Have 21
Graves in your city.
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Holy to Light, witch to mystic, removed benefit relics |
updated: recruitment, unlocking, map quest, promotion and history |
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| title = Monk | | title = Monk | ||
| image = Monk.png | | image = Monk.png | ||
| caption = | | caption = Bless you | ||
| kingdom = Human | | kingdom = Human | ||
| recruiting = {{MapLink|Human Kingdom Map|marker=buildings@ | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Mage's Guild}}<br>{{ItemLink|Human}} {{MapLink|Human Kingdom Map|marker=buildings@8.000:37.000|Map}}: {{ItemLink|Wheat|quantity=4}} | ||
| unlocking = Have 21 {{ItemLink|grave}}s in your city. | | unlocking = Have 21 {{ItemLink|grave}}s in your city. | ||
| upgradeCosts = {{IconLinkSequence|Wheat|8|16|32}} | | upgradeCosts = {{IconLinkSequence|Wheat|8|16|32}} | ||
| Line 20: | Line 20: | ||
The Monk cannot be placed on {{ItemLink|Tower}}s. | The Monk cannot be placed on {{ItemLink|Tower}}s. | ||
==Unlocking== | |||
{{UnitUnlock}}<br> | |||
In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked on the {{MapLink|Human Kingdom Map|[email protected]:-37.000|map}} at {{ItemLink|Glory|quantity=11}}.<br> | |||
==Map Quest== | |||
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}. | |||
<tabber> | |||
|-|Quest=Have 21 {{ItemLink|Grave}}s in your city. | |||
|-|Hint=The {{ItemLink|Graveyard}} has additional uses in the {{ItemLink|Undead}} kingdom! | |||
|-|Spoiler=Dig for additional {{ItemLink|Grave}}s as soon as possible. Do not use the {{ItemLink|Graverobber}} while doing this as he removes the {{ItemLink|Grave}}s. | |||
</tabber> | |||
== Stats == | == Stats == | ||
| Line 27: | Line 39: | ||
|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
| | |pw=6 |pw10=35 | ||
| | |ma=7 |ma10=55 | ||
|cr=0% | |cr=0% | ||
|pd=0 | |pd=0 | ||
|md= | |md=25 | ||
}} | }} | ||
| Line 43: | Line 54: | ||
|cd1=3s | |cd1=3s | ||
|ra1=70m | |ra1=70m | ||
|ta1=Furthest | |||
|ar1=20m | |ar1=20m | ||
|desc1=Hits all in a 20m radius. | |desc1=Hits all in a 20m radius. | ||
|upgrade1.1= | |upgrade1.1=Reduce {{stat|cd|cooldown}} to 2.5s. | ||
|upgrade1.2= | |upgrade1.2=Reduce {{stat|cd|cooldown}} to 2s. | ||
|upgrade1.3= | |upgrade1.3=Increase {{stat|ar|area}} to 38m. | ||
|name2 = Passive: Heal | |name2 = Passive: Heal | ||
|abilityType2 = Support | |abilityType2 = Support | ||
|cd2=10s | |cd2=10s | ||
|desc2=Allies: Apply {{effect|Rejuvenate}} 1 | |desc2=Allies: Apply {{effect|Rejuvenate}} 1. | ||
|grid2.mark= | |grid2.mark=all | ||
|upgrade2.3= | |upgrade2.1=Increase effect to 2. | ||
}} | |upgrade2.2=Increase effect to 3. | ||
{{EffectSynergyStore | |upgrade2.3=Increase effect to 5. | ||
}}<!-- | |||
-->{{EffectSynergyStore | |||
|effect=Radiance | |effect=Radiance | ||
|causes=1 | |causes=1 | ||
}} | }}<!-- | ||
{{EffectSynergyStore | -->{{EffectSynergyStore | ||
|effect=Rejuvenate | |effect=Rejuvenate | ||
|remarks= | |remarks=requires passive, applies to all units | ||
|causes=1 | |causes=1 | ||
}} | }} | ||
== Promotion == | |||
{{PromotionInfoUnits|human|wheat|8|16|32}} | |||
{{ | |||
| | |||
| | |||
| | |||
== Evolution == | == Evolution == | ||
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==Tactics== | ==Tactics== | ||
combine with [[Treant]] to buff your units health. | combine with [[Treant]] to buff your units health. | ||
== History == | |||
* Changed in the [[Early Access 0.7.052]] update. | |||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br> | |||
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement. | |||
{{nav units}} | {{nav units}} | ||
Unlocked at the Human Kingdom with a Minimum Requirement of
× 8 and a Cost of
× 1. The Monk's attacks do
Magic Damage and have the
Light Element this attack also applies the Radiance debuff on monsters. The Monk applies rejuvenate to all units around it with its passive unlocked by the
Mystic
The Monk cannot be placed on
Towers.
The Monk is unlocked when it's caught by the
Trapper's trap.
In the
Human Kingdom the Monk is unlocked on the
map at 11 ×
Glory.
By completing it's quest in the
Undead Kingdom the Monk rewards you with .
Have 21
Graves in your city.
Dig for additional
Graves as soon as possible. Do not use the File:Graverobber.png Graverobber while doing this as he removes the
Graves.
The Monk gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6 | 8 | 10 | 13 | 16 | 19 | 23 | 26 | 31 | 35 | ||
| 7 | 9 | 13 | 18 | 23 | 28 | 34 | 41 | 48 | 55 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Monk evolves into the
Abbot. To evolve a Unit they must be upgraded to
.
The Monk is required for the following
Relics:
The Monk benefits from the following
Relics:
combine with Treant to buff your units health.