Have 15
Bonepiles in your city.
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
imported>Emilyba →Relics: removed eagle eye from relics list |
updated: recruitment, unlocking, map quest, promotion and history |
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{{infobox | {{infobox unit | ||
| | | title = Treant | ||
| image = Treant.png | |||
| caption = I am goot | |||
| kingdom = Nature | | kingdom = Nature | ||
| unlocking = Have | | unlocking = Have 15 bonepiles in your city. | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Warrior's Guild}} | ||
| | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot| | |||
| damageType = Physical | | damageType = Physical | ||
| element = Plant | | element = Plant | ||
| movement = Infantry | | movement = Infantry | ||
| attackStyle = Melee | | attackStyle = Melee | ||
| role = | | role = Tank | ||
| onTower = no | | onTower = no | ||
| preferredFood = {{ItemLink|deer}} | | preferredFood = {{ItemLink|deer}} | ||
| Line 16: | Line 17: | ||
| benefitsFromRelics = Eagle Eye, Knock Knock, Magic Beans, Mug of Joy, Armor, Sword, Glasses | | benefitsFromRelics = Eagle Eye, Knock Knock, Magic Beans, Mug of Joy, Armor, Sword, Glasses | ||
}} | }} | ||
{{ | {{Unit introduction}} The Treant's attacks do {{ItemLink|Physical Damage}}, and have the {{ItemLink|Plant}} [[Element]] . The Treant Sprouts roots in a line towards it's target {{effect|Stunning}} all monsters it hits. | ||
The Treant cannot be placed on {{ItemLink|Tower}}s. | The Treant cannot be placed on {{ItemLink|Tower}}s. | ||
== Unlocking == | |||
Have | ==Unlocking== | ||
{{UnitUnlock}}<br> | |||
==Map Quest== | |||
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}. | |||
<tabber> | |||
|-|Quest=Have 15 {{ItemLink|Bonepile}}s in your city. | |||
|-|Hint=If a {{ItemLink|Corpse}} is left overnight it turns into a {{ItemLink|Bonepile}}. | |||
|-|Spoiler=Hunt and kill {{ItemLink|Bloat}}s, but do not collect the {{ItemLink|Corpse}}s. | |||
</tabber> | |||
== Stats == | == Stats == | ||
| Line 29: | Line 40: | ||
|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
| | |pw=6 |pw10=45 | ||
| | |ma=27 |ma10=100 | ||
|cr=0% | |cr=0% | ||
|pd= | |pd=25 | ||
|md= | |md=50 | ||
}} | }} | ||
| Line 40: | Line 50: | ||
{{AbilityUnlockingInfo}} | {{AbilityUnlockingInfo}} | ||
{{abilities | {{abilities | ||
|name1 = Active: | |name1 = Active: Ensnaring Roots | ||
|abilityType1= Physical | |abilityType1= Physical | ||
|element1 = Plant | |element1 = Plant | ||
|dm1=x0.66 | |||
|cd1=2s | |cd1=2s | ||
|ra1=80m | |ra1=80m | ||
|desc1= | |ta1=Nearest | ||
|upgrade1.1= Reduce {{stat|cd|to 1.5s | |du1=1.5s | ||
|upgrade1.2= Reduce {{stat|cd|to 1s | |ar1=6.25m | ||
|upgrade1.3= Increase {{stat|ar}} | |sp1=8 | ||
|name2 = Passive: | |desc1=Grows roots that ensnare targets, applying {{effect|Stun}} | ||
|abilityType2 = | |upgrade1.1= Reduce {{stat|cd|cooldown}} to 1.5s. | ||
| | |upgrade1.2= Reduce {{stat|cd|cooldown}} to 1s. | ||
| | |upgrade1.3= Increase {{stat|ar|area}} to 10m. | ||
|name2 = Passive: Photosynthesis | |||
| | |abilityType2 = Buff | ||
|upgrade2.3= Increase effect to | |element2 = Plant | ||
|desc2=Self: Always regenerate 1 {{stat|ma|Mana}} | |||
|grid2.mark = 13 | |||
|upgrade2.3=Increase effect to 2 | |||
}} | }} | ||
{{EffectSynergyStore | |||
|effect=Stun | |||
|causes=1 | |||
}} | |||
== Promotion == | |||
{{PromotionInfoUnits}} | |||
{{ | == Evolution == | ||
{{EvolutionInfo|Treant|Treefolk|Nature}} | |||
== Relics == | == Relics == | ||
The Treant is required for the following {{ItemLink|relic|Relics}}: | The Treant is required for the following {{ItemLink|relic|Relics}}: | ||
* {{Relic|Thorny Whip}} | * {{Relic|Thorny Whip}} | ||
The Treant benefits from the following {{ItemLink|relic|Relics}}: | The Treant benefits from the following {{ItemLink|relic|Relics}}: | ||
==Tactics== | |||
== Monster == | == Monster == | ||
{{infobox monster | {{infobox monster | ||
| title = Treant | |||
| image = Treant.png | |||
| damage = 15 | | damage = 15 | ||
| health = 107 | | health = 107 | ||
| Line 86: | Line 105: | ||
{{Monster introduction}} | {{Monster introduction}} | ||
{{nav | {{nav units}} | ||
== History == | |||
* Changed in the [[Early Access 0.7.052]] update. | |||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br> | |||
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked at {{ItemLink|Kingdom Level}} 3.<br> | |||
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement. | |||
The Treant used to evolve into the {{ItemLink|Olreant}} | |||
the quest for treant used to be: | |||
Have 20 Trees in your city. Upgrade the [[Lumberyard]] to plant new {{ItemLink|Tree}}s. The {{ItemLink|Gnomes}} can also plant some additional {{ItemLink|Tree}}s | |||
The Treant is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Treant's attacks do
Physical Damage, and have the
Plant Element . The Treant Sprouts roots in a line towards it's target Stunning all monsters it hits.
The Treant cannot be placed on
Towers.
The Treant is unlocked when it's caught by the
Trapper's trap.
By completing it's quest in the
Undead Kingdom the Treant rewards you with .
Have 15
Bonepiles in your city.
The Treant gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6 | 9 | 12 | 15 | 19 | 24 | 28 | 34 | 39 | 45 | ||
| 27 | 32 | 37 | 44 | 52 | 60 | 69 | 79 | 89 | 100 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | ||
| 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Treant evolves into the File:Treefolk.png Treefolk. To evolve a Unit they must be upgraded to
.
The Treant is required for the following
Relics:
The Treant benefits from the following
Relics:
As a monster the Treant can attack your kingdom.
The Treant used to evolve into the
Olreant
the quest for treant used to be:
Have 20 Trees in your city. Upgrade the Lumberyard to plant new
Trees. The
Gnomes can also plant some additional
Trees