Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Module:Stats: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>Cadaei
reordered rage to shield
wgg>Cadaei
moved statNames to subModule
Line 1: Line 1:
local p = {}
local p = {}
local statNames = require ('Module:Stats/StatNames')


function p.stats(f)
function p.stats(f)
return p.create(f:getParent().args)
return create(f:getParent().args)
end
end


function p.create(args)
local function create(args)
-- argument name and full name (also used for icon name)
local possibleStats = {
{"dm", "Damage"},
{"hp", "Health"},
{"ma", "Mana"},
{"sh", "Shield"},
{"rg", "Rage"},
{"cr", "Critical Chance"},
{"pd", "Physical Defense"},
{"md", "Magical Defense"},
{"cd", "Cooldown"},
{"ra", "Range"},
{"ar", "Area"},
{"kb", "Knockback"},
{"sp", "Speed"},
{"du", "Duration"},
{"gr", "Greed"},
{"rr", "Reroll"},
{"ba", "Banish"},
{"cu", "Curse"}
}
local usedStats = {}
local usedStats = {}
local useInline = args.inline ~= nil
local useInline = args.inline ~= nil
local useGain = args.first ~= nil and args.second ~= nil
local useGain = args.first ~= nil and args.second ~= nil
for _, statNames in ipairs(possibleStats) do
for _, statNames in ipairs(statNames) do
local statAbbreviation = statNames[1]
local statAbbreviation = statNames[1]
local statValue = args[statAbbreviation]
local statValue = args[statAbbreviation]
Line 42: Line 22:
secondValue = args[statAbbreviation..'2']
secondValue = args[statAbbreviation..'2']
gain = args[statAbbreviation..'Gain']
gain = args[statAbbreviation..'Gain']
table.insert(usedStats, p.StatEntryFormatGain(statName, statValue, secondValue, gain))
table.insert(usedStats, statEntryFormatGain(statName, statValue, secondValue, gain))
else
else
table.insert(usedStats, p.StatEntryFormat(statName, statValue, useInline, true))
table.insert(usedStats, statEntryFormat(statName, statValue, useInline, true))
end
end
end
end
Line 67: Line 47:
end
end


function p.StatEntryFormat(name, val, inline, withIcon)
local function statEntryFormat(name, val, inline, withIcon)
if inline then
if inline then
return '[[File:'..name..'.png|link='..name..'|16x16px]] '..val
return '[[File:'..name..'.png|link='..name..'|16x16px]] '..val
Line 81: Line 61:
end
end


function p.StatEntryFormatGain(name, val, secondVal, gain)
local function statEntryFormatGain(name, val, secondVal, gain)
local gainCell = ''
local gainCell = ''
gain = tonumber(gain)
gain = tonumber(gain)
Line 87: Line 67:
gainCell = '<td style="padding: 0 1em;">[[File:StatGain'..gain..'.png|12px]]</td>'
gainCell = '<td style="padding: 0 1em;">[[File:StatGain'..gain..'.png|12px]]</td>'
end
end
return p.StatEntryFormat(name, val, false, true)..
return statEntryFormat(name, val, false, true)..
gainCell..
gainCell..
p.StatEntryFormat('', secondVal, false, false)
statEntryFormat('', secondVal, false, false)
end
end


return p
return p

Revision as of 00:05, 7 November 2023

Displays stats for units. Call with Template:Stats, code is in Module:Stats.

Parameters

  • inline: If not empty stats will be shown in one line, else in a table format
  • align: Optional, valid values are left, center or right. It will display the stats in a simple column with the stated alignment.
  • hp: Health
  • ma: Mana
  • sh: Shield
  • pd: Physical Defense
  • md: Magical Defense
  • dm: Damage
  • cr: Critical Chance
  • ra: Range
  • cd: Cooldown
  • ar: Area
  • kb: Knockback
  • sp: Speed
  • du: Duration
  • rg: Rage
  • gr: Greed
  • rr: Reroll
  • ba: Banish
  • cu: Curse

Examples

{{stats|hp=33|dm=8|sh=4|cr=2%|pd=20%|md=10%}}

Lua error at line 6: attempt to call global 'create' (a nil value).

{{stats|hp=20.5|ra=8.33 m|cd=1.2 s|cr=2%}}

Lua error at line 6: attempt to call global 'create' (a nil value).

{{stats|hp=33|dm=8|sh=4|cr=2%|pd=20%|md=10%|inline=1}}

Lua error at line 6: attempt to call global 'create' (a nil value).

{{stats|hp=33|dm=8|sh=4|cr=2%|pd=20%|md=10%|align=center}}

Lua error at line 6: attempt to call global 'create' (a nil value).

{{stats
| first = Base stats
| second = Maxed<br/>Base stats
| dm = 5
| dm2 = 6.25
| dmGain = 1
| hp = 11
| hp2 = 14.3
| hpGain = 1
| sh = 13 m
| sh2 = 16.9 m
| shGain = 2
| cr = 5%
| cr2 = 5.63%
| crGain = 1
| pd = 0%
| pd2 = 15%
| pdGain = 3
| md = 0%
| md2 = 15%
| mdGain = 3
}}

Lua error at line 6: attempt to call global 'create' (a nil value).


local p = {}

local statNames = require ('Module:Stats/StatNames')

function p.stats(f)
	return create(f:getParent().args)
end

local function create(args)	
	local usedStats = {}
	local useInline = args.inline ~= nil
	local useGain = args.first ~= nil and args.second ~= nil
	
	for _, statNames in ipairs(statNames) do
		local statAbbreviation = statNames[1]
		local statValue = args[statAbbreviation]
		if statValue ~= nil and statValue ~= '' then
			local statName = statNames[2]
			local secondValue = ''
			local gain = ''
			if useGain then
				secondValue = args[statAbbreviation..'2']
				gain = args[statAbbreviation..'Gain']
				table.insert(usedStats, statEntryFormatGain(statName, statValue, secondValue, gain))
			else
				table.insert(usedStats, statEntryFormat(statName, statValue, useInline, true))
			end
		end
	end
	
	if #usedStats == 0 then
	  return ''
	end
	
	if useInline then
	  -- one line, separated by bullet points
	  return table.concat(usedStats, ' &bull; ')
	end
		
	-- table format
	if useGain then
		return '<table class="plainTable" style="text-align:left; display:inline-block; border-spacing: 0; border: 2px solid gray; padding: 1em">'..
			'<tr><td></td><td colspan=3 style="text-align: center; font-weight: bold">'..args.first..'</td><td></td><td colspan=3 style="text-align: center; font-weight: bold">'..args.second..'</td></tr>'..
			'<tr>'..table.concat(usedStats, '</tr><tr>')..'</tr></table>'
	end
	return '<table class="plainTable" style="text-align:left; display:inline-block; border-spacing: 0"><tr>'..table.concat(usedStats, '</tr><tr>')..'</tr></table>'
end

local function statEntryFormat(name, val, inline, withIcon)
	if inline then
		return '[[File:'..name..'.png|link='..name..'|16x16px]]&nbsp;'..val
	else
		local wholeNumberPart, decimalPart, unit  = string.match(val, '^(%d*)(%.?%d*) ?(.*)$')
		local iconColumn = ''
		if withIcon then
			iconColumn = '<td style="padding-right: 0.3em;">[[File:'..name..'.png|link='..name..'|16x16px]]</td>'
		end
		return iconColumn..'<td style="text-align: right; padding: 0">'..
			wholeNumberPart..'</td><td style="padding: 0">'..decimalPart..'</td><td style="padding-left: 0.2em">'..unit..'</td>'
	end
end

local function statEntryFormatGain(name, val, secondVal, gain)
	local gainCell = ''
	gain = tonumber(gain)
	if gain ~= nil and gain >= 0 then
		gainCell = '<td style="padding: 0 1em;">[[File:StatGain'..gain..'.png|12px]]</td>'
	end
	return statEntryFormat(name, val, false, true)..
		gainCell..
		statEntryFormat('', secondVal, false, false)
end

return p