Defeat the first
Boss.
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Updated wording for new name |
fixed Guild |
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| title = Clown | | title = Clown | ||
| image = Clown.png | | image = Clown.png | ||
| caption = | | caption = Bone to be wild | ||
| kingdom = Undead | | kingdom = Undead | ||
| unlocking = | | unlocking = Defeat the first boss. | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Ranger's Guild}}<br>{{ItemLink|Undead}} <!--ADD PROPER LOCATION LATER {{MapLink|Human Kingdom Map|[email protected]:171.000|fort}}-->: {{ItemLink|Bone|quantity=}} | ||
| | | upgradeCosts = | ||
| damageType = Physical | | damageType = Physical | ||
| element = None | | element = None | ||
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| preferredFood = {{ItemLink|wolf}} | | preferredFood = {{ItemLink|wolf}} | ||
| requiredForRelics = | | requiredForRelics = | ||
| benefitsFromRelics = | | benefitsFromRelics = | ||
}} | }} | ||
{{Unit introduction}} The Clown attacks do {{ItemLink|Physical Damage}}, have no element. It throws bones at the nearest target | {{Unit introduction}} The '''Clown''' attacks do {{ItemLink|Physical Damage}}, have no element. It throws bones at the nearest target. | ||
The Clown can be placed on {{ItemLink|Tower}}s. | The '''Clown''' can be placed on {{ItemLink|Tower}}s. | ||
==Unlocking== | |||
{{UnitUnlock}}<br> | |||
In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked on the map at {{ItemLink|Glory|quantity=}}. | |||
==Map Quest== | |||
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}. | |||
<tabber> | |||
|-|Quest=Defeat the first {{ItemLink|Bosses|Boss}}. | |||
|-|Hint=The first {{ItemLink|Bosses|Boss}} appears on {{ItemLink|Day}} 7. | |||
|-|Spoiler=You will need a {{ItemLink|ranged}} unit to defeat the first {{ItemLink|Bosses|Boss}}. Consider hiring the {{ItemLink|Monk}}. | |||
</tabber> | |||
== Stats == | == Stats == | ||
The Clown gains [[XP]] and will level up when eating at the [[Tavern]]. | The '''Clown''' gains [[XP]] and will level up when eating at the [[Tavern]]. | ||
{{LevelStats | {{LevelStats | ||
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|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
| | |pw=8|pw10=90 | ||
| | |ma=5|ma10=34 | ||
|cr=10% | |||
|cr= | |pd=0 | ||
|pd=0 | |md=0 | ||
|md=0 | |||
}} | }} | ||
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{{AbilityUnlockingInfo}} | {{AbilityUnlockingInfo}} | ||
{{abilities | {{abilities | ||
|name1 = Active: | |name1 = Active: Bone Barrage | ||
|abilityType1 = Physical | |abilityType1 = Physical | ||
|cd1=2.5s | |||
|cd1= | |||
|ra1=50m | |ra1=50m | ||
| | |ta1=Nearest | ||
|desc1=Throws up to 2 bones | |sp1=5 | ||
|upgrade1.1= Fires 3 projectiles | |desc1=Throws up to 2 bones. | ||
|upgrade1.2= Fires 5 projectiles | |upgrade1.1= Fires 3 projectiles. Reduce {{stat|cd|cooldown}} to 2s. | ||
|upgrade1.3= Fires 7 projectiles | |upgrade1.2= Fires 5 projectiles. Reduce {{stat|cd|cooldown}} to 1.6s. | ||
|name2 = Passive: | |upgrade1.3= Fires 7 projectiles. Reduce {{stat|cd|cooldown}} to 1.25s. | ||
|abilityType2 = | |name2 = Passive: Vicious Mockery | ||
|desc2=Self: | |abilityType2 = Buff | ||
|desc2=Self: Increase {{Stat|pw|power}} by 50% against {{effect|taunt|taunted}} targets. | |||
|grid2.mark=13 | |grid2.mark=13 | ||
|upgrade2.3 = Increases effect to + | |upgrade2.3 = Increases effect to +100% {{stat|pw|power}}. | ||
}} | }} | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
|effect= | |effect=taunt | ||
|causes= | |remarks= requires passive | ||
|causes=0 | |||
}} | }} | ||
== Promotion == | |||
{{PromotionInfoUnits|undead|bone|10|20|40}} | |||
{{ | |||
== Evolution == | == Evolution == | ||
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* {{Relic|Eclipse}} | * {{Relic|Eclipse}} | ||
The | The Clown benefits from the following {{ItemLink|relic|Relics}}: | ||
==Tactics== | ==Tactics== | ||
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}} | }} | ||
{{Monster introduction}} | {{Monster introduction}} | ||
== History == | |||
* Changed in the [[Early Access 0.7.052]] update. | |||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br> | |||
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement. | |||
{{nav units}} | {{nav units}} | ||
The Clown is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Clown attacks do
Physical Damage, have no element. It throws bones at the nearest target.
The Clown can be placed on
Towers.
The Clown is unlocked when it's caught by the
Trapper's trap.
In the
Undead Kingdom the Clown is unlocked on the map at
Glory.
By completing it's quest in the
Undead Kingdom the Clown rewards you with .
Defeat the first
Boss.
You will need a
ranged unit to defeat the first
Boss. Consider hiring the
Monk.
The Clown gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8 | 13 | 19 | 27 | 35 | 45 | 55 | 66 | 78 | 90 | ||
| 5 | 7 | 9 | 12 | 15 | 18 | 22 | 25 | 30 | 34 | ||
| 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Clown evolves into the File:Comedian.png Comedian. To evolve a Unit they must be upgraded to
.
The Clown is required for the following
Relics:
The Clown benefits from the following
Relics:
Combos with deathpriest as Clown does more damage against monsters which have fatigue.
As a monster the Clown can attack your kingdom.