Have 50
Rats in your city.
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
fix typo |
updated: recruitment, unlocking, map quest, promotion and history |
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| kingdom = Elven | | kingdom = Elven | ||
| unlocking = Have 50 rats in your city. | | unlocking = Have 50 rats in your city. | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Summoner's Guild}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| onTower = no | | onTower = no | ||
| Line 15: | Line 15: | ||
}} | }} | ||
{{Unit introduction}} | {{Unit introduction}} | ||
==Unlocking== | |||
{{UnitUnlock}}<br> | |||
==Map Quest== | |||
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}. | |||
<tabber> | |||
|-|Quest=Have 50 {{ItemLink|Rat}}s in your city. | |||
|-|Hint=You can spawn additional {{ItemLink|rat}}s by removing {{ItemLink|Thicket}}s and building a {{ItemLink|Burrow}}. | |||
|-|Spoiler=Use the {{ItemLink|Graveyard}} to dig for additional {{ItemLink|Thicket}}s and then remove them with the {{ItemLink|Clearer (undead)}}. | |||
</tabber> | |||
== Stats == | == Stats == | ||
The Druid gains [[XP]] and will level up when eating at the [[Tavern]]. | The '''Druid''' gains [[XP]] and will level up when eating at the [[Tavern]]. | ||
{{LevelStats | {{LevelStats | ||
|exp=true | |exp=true | ||
| Line 36: | Line 47: | ||
|element = none | |element = none | ||
|cd1=2.5s | |cd1=2.5s | ||
| | |du1=5s | ||
|sp1=2.5 | |||
|desc1= Summons a horde of animals, applying {{effect|Radiance}} | |desc1= Summons a horde of animals, applying {{effect|Radiance}} | ||
|upgrade1.1 = Reduce {{stat|cd}} to 2s. | |upgrade1.1 = Reduce {{stat|cd|cooldown}} to 2.2s. | ||
|upgrade1.2 = Reduce {{stat|cd}} to 1. | |upgrade1.2 = Reduce {{stat|cd|cooldown}} to 1.9s. | ||
|upgrade1.3 = Reduce {{stat|cd}} to | |upgrade1.3 = Reduce {{stat|cd|cooldown}} to 1.6s. | ||
|name2=Passive: Wild growth | |name2=Passive: Wild growth | ||
|cd2= | |cd2=4s | ||
|desc2= Apply {{effect|Overheal}} 1. | |desc2= Apply {{effect|Overheal}} 1. | ||
|grid2.mark=7,8,9,,12,14,17,18,19 | |grid2.mark=7,8,9,,12,14,17,18,19 | ||
| Line 48: | Line 60: | ||
|upgrade2.1 = Increase the effect to 2. | |upgrade2.1 = Increase the effect to 2. | ||
|upgrade2.2 = Increase the effect to 3. | |upgrade2.2 = Increase the effect to 3. | ||
|upgrade2.3 = Increase the effect to | |upgrade2.3 = Increase the effect to 4. | ||
}} | }} | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
| Line 59: | Line 71: | ||
|causes=1 | |causes=1 | ||
}} | }} | ||
== Promotion == | |||
{{PromotionInfoUnits}} | |||
}} | |||
== Evolution == | == Evolution == | ||
| Line 72: | Line 81: | ||
The Druidis required for the following {{ItemLink|relic|Relics}}: | The Druidis required for the following {{ItemLink|relic|Relics}}: | ||
* {{Relic|Enlightenment}} | * {{Relic|Enlightenment}} | ||
== History == | |||
* Changed in the [[Early Access 0.7.052]] update. | |||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br> | |||
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked at {{ItemLink|Kingdom Level}} 33.<br> | |||
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement. | |||
{{nav units}} | {{nav units}} | ||
The Druid is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.
The Druid is unlocked when it's caught by the
Trapper's trap.
By completing it's quest in the
Undead Kingdom the Druid rewards you with .
Have 50
Rats in your city.
You can spawn additional
rats by removing
Thickets and building a
Burrow.
Use the
Graveyard to dig for additional
Thickets and then remove them with the File:Clearer (undead).png Clearer (undead).
The Druid gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 8 | 12 | 16 | 21 | 27 | 33 | 40 | 47 | 55 | ||
| 11 | 13 | 15 | 18 | 21 | 24 | 28 | 31 | 36 | 40 | ||
| 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Druid evolves into the File:Archdruid.png Archdruid. To evolve a Unit they must be upgraded to
.
The Druidis required for the following
Relics: