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Template:Stat: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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changed speed to in game tooltip |
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| ma = [[File:Mana.png|16x16px|link=Mana]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Some units use Mana instead of health and use it to perform attacks.}}}} | | ma = [[File:Mana.png|16x16px|link=Mana]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Some units use Mana instead of health and use it to perform attacks.}}}} | ||
| sh = [[File:Shield.png|16x16px|link=Shield]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Shield, reduces incoming damage.}}}} | | sh = [[File:Shield.png|16x16px|link=Shield]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Shield, reduces incoming damage.}}}} | ||
| pd = [[File: | | pd = [[File:Armor.png|16x16px|link=Armor]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Armor, i.e. resistance versus physical damage.}}}} | ||
| md = [[File: | | md = [[File:Resistance.png|16x16px|link=Resistance]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Resistance, i.e. resistance versus magical damage.}}}} | ||
| pw = [[File:Power.png|16x16px|link=Power]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Power, i.e. A unit's power in combat.}}}} | | pw = [[File:Power.png|16x16px|link=Power]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Power, i.e. A unit's power in combat.}}}} | ||
| dm = [[File:Damage.png|16x16px|link=Damage]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Damage, i.e. amount of damage dealt versus enemies.}}}} | | dm = [[File:Damage.png|16x16px|link=Damage]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Damage, i.e. amount of damage dealt versus enemies.}}}} | ||
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| ar = [[File:Area.png|16x16px|link=Area]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Area of Effect (AoE), i.e. the area or diameter where an effect is caused, e.g. the area where an explosion deals damage.}}}} | | ar = [[File:Area.png|16x16px|link=Area]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Area of Effect (AoE), i.e. the area or diameter where an effect is caused, e.g. the area where an explosion deals damage.}}}} | ||
| kb = [[File:Knockback.png|16x16px|link=Knockback]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Knockback, i.e. how far an attacked enemy is pushed back.}}}} | | kb = [[File:Knockback.png|16x16px|link=Knockback]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Knockback, i.e. how far an attacked enemy is pushed back.}}}} | ||
| sp = [[File:Speed.png|16x16px|link=Speed]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Speed, i.e. how fast | | sp = [[File:Speed.png|16x16px|link=Speed]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Speed, i.e. how fast the unit's attack moves.}}}} | ||
| du = [[File:Duration.png|16x16px|link=Duration]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Duration of an effect.}}}} | | du = [[File:Duration.png|16x16px|link=Duration]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Duration of an effect.}}}} | ||
| rg = [[File:Rage.png|16x16px|link=Rage]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Rage amount.}}}} | | rg = [[File:Rage.png|16x16px|link=Rage]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Rage amount.}}}} | ||
| pi = [[File: | | pi = [[File:Piercing.png|16x16px|link=Piercing]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|The number of targets a unit's attacks can hit.}}}} | ||
| gr = [[File:Greed.png|16x16px|link=Greed]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|The more Greed the more treasure is gained after a cycle.}}}} | | gr = [[File:Greed.png|16x16px|link=Greed]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|The more Greed the more treasure is gained after a cycle.}}}} | ||
| rr = [[File:Reroll.png|16x16px|link=Reroll]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Rerolls give another random options to choose from when selecting a new unit.}}}} | | rr = [[File:Reroll.png|16x16px|link=Reroll]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Rerolls give another random options to choose from when selecting a new unit.}}}} | ||
| ba = [[File:Banish.png|16x16px|link=Banish]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|On unit selection screens units can be banned and won't show up in later selections.}}}} | | ba = [[File:Banish.png|16x16px|link=Banish]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|On unit selection screens units can be banned and won't show up in later selections.}}}} | ||
| cu = [[File:Curse.png|16x16px|link=Curse]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Curse effects the kind and amount of the attacking enemies. The higher the curse, the more and stronger the enemies.}}}} | | cu = [[File:Curse.png|16x16px|link=Curse]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Curse effects the kind and amount of the attacking enemies. The higher the curse, the more and stronger the enemies.}}}} | ||
| fh = [[File:Fortification hp.png|16x16px|link=Fortification hp]]{{#if:{{{2|}}}|{{tooltip| {{{2}}}|Fortification health points, i.e. how much damage the walls can receive until they are broken.}}}} | |||
}}</includeonly><noinclude>Displays the icon of a [[stat]] with an explanatory tooltip if a value is given. | }}</includeonly><noinclude>Displays the icon of a [[stat]] with an explanatory tooltip if a value is given. | ||
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** <code>ma</code>: Mana | ** <code>ma</code>: Mana | ||
** <code>sh</code>: Shield | ** <code>sh</code>: Shield | ||
** <code>pd</code>: | ** <code>pd</code>: Armor (<code>pd</code> is leftover from Demo, when changing also change all applicable pages) | ||
** <code>md</code>: | ** <code>md</code>: Resistance (<code>md</code> is leftover from Demo, when changing also change all applicable pages) | ||
** <code>pw</code>: Power | ** <code>pw</code>: Power | ||
** <code>dm</code>: Damage | ** <code>dm</code>: Damage | ||
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** <code>ba</code>: Banish | ** <code>ba</code>: Banish | ||
** <code>cu</code>: Curse | ** <code>cu</code>: Curse | ||
** <code>fh</code>: Fortification Health | |||
* The second parameter is optional and can represent a value or change of that stat | * The second parameter is optional and can represent a value or change of that stat | ||
Latest revision as of 22:49, 28 July 2026
Displays the icon of a stat with an explanatory tooltip if a value is given.
Parameters
- The first parameter must be one of the following list
hp: Healthma: Manash: Shieldpd: Armor (pdis leftover from Demo, when changing also change all applicable pages)md: Resistance (mdis leftover from Demo, when changing also change all applicable pages)pw: Powerdm: Damagecr: Critical Chancera: Rangecd: Cooldownar: Areakb: Knockbacksp: Speeddu: Durationrg: Ragepi: Piercinggr: Greedrr: Rerollba: Banishcu: Cursefh: Fortification Health
- The second parameter is optional and can represent a value or change of that stat
Examples
{{stat|hp}}
{{stat|pd|10 %}}
{{stat|sh|+10}}


