Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Template:LevelStats/doc: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>Cadaei
gainIndicator doc
wgg>Cadaei
clarified booleans
Line 3: Line 3:
Parameter names are the stat abbreviations, for the first level just the two letters, for the 10th level the stat abbreviation with suffix 10, e.g. <code>dm=5</code> for damage 5 in level 1 and <code>dm10=20</code> for damage 20 in level 10. Values are interpreted linerarly for the other levels.
Parameter names are the stat abbreviations, for the first level just the two letters, for the 10th level the stat abbreviation with suffix 10, e.g. <code>dm=5</code> for damage 5 in level 1 and <code>dm10=20</code> for damage 20 in level 10. Values are interpreted linerarly for the other levels.


For units use <code>exp=1</code> for exponential stat growth.
For units use <code>exp=true</code> for exponential stat growth.


To display a gain indicator, use <code>gainIndicator=1</code>.
To display a gain indicator, use <code>gainIndicator=true</code>.


  <nowiki>{{LevelStats
  <nowiki>{{LevelStats
Line 25: Line 25:


  <nowiki>{{LevelStats
  <nowiki>{{LevelStats
|exp=1
|exp=true
|dm=5|dm10=63
|dm=5|dm10=63
|hp=10|hp10=68
|hp=10|hp10=68
Line 34: Line 34:
}}</nowiki>
}}</nowiki>
{{LevelStats
{{LevelStats
|exp=1
|exp=true
|dm=5|dm10=63
|dm=5|dm10=63
|hp=10|hp10=68
|hp=10|hp10=68
Line 44: Line 44:


  <nowiki>{{LevelStats
  <nowiki>{{LevelStats
|exp=1
|exp=true
|gainIndicator=1
|gainIndicator=true
|dm=5|dm10=63
|dm=5|dm10=63
|hp=10|hp10=68
|hp=10|hp10=68
Line 54: Line 54:
}}</nowiki>
}}</nowiki>
{{LevelStats
{{LevelStats
|exp=1
|exp=true
|gainIndicator=1
|gainIndicator=true
|dm=5|dm10=63
|dm=5|dm10=63
|hp=10|hp10=68
|hp=10|hp10=68

Revision as of 21:29, 1 November 2023

Displays a stat table for units for multiple levels. Parameter names are the stat abbreviations, for the first level just the two letters, for the 10th level the stat abbreviation with suffix 10, e.g. dm=5 for damage 5 in level 1 and dm10=20 for damage 20 in level 10. Values are interpreted linerarly for the other levels.

For units use exp=true for exponential stat growth.

To display a gain indicator, use gainIndicator=true.

{{LevelStats
|dm=5|dm10=53
|hp=11|hp10=50
|sh=13|sh10=100
|cr=5%
|pd=0%
|md=0%
}}
Stats12345678910
Health11152024283337414650
Shield132332425261718190100
Critical Chance5%5%5%5%5%5%5%5%5%5%
Armor0%0%0%0%0%0%0%0%0%0%
Resistance0%0%0%0%0%0%0%0%0%0%
Damage5101621263237424853
{{LevelStats
|exp=true
|dm=5|dm10=63
|hp=10|hp10=68
|sh=19|sh10=116
|cr=0%
|pd=0%
|md=0%
}}
Stats12345678910
Health10131823293643515968
Shield1925324151627588101116
Critical Chance0%0%0%0%0%0%0%0%0%0%
Armor0%0%0%0%0%0%0%0%0%0%
Resistance0%0%0%0%0%0%0%0%0%0%
Damage581318243138465463
{{LevelStats
|exp=true
|gainIndicator=true
|dm=5|dm10=63
|hp=10|hp10=68
|sh=19|sh10=116
|cr=0%
|pd=0%
|md=0%
}}
StatsGain12345678910
Health 10131823293643515968
Shield 1925324151627588101116
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0%0%0%0%0%0%0%0%0%0%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 581318243138465463

Code at Module:LevelStats, doc at Template:LevelStats/doc.