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If you notice any errors, feel free to correct them.
Module:LevelStats: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>Cadaei round gain before adding like in game |
wgg>Cadaei option for exponential growth |
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| Line 29: | Line 29: | ||
local levelCount = 10 | local levelCount = 10 | ||
local useExponentialGain = args.exp ~= nil | |||
for _, statNames in ipairs(possibleStats) do | for _, statNames in ipairs(possibleStats) do | ||
| Line 36: | Line 37: | ||
local statName = statNames[2] | local statName = statNames[2] | ||
local statValueLast = args[statAbbreviation..levelCount] or statValue | local statValueLast = args[statAbbreviation..levelCount] or statValue | ||
table.insert(usedStats, p.StatEntryRow(statName, statValue, statValueLast, levelCount)) | table.insert(usedStats, p.StatEntryRow(statName, statValue, statValueLast, levelCount, useExponentialGain)) | ||
end | end | ||
end | end | ||
| Line 53: | Line 54: | ||
end | end | ||
function p.StatEntryRow(name, val, valLast, levelCount) | function p.StatEntryRow(name, val, valLast, levelCount, useExponentialGain) | ||
local statColumns = {'<td style="text-align:left;">[[File:'..name..'.png|16x16px]] [['..name..']]</td>'} | local statColumns = {'<td style="text-align:left;">[[File:'..name..'.png|16x16px]] [['..name..']]</td>'} | ||
| Line 60: | Line 61: | ||
local valLast, _ = string.match(valLast, '^(%d*%.?%d*) ?(.*)$') | local valLast, _ = string.match(valLast, '^(%d*%.?%d*) ?(.*)$') | ||
-- stat value increase linearly by level | if useExponentialGain then | ||
for i=0,levelCount-1 do | |||
table.insert(statColumns, '<td>'..(val + math.floor(valLast * (i/10)^1.5 + 0.5))..unit..'</td>') | |||
end | |||
else | |||
-- stat value increase linearly by level | |||
local gainPerLevel = (valLast - val)/(levelCount-1) | |||
for i=0,levelCount-1 do | |||
table.insert(statColumns, '<td>'..(val + math.floor(i*gainPerLevel + 0.5))..unit..'</td>') | |||
end | |||
end | end | ||
Revision as of 18:25, 1 November 2023
Displays a stat table for units for multiple levels.
Parameter names are the stat abbreviations, for the first level just the two letters, for the 10th level the stat abbreviation with suffix 10, e.g. dm=5 for damage 5 in level 1 and dm10=20 for damage 20 in level 10. Values are interpreted linerarly for the other levels.
For units use exp=true for exponential stat growth.
To display a gain indicator, use gainIndicator=true.
{{LevelStats
|pw=5|pw10=53
|hp=11|hp10=50
|sh=13|sh10=100
|cr=5%
|pd=0
|md=0
}}
| Stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 11 | 15 | 20 | 24 | 28 | 33 | 37 | 41 | 46 | 50 | |
| 13 | 23 | 32 | 42 | 52 | 61 | 71 | 81 | 90 | 100 | |
| 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
{{LevelStats
|exp=true
|pw=5|pw10=63
|hp=10|hp10=68
|sh=19|sh10=116
|cr=0%
|pd=0
|md=0
}}
| Stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 12 | 16 | 21 | 27 | 34 | 42 | 50 | 59 | 68 | |
| 19 | 23 | 29 | 38 | 48 | 60 | 73 | 87 | 102 | 118 | |
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
{{LevelStats
|exp=true
|baseIndicator=true
|gainIndicator=true
|pw=5|pw10=63
|hp=10|hp10=68
|sh=19|sh10=116
|cr=0%
|pd=0
|md=0
}}
| Stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 12 | 16 | 21 | 27 | 34 | 42 | 50 | 59 | 68 | |
| 19 | 23 | 29 | 38 | 48 | 60 | 73 | 87 | 102 | 118 | |
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
for copy pasting units
{{LevelStats
|exp=true
|baseIndicator=true
|gainIndicator=true
|pw= |pw10=
|hp= |hp10=
|ma= |ma10=
|sh= |sh10=
|rg= |rg10=
|cr=0%
|pd=0
|md=0
}}
Code at Module:LevelStats, doc at Template:LevelStats/doc.
local p = {}
function p.levelStats(f)
return p.create(f:getParent().args)
end
function p.create(args)
-- argument name and full name (also used for icon name)
local possibleStats = {
{"dm", "Damage"},
{"hp", "Health"},
{"sh", "Shield"},
{"cr", "Critical Chance"},
{"pd", "Physical Defense"},
{"md", "Magical Defense"},
{"cd", "Cooldown"},
{"ra", "Range"},
{"ar", "Area"},
{"kb", "Knockback"},
{"sp", "Speed"},
{"du", "Duration"},
{"gr", "Greed"},
{"rr", "Reroll"},
{"ba", "Banish"},
{"cu", "Curse"}
}
local usedStats = {}
local levelCount = 10
local useExponentialGain = args.exp ~= nil
for _, statNames in ipairs(possibleStats) do
local statAbbreviation = statNames[1]
local statValue = args[statAbbreviation]
if statValue ~= nil and statValue ~= '' then
local statName = statNames[2]
local statValueLast = args[statAbbreviation..levelCount] or statValue
table.insert(usedStats, p.StatEntryRow(statName, statValue, statValueLast, levelCount, useExponentialGain))
end
end
if #usedStats == 0 then
return ''
end
local headers = {'<th>Stats</th>'}
for i=1,levelCount do
table.insert(headers, '<th>'..i..'</th>')
end
return '<table class="wikitable right"><tr>'..table.concat(headers, '')..'</tr>'..
'<tr>'..table.concat(usedStats, '</tr><tr>')..'</tr>'..'</table>'
end
function p.StatEntryRow(name, val, valLast, levelCount, useExponentialGain)
local statColumns = {'<td style="text-align:left;">[[File:'..name..'.png|16x16px]] [['..name..']]</td>'}
-- parsing value
local val, unit = string.match(val, '^(%d*%.?%d*) ?(.*)$')
local valLast, _ = string.match(valLast, '^(%d*%.?%d*) ?(.*)$')
if useExponentialGain then
for i=0,levelCount-1 do
table.insert(statColumns, '<td>'..(val + math.floor(valLast * (i/10)^1.5 + 0.5))..unit..'</td>')
end
else
-- stat value increase linearly by level
local gainPerLevel = (valLast - val)/(levelCount-1)
for i=0,levelCount-1 do
table.insert(statColumns, '<td>'..(val + math.floor(i*gainPerLevel + 0.5))..unit..'</td>')
end
end
return table.concat(statColumns, '')
end
return p


