Die.
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| title = Deathpriest | | title = Deathpriest | ||
| image = Deathpriest.png | | image = Deathpriest.png | ||
| caption = | | caption = I see Deadpeople | ||
| kingdom = Undead | | kingdom = Undead | ||
| unlocking = Die | | unlocking = Die | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Summoner's Guild}}<br>{{ItemLink|Undead}} <!--ADD PROPER LOCATION LATER {{MapLink|Human Kingdom Map|[email protected]:171.000|fort}}-->: {{ItemLink||quantity=}} | ||
| | | upgradeCosts = | ||
| damageType = Magic | | damageType = Magic | ||
| element = Dark | | element = Dark | ||
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| benefitsFromRelics = | | benefitsFromRelics = | ||
}} | }} | ||
{{Unit introduction}} The Deathpriest's attacks do {{ItemLink| | {{Unit introduction}} The Deathpriest's attacks do {{ItemLink|Magical Damage}} and are {{ItemLink|Dark}} it creates undead hands in an area which grasp the monsters and {{effect|stun}}s them after which he raises a zombie. When a zombie hits a monster it does damage to the monster. The Deathpriest its passive unlocked by the {{ItemLink|Mystic}} | ||
The Deathpriest can be placed on {{ItemLink|Tower|link=Walls}}s. | The Deathpriest can be placed on {{ItemLink|Tower|link=Walls}}s. | ||
==Unlocking== | |||
{{UnitUnlock}}<br> | |||
In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked on the map at {{ItemLink|Glory|quantity=}}. | |||
==Map Quest== | |||
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}. | |||
<tabber> | |||
|-|Quest=Die. | |||
|-|Hint=When your [[Hero]] gets hit often enough you lose. | |||
|-|Spoiler=No worries, it will happen soon enough. | |||
</tabber> | |||
== Stats == | == Stats == | ||
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|du1=1.83s | |du1=1.83s | ||
|ta1=Furthest | |ta1=Furthest | ||
|upgrade1.1 = Raises 3 minions | |ar1=2.5m | ||
|upgrade1.2 = Raises 6 minions | |sp1=0.75 | ||
|upgrade1.3 = Raises 9 minions | |upgrade1.1 = Raises 3 minions. | ||
|desc1 = The dead grasp all in a radius applying | |upgrade1.2 = Raises 6 minions. Reduce {{stat|cd|cooldown}} to 3s. | ||
|upgrade1.3 = Raises 9 minions. Reduce {{stat|cd|cooldown}} to 2.5s. | |||
|desc1 = The dead grasp all targets in a radius, applying {{effect|Stun}}. Raises 1 minion(s). | |||
|name2 = Zombie | |name2 = Zombie | ||
|subAbility2=true | |subAbility2=true | ||
|abilityType2 = Physical | |abilityType2 = Physical | ||
|element2 = | |element2 = Ice | ||
|desc2 = Walks back and forth until hitting monster dealing 2 {{ | |desc2 = Walks back and forth until hitting monster dealing 2 {{ItemLink|Ice}} {{stat|dm|damage}}. | ||
|name3 =Passive: | |name3 =Passive: Protection | ||
|cd3= 8.0s | |||
|abilityType3 = Support | |abilityType3 = Support | ||
|desc3 =Applies {{Effect|Barrier}} to the least protected ally. | |desc3 =Applies {{Effect|Barrier}} to the least protected ally. | ||
|upgrade3.1= Reduce {{stat|cd|to 7.5s | |upgrade3.1= Reduce {{stat|cd|cooldown}} to 7.5s. | ||
|upgrade3.2= Reduce {{stat|cd|to 7s | |upgrade3.2= Reduce {{stat|cd|cooldown}} to 7s. | ||
|upgrade3.3= Reduce {{stat|cd|to 6.5s | |upgrade3.3= Reduce {{stat|cd|cooldown}} to 6.5s. | ||
|grid3.mark=all | |grid3.mark=all | ||
}} | }} | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
|effect=Stun | |effect=Stun | ||
|causes=1 | |causes=1 | ||
}} | }} | ||
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|causes=1 | |causes=1 | ||
}} | }} | ||
== | |||
{{ | == Promotion == | ||
{{PromotionInfoUnits|undead|faith|10|20|40}} | |||
== Evolution == | == Evolution == | ||
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}} | }} | ||
{{Monster introduction}} Deathpriest shows up on day 3 and also can encountered as a monster via provokes. The Deathpriest notably has {{stat|md|Magical Defense}} and moves somewhat slowly. | {{Monster introduction}} Deathpriest shows up on day 3 and also can encountered as a monster via provokes. The Deathpriest notably has {{stat|md|Magical Defense}} and moves somewhat slowly. | ||
== History == | |||
* Changed in the [[Early Access 0.7.052]] update. | |||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br> | |||
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement. | |||
{{nav units}} | {{nav units}} | ||
The Deathpriest is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Deathpriest's attacks do
Magical Damage and are
Dark it creates undead hands in an area which grasp the monsters and stuns them after which he raises a zombie. When a zombie hits a monster it does damage to the monster. The Deathpriest its passive unlocked by the
Mystic
The Deathpriest can be placed on
Towers.
The Deathpriest is unlocked when it's caught by the
Trapper's trap.
In the
Undead Kingdom the Deathpriest is unlocked on the map at
Glory.
By completing it's quest in the
Undead Kingdom the Deathpriest rewards you with .
Die.
When your Hero gets hit often enough you lose.
No worries, it will happen soon enough.
The Deathpriest gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 6 | 9 | 12 | 16 | 20 | 25 | 29 | 35 | 40 | ||
| 16 | 21 | 27 | 35 | 44 | 53 | 64 | 75 | 87 | 100 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Deathpriest evolves into the
Necromancer. To evolve a Unit they must be upgraded to
.
The Deathpriest is required for the following
Relics:
The Deathpriest benefits from the following
Relics:
As a monster the Deathpriest can attack your kingdom. Deathpriest shows up on day 3 and also can encountered as a monster via provokes. The Deathpriest notably has
Magical Defense and moves somewhat slowly.