Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Template:Stat: Difference between revisions

From Super Fantasy Kingdom Official Wiki
added name of stat for fh
changed speed to in game tooltip
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
| ma = [[File:Mana.png|16x16px|link=Mana]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Some units use Mana instead of health and use it to perform attacks.}}}}
| ma = [[File:Mana.png|16x16px|link=Mana]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Some units use Mana instead of health and use it to perform attacks.}}}}
| sh = [[File:Shield.png|16x16px|link=Shield]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Shield, reduces incoming damage.}}}}
| sh = [[File:Shield.png|16x16px|link=Shield]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Shield, reduces incoming damage.}}}}
| pd = [[File:Physical Defense.png|16x16px|link=Physical Defense]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Physical Defense, i.e. resistance versus physical damage.}}}}
| pd = [[File:Armor.png|16x16px|link=Armor]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Armor, i.e. resistance versus physical damage.}}}}
| md = [[File:Magical Defense.png|16x16px|link=Magical Defense]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Magical Defense, i.e. resistance versus magical damage.}}}}
| md = [[File:Resistance.png|16x16px|link=Resistance]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Resistance, i.e. resistance versus magical damage.}}}}
| pw = [[File:Power.png|16x16px|link=Power]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Power, i.e. A unit's power in combat.}}}}
| pw = [[File:Power.png|16x16px|link=Power]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Power, i.e. A unit's power in combat.}}}}
| dm = [[File:Damage.png|16x16px|link=Damage]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Damage, i.e. amount of damage dealt versus enemies.}}}}
| dm = [[File:Damage.png|16x16px|link=Damage]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Damage, i.e. amount of damage dealt versus enemies.}}}}
Line 12: Line 12:
| ar = [[File:Area.png|16x16px|link=Area]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Area of Effect (AoE), i.e. the area or diameter where an effect is caused, e.g. the area where an explosion deals damage.}}}}
| ar = [[File:Area.png|16x16px|link=Area]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Area of Effect (AoE), i.e. the area or diameter where an effect is caused, e.g. the area where an explosion deals damage.}}}}
| kb = [[File:Knockback.png|16x16px|link=Knockback]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Knockback, i.e. how far an attacked enemy is pushed back.}}}}
| kb = [[File:Knockback.png|16x16px|link=Knockback]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Knockback, i.e. how far an attacked enemy is pushed back.}}}}
| sp = [[File:Speed.png|16x16px|link=Speed]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Speed, i.e. how fast a unit moves.}}}}
| sp = [[File:Speed.png|16x16px|link=Speed]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Speed, i.e. how fast the unit's attack moves.}}}}
| du = [[File:Duration.png|16x16px|link=Duration]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Duration of an effect.}}}}
| du = [[File:Duration.png|16x16px|link=Duration]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Duration of an effect.}}}}
| rg = [[File:Rage.png|16x16px|link=Rage]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Rage amount.}}}}
| rg = [[File:Rage.png|16x16px|link=Rage]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Rage amount.}}}}
| pi = [[File:Pierce.png|16x16px|link=Pierce]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|The number of targets a unit's attacks can hit.}}}}
| pi = [[File:Piercing.png|16x16px|link=Piercing]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|The number of targets a unit's attacks can hit.}}}}
| gr = [[File:Greed.png|16x16px|link=Greed]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|The more Greed the more treasure is gained after a cycle.}}}}
| gr = [[File:Greed.png|16x16px|link=Greed]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|The more Greed the more treasure is gained after a cycle.}}}}
| rr = [[File:Reroll.png|16x16px|link=Reroll]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Rerolls give another random options to choose from when selecting a new unit.}}}}
| rr = [[File:Reroll.png|16x16px|link=Reroll]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Rerolls give another random options to choose from when selecting a new unit.}}}}
Line 28: Line 28:
** <code>ma</code>: Mana
** <code>ma</code>: Mana
** <code>sh</code>: Shield
** <code>sh</code>: Shield
** <code>pd</code>: Physical Defense
** <code>pd</code>: Armor (<code>pd</code> is leftover from Demo, when changing also change all applicable pages)
** <code>md</code>: Magical Defense
** <code>md</code>: Resistance (<code>md</code> is leftover from Demo, when changing also change all applicable pages)
** <code>pw</code>: Power
** <code>pw</code>: Power
** <code>dm</code>: Damage
** <code>dm</code>: Damage
Line 40: Line 40:
** <code>du</code>: Duration
** <code>du</code>: Duration
** <code>rg</code>: Rage
** <code>rg</code>: Rage
** <code>pi</code>: Pierce
** <code>pi</code>: Piercing
** <code>gr</code>: Greed
** <code>gr</code>: Greed
** <code>rr</code>: Reroll
** <code>rr</code>: Reroll

Latest revision as of 22:49, 28 July 2026

Displays the icon of a stat with an explanatory tooltip if a value is given.

Parameters

  • The first parameter must be one of the following list
    • hp: Health
    • ma: Mana
    • sh: Shield
    • pd: Armor (pd is leftover from Demo, when changing also change all applicable pages)
    • md: Resistance (md is leftover from Demo, when changing also change all applicable pages)
    • pw: Power
    • dm: Damage
    • cr: Critical Chance
    • ra: Range
    • cd: Cooldown
    • ar: Area
    • kb: Knockback
    • sp: Speed
    • du: Duration
    • rg: Rage
    • pi: Piercing
    • gr: Greed
    • rr: Reroll
    • ba: Banish
    • cu: Curse
    • fh: Fortification Health
  • The second parameter is optional and can represent a value or change of that stat

Examples

{{stat|hp}}

{{stat|pd|10 %}}

 10 %

{{stat|sh|+10}}

 +10