLast, levelCount, useExponentialGain)) | ||
end | end | ||
end | end | ||
if # | if #statRows == 0 then | ||
return '' | return '' | ||
end | end | ||
| Line 51: | Line 51: | ||
return '<table class="wikitable right"><tr>'..table.concat(headers, '')..'</tr>'.. | return '<table class="wikitable right"><tr>'..table.concat(headers, '')..'</tr>'.. | ||
table.concat(statRows, '')..'</table>' | |||
end | end | ||
function p.StatEntryRow(name, val, valLast, levelCount, useExponentialGain) | function p.StatEntryRow(name, val, valLast, levelCount, useExponentialGain) | ||
local statColumns = {'<td style="text-align:left;">[[File:'..name..'.png|16x16px]] [['..name..']]</td>'} | local statColumns = {'<td style="text-align:left;">[[File:'..name..'.png|16x16px]] [['..name..']]</td>'} | ||
local rowClass = '' | |||
-- parsing value | -- parsing value | ||
| Line 66: | Line 67: | ||
table.insert(statColumns, '<td>'..val..unit..'</td>') | table.insert(statColumns, '<td>'..val..unit..'</td>') | ||
end | end | ||
rowClass = ' class="grey-from3"' | |||
else | else | ||
-- first calculate true base value, level 1 already has a bonus applied | -- first calculate true base value, level 1 already has a bonus applied | ||
| Line 83: | Line 85: | ||
end | end | ||
return table.concat(statColumns, '') | return '<tr'..rowClass..'>'..table.concat(statColumns, '')..'</tr>' | ||
end | end | ||
return p | return p | ||
Revision as of 19:58, 1 November 2023
Displays a stat table for units for multiple levels.
Parameter names are the stat abbreviations, for the first level just the two letters, for the 10th level the stat abbreviation with suffix 10, e.g. dm=5 for damage 5 in level 1 and dm10=20 for damage 20 in level 10. Values are interpreted linerarly for the other levels.
For units use exp=true for exponential stat growth.
To display a gain indicator, use gainIndicator=true.
{{LevelStats
|pw=5|pw10=53
|hp=11|hp10=50
|sh=13|sh10=100
|cr=5%
|pd=0
|md=0
}}
| Stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 11 | 15 | 20 | 24 | 28 | 33 | 37 | 41 | 46 | 50 | |
| 13 | 23 | 32 | 42 | 52 | 61 | 71 | 81 | 90 | 100 | |
| 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
{{LevelStats
|exp=true
|pw=5|pw10=63
|hp=10|hp10=68
|sh=19|sh10=116
|cr=0%
|pd=0
|md=0
}}
| Stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 13 | 18 | 23 | 29 | 36 | 43 | 51 | 59 | 68 | |
| 19 | 25 | 32 | 41 | 51 | 63 | 75 | 88 | 102 | 116 | |
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
{{LevelStats
|exp=true
|baseIndicator=true
|gainIndicator=true
|pw=5|pw10=63
|hp=10|hp10=68
|sh=19|sh10=116
|cr=0%
|pd=0
|md=0
}}
| Stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 13 | 18 | 23 | 29 | 36 | 43 | 51 | 59 | 68 | |
| 19 | 25 | 32 | 41 | 51 | 63 | 75 | 88 | 102 | 116 | |
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
for copy pasting units
{{LevelStats
|exp=true
|baseIndicator=true
|gainIndicator=true
|pw= |pw10=
|hp= |hp10=
|ma= |ma10=
|sh= |sh10=
|rg= |rg10=
|cr=0%
|pd=0
|md=0
}}
Code at Module:LevelStats, doc at Template:LevelStats/doc.
local p = {}
function p.levelStats(f)
return p.create(f:getParent().args)
end
function p.create(args)
-- argument name and full name (also used for icon name)
local possibleStats = {
{"dm", "Damage"},
{"hp", "Health"},
{"sh", "Shield"},
{"cr", "Critical Chance"},
{"pd", "Physical Defense"},
{"md", "Magical Defense"},
{"cd", "Cooldown"},
{"ra", "Range"},
{"ar", "Area"},
{"kb", "Knockback"},
{"sp", "Speed"},
{"du", "Duration"},
{"gr", "Greed"},
{"rr", "Reroll"},
{"ba", "Banish"},
{"cu", "Curse"}
}
local statRows = {}
local levelCount = 10
local useExponentialGain = args.exp ~= nil
for _, statNames in ipairs(possibleStats) do
local statAbbreviation = statNames[1]
local statValue = args[statAbbreviation]
if statValue ~= nil and statValue ~= '' then
local statName = statNames[2]
local statValueLast = args[statAbbreviation..levelCount] or statValue
table.insert(statRows, p.StatEntryRow(statName, statValue, statValueLast, levelCount, useExponentialGain))
end
end
if #statRows == 0 then
return ''
end
local headers = {'<th>Stats</th>'}
for i=1,levelCount do
table.insert(headers, '<th>'..i..'</th>')
end
return '<table class="wikitable right"><tr>'..table.concat(headers, '')..'</tr>'..
table.concat(statRows, '')..'</table>'
end
function p.StatEntryRow(name, val, valLast, levelCount, useExponentialGain)
local statColumns = {'<td style="text-align:left;">[[File:'..name..'.png|16x16px]] [['..name..']]</td>'}
local rowClass = ''
-- parsing value
local val, unit = string.match(val, '^(%d*%.?%d*) ?(.*)$')
local valLast, _ = string.match(valLast, '^(%d*%.?%d*) ?(.*)$')
if useExponentialGain then
if val == valLast then
for i=1,levelCount do
table.insert(statColumns, '<td>'..val..unit..'</td>')
end
rowClass = ' class="grey-from3"'
else
-- first calculate true base value, level 1 already has a bonus applied
local gainLastLevel = (valLast - val)/(1-(1/levelCount)^1.5)
local baseValue = valLast - math.floor(gainLastLevel + 0.5)
for i=1,levelCount do
table.insert(statColumns, '<td>'..(baseValue + math.floor(gainLastLevel * (i/levelCount)^1.5 + 0.5))..unit..'</td>')
end
end
else
-- stat value increase linearly by level
local gainPerLevel = (valLast - val)/(levelCount-1)
for i=0,levelCount-1 do
table.insert(statColumns, '<td>'..(val + math.floor(i*gainPerLevel + 0.5))..unit..'</td>')
end
end
return '<tr'..rowClass..'>'..table.concat(statColumns, '')..'</tr>'
end
return p


