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Archer: Difference between revisions
fixed stats and ability |
updated: recruitment, promotion and history |
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Archer icon.png|Icon | Archer icon.png|Icon | ||
</gallery> | </gallery> | ||
| caption = | | caption = Danger Zone! | ||
| kingdom = Elven | | kingdom = Elven | ||
| unlocking = Always Unlocked | | unlocking = Always Unlocked | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Ranger's Guild}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| onTower = yes | | onTower = yes | ||
| Line 22: | Line 22: | ||
== Stats == | == Stats == | ||
The Archer gains [[XP]] and will level up when eating at the [[Tavern]]. | The Archer gains [[XP]] and will level up when eating at the [[Tavern]]. | ||
{{LevelStats | {{LevelStats | ||
| Line 28: | Line 28: | ||
|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
|pw=2|pw10= | |pw=2|pw10=43 | ||
|hp=11|hp10=50 | |hp=11|hp10=50 | ||
|cr=20% | |cr=20% | ||
| Line 36: | Line 36: | ||
==Abilities== | ==Abilities== | ||
{{AbilityUnlockingInfo}} | |||
{{abilities | {{abilities | ||
|name1 = Active: Arrow Volley | |name1 = Active: Arrow Volley | ||
| Line 42: | Line 43: | ||
|ra1=60-120m | |ra1=60-120m | ||
|ta1=Nearest | |ta1=Nearest | ||
|sp1=12 | |||
|upgrade1.1 = Fires 5 projectiles. | |upgrade1.1 = Fires 5 projectiles. | ||
|upgrade1.2 = Fires 10 projectiles. | |upgrade1.2 = Fires 10 projectiles. | ||
| Line 58: | Line 60: | ||
}} | }} | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
|effect= | |effect=Freeze | ||
|remarks= requires passive | |remarks= requires passive | ||
|causes=0 | |causes=0 | ||
}} | }} | ||
== | == Promotion == | ||
{{ | {{PromotionInfoUnits}} | ||
}} | |||
== Evolution == | == Evolution == | ||
| Line 76: | Line 74: | ||
The Archer is required for the following {{ItemLink|relic|Relics}}: | The Archer is required for the following {{ItemLink|relic|Relics}}: | ||
* | * {{Relic|Bloody Knife}} | ||
The Archer benefits from the following {{ItemLink|relic|Relics}}: | The Archer benefits from the following {{ItemLink|relic|Relics}}: | ||
== Monster == | == Monster == | ||
| Line 96: | Line 94: | ||
Archers have a chance to do critical damage to your units. | Archers have a chance to do critical damage to your units. | ||
== History == | |||
* Changed in the [[Early Access 0.7.052]] update. | |||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
* In the Demo it was only known that archer has 20% {{Stat|cr|critical chance}} <ref>[[Demo build 94]]</ref> | |||
{{nav units}} | {{nav units}} | ||
==References== | ==References== | ||
<references /> | <references /> | ||
Latest revision as of 12:55, 22 April 2026
The Archer is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.
Stats
The Archer gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 5 | 8 | 12 | 16 | 21 | 26 | 31 | 37 | 43 | ||
| 11 | 14 | 17 | 20 | 24 | 29 | 33 | 39 | 44 | 50 | ||
| 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | ||
| 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | ||
| 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion
Day Promotion
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Nightly Tavern Promotion
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
Evolution
The Archer evolves into the
Deadeye. To evolve a Unit they must be upgraded to
.
Relics
The Archer is required for the following
Relics:
The Archer benefits from the following
Relics:
Monster
As a monster the Archer can attack your kingdom. Archers have a chance to do critical damage to your units.
History
- Changed in the Early Access 0.7.052 update.
- Units now promote with
Coins, they used to promote with
Ingots. - Unit evolution used to require you to have their dwelling on the map. This can be done by building it on a File:Pentacle.png Pentacle spot, or by discovering it on the map while playing their Kingdom.
- Units now promote with
- In the Demo it was only known that archer has 20%
critical chance [1]



