Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Template:Stat: Difference between revisions

From Super Fantasy Kingdom Official Wiki
m added Fortification Health
changed speed to in game tooltip
 
(5 intermediate revisions by 2 users not shown)
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| ma = [[File:Mana.png|16x16px|link=Mana]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Some units use Mana instead of health and use it to perform attacks.}}}}
| ma = [[File:Mana.png|16x16px|link=Mana]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Some units use Mana instead of health and use it to perform attacks.}}}}
| sh = [[File:Shield.png|16x16px|link=Shield]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Shield, reduces incoming damage.}}}}
| sh = [[File:Shield.png|16x16px|link=Shield]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Shield, reduces incoming damage.}}}}
| pd = [[File:Physical Defense.png|16x16px|link=Physical Defense]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Physical Defense, i.e. resistance versus physical damage.}}}}
| pd = [[File:Armor.png|16x16px|link=Armor]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Armor, i.e. resistance versus physical damage.}}}}
| md = [[File:Magical Defense.png|16x16px|link=Magical Defense]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Magical Defense, i.e. resistance versus magical damage.}}}}
| md = [[File:Resistance.png|16x16px|link=Resistance]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Resistance, i.e. resistance versus magical damage.}}}}
| pw = [[File:Power.png|16x16px|link=Power]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Power, i.e. A unit's power in combat.}}}}
| pw = [[File:Power.png|16x16px|link=Power]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Power, i.e. A unit's power in combat.}}}}
| dm = [[File:Damage.png|16x16px|link=Damage]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Damage, i.e. amount of damage dealt versus enemies.}}}}
| dm = [[File:Damage.png|16x16px|link=Damage]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Damage, i.e. amount of damage dealt versus enemies.}}}}
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| ar = [[File:Area.png|16x16px|link=Area]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Area of Effect (AoE), i.e. the area or diameter where an effect is caused, e.g. the area where an explosion deals damage.}}}}
| ar = [[File:Area.png|16x16px|link=Area]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Area of Effect (AoE), i.e. the area or diameter where an effect is caused, e.g. the area where an explosion deals damage.}}}}
| kb = [[File:Knockback.png|16x16px|link=Knockback]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Knockback, i.e. how far an attacked enemy is pushed back.}}}}
| kb = [[File:Knockback.png|16x16px|link=Knockback]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Knockback, i.e. how far an attacked enemy is pushed back.}}}}
| sp = [[File:Speed.png|16x16px|link=Speed]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Speed, i.e. how fast a unit moves.}}}}
| sp = [[File:Speed.png|16x16px|link=Speed]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Speed, i.e. how fast the unit's attack moves.}}}}
| du = [[File:Duration.png|16x16px|link=Duration]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Duration of an effect.}}}}
| du = [[File:Duration.png|16x16px|link=Duration]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Duration of an effect.}}}}
| rg = [[File:Rage.png|16x16px|link=Rage]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Rage amount.}}}}
| rg = [[File:Rage.png|16x16px|link=Rage]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Rage amount.}}}}
| pi = [[File:Pierce.png|16x16px|link=Pierce]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|The number of targets a unit's attacks can hit.}}}}
| pi = [[File:Piercing.png|16x16px|link=Piercing]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|The number of targets a unit's attacks can hit.}}}}
| gr = [[File:Greed.png|16x16px|link=Greed]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|The more Greed the more treasure is gained after a cycle.}}}}
| gr = [[File:Greed.png|16x16px|link=Greed]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|The more Greed the more treasure is gained after a cycle.}}}}
| rr = [[File:Reroll.png|16x16px|link=Reroll]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Rerolls give another random options to choose from when selecting a new unit.}}}}
| rr = [[File:Reroll.png|16x16px|link=Reroll]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Rerolls give another random options to choose from when selecting a new unit.}}}}
| ba = [[File:Banish.png|16x16px|link=Banish]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|On unit selection screens units can be banned and won't show up in later selections.}}}}
| ba = [[File:Banish.png|16x16px|link=Banish]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|On unit selection screens units can be banned and won't show up in later selections.}}}}
| cu = [[File:Curse.png|16x16px|link=Curse]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Curse effects the kind and amount of the attacking enemies. The higher the curse, the more and stronger the enemies.}}}}
| cu = [[File:Curse.png|16x16px|link=Curse]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Curse effects the kind and amount of the attacking enemies. The higher the curse, the more and stronger the enemies.}}}}
| fh = [[File:Fortification hp.png|16x16px|link=Fortification hp]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|i.e. how much damage the walls can receive until it they are broken.}}}}
| fh = [[File:Fortification hp.png|16x16px|link=Fortification hp]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Fortification health points, i.e. how much damage the walls can receive until they are broken.}}}}
}}</includeonly><noinclude>Displays the icon of a [[stat]] with an explanatory tooltip if a value is given.
}}</includeonly><noinclude>Displays the icon of a [[stat]] with an explanatory tooltip if a value is given.


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** <code>ma</code>: Mana
** <code>ma</code>: Mana
** <code>sh</code>: Shield
** <code>sh</code>: Shield
** <code>pd</code>: Physical Defense
** <code>pd</code>: Armor (<code>pd</code> is leftover from Demo, when changing also change all applicable pages)
** <code>md</code>: Magical Defense
** <code>md</code>: Resistance (<code>md</code> is leftover from Demo, when changing also change all applicable pages)
** <code>pw</code>: Power
** <code>pw</code>: Power
** <code>dm</code>: Damage
** <code>dm</code>: Damage
Line 40: Line 40:
** <code>du</code>: Duration
** <code>du</code>: Duration
** <code>rg</code>: Rage
** <code>rg</code>: Rage
** <code>pi</code>: Pierce
** <code>pi</code>: Piercing
** <code>gr</code>: Greed
** <code>gr</code>: Greed
** <code>rr</code>: Reroll
** <code>rr</code>: Reroll

Latest revision as of 22:49, 28 July 2026

Displays the icon of a stat with an explanatory tooltip if a value is given.

Parameters

  • The first parameter must be one of the following list
    • hp: Health
    • ma: Mana
    • sh: Shield
    • pd: Armor (pd is leftover from Demo, when changing also change all applicable pages)
    • md: Resistance (md is leftover from Demo, when changing also change all applicable pages)
    • pw: Power
    • dm: Damage
    • cr: Critical Chance
    • ra: Range
    • cd: Cooldown
    • ar: Area
    • kb: Knockback
    • sp: Speed
    • du: Duration
    • rg: Rage
    • pi: Piercing
    • gr: Greed
    • rr: Reroll
    • ba: Banish
    • cu: Curse
    • fh: Fortification Health
  • The second parameter is optional and can represent a value or change of that stat

Examples

{{stat|hp}}

{{stat|pd|10 %}}

 10 %

{{stat|sh|+10}}

 +10