Have 33
Pumpkins in your city.
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
updated stats and upgrades |
updated: recruitment, unlocking, map quest, promotion and history |
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| title = Halfling | | title = Halfling | ||
| image = Halfling.png | | image = Halfling.png | ||
| caption = | | caption = Small in size, big in heart | ||
| kingdom = Elven | | kingdom = Elven | ||
| unlocking = Have 33 {{ItemLink|Pumpkin|Pumpkins}} in your city. | | unlocking = Have 33 {{ItemLink|Pumpkin|Pumpkins}} in your city. | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Ranger's Guild}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| damageType = Physical | | damageType = Physical | ||
| element = | | element = Rock | ||
| movement = Infantry | | movement = Infantry | ||
| attackStyle = Ranged | | attackStyle = Ranged | ||
| Line 16: | Line 16: | ||
| benefitsFromRelics = | | benefitsFromRelics = | ||
}} | }} | ||
{{Unit introduction}} The Halfling's attacks do {{ItemLink|Physical Damage}}, | {{Unit introduction}} The Halfling's attacks do {{ItemLink|Physical Damage}}, which are rock element and have no additional effects. The Halfling shoots their slingshot at a target. | ||
The Halfling can be placed on {{ItemLink|Tower}}s. | The Halfling can be placed on {{ItemLink|Tower}}s. | ||
==Unlocking== | |||
{{UnitUnlock}}<br> | |||
==Map Quest== | |||
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}. | |||
<tabber> | |||
|-|Quest=Have 33 {{ItemLink|Pumpkin}}s in your city. | |||
|-|Hint={{ItemLink|Pumpkin}}s will mutate when they are near ooze channels. | |||
|-|Spoiler={{ItemLink|Pumpkin}}s spread when they are harvested whilst mutated. | |||
</tabber> | |||
== Stats == | == Stats == | ||
| Line 42: | Line 53: | ||
|ra1=80m | |ra1=80m | ||
|ta1= Nearest | |ta1= Nearest | ||
|element1= | |sp1=7 | ||
|element1= Rock | |||
|desc1=Shoots rocks in a rapid succession. | |desc1=Shoots rocks in a rapid succession. | ||
|upgrade1.1 = | |upgrade1.1 = Reduce {{stat|cd|cooldown}} to 0.55s. | ||
|upgrade1.2 = Projectiles split and can hit up to 2 more targets. | |upgrade1.2 = Projectiles split and can hit up to 2 more targets. | ||
|upgrade1.3 = Reduce {{stat|cd}} to 0.4s. | |upgrade1.3 = Reduce {{stat|cd|cooldown}} to 0.4s. | ||
|name2=Passive: Singing | |name2=Passive: Singing | ||
|abilityType2 = buff | |abilityType2 = buff | ||
|desc2=All: Increase {{stat|pw}} by 1. | |desc2=All: Increase {{stat|pw|power}} by 1. | ||
|grid2.mark=all | |grid2.mark=all | ||
|upgrade2.3 = Increases effect to 2 {{stat|pw}} | |upgrade2.3 = Increases effect to 2 {{stat|pw|power}}. | ||
}} | }} | ||
== | == Promotion == | ||
{{ | {{PromotionInfoUnits}} | ||
== Evolution == | == Evolution == | ||
| Line 70: | Line 82: | ||
==Tactics== | ==Tactics== | ||
At [[File:upgrade3.png]] the {{ItemLink|Lightfoot}} is very good at dealing with provoked [[monsters]], as they spawn very close together. | At [[File:upgrade3.png]] the {{ItemLink|Lightfoot}} is very good at dealing with provoked [[monsters]], as they spawn very close together. | ||
== History == | |||
* Changed in the [[Early Access 0.7.052]] update. | |||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br> | |||
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked at {{ItemLink|Kingdom Level}} 25.<br> | |||
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement. | |||
{{nav units}} | {{nav units}} | ||
The Halfling is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Halfling's attacks do
Physical Damage, which are rock element and have no additional effects. The Halfling shoots their slingshot at a target.
The Halfling can be placed on
Towers.
The Halfling is unlocked when it's caught by the
Trapper's trap.
By completing it's quest in the
Undead Kingdom the Halfling rewards you with .
Have 33
Pumpkins in your city.
Pumpkins will mutate when they are near ooze channels.
Pumpkins spread when they are harvested whilst mutated.
The Halfling gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 5 | 8 | 12 | 15 | 20 | 24 | 29 | 34 | 40 | ||
| 7 | 9 | 13 | 18 | 23 | 28 | 34 | 41 | 48 | 55 | ||
| 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | ||
| 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | ||
| 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Halfling evolves into the
Lightfoot. To evolve a Unit they must be upgraded to
.
The Halfling is required for the following
Relics:
The Halfling benefits from the following
Relics:
At
the
Lightfoot is very good at dealing with provoked monsters, as they spawn very close together.