Be funny.
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
imported>Emilyba fixed stats |
updated: recruitment, unlocking, map quest, promotion and history |
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{{infobox unit | {{infobox unit | ||
| | | title = Jester | ||
| image = Jester.png | |||
| caption = Juggle in Hell | |||
| kingdom = Demon | | kingdom = Demon | ||
| unlocking = Be funny | | unlocking = Be funny | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Ranger's Guild}} | ||
| | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot| | |||
| damageType = Physical | | damageType = Physical | ||
| element = Fire | | element = Fire | ||
| Line 13: | Line 14: | ||
| onTower = yes | | onTower = yes | ||
| preferredFood = {{ItemLink|fox}} | | preferredFood = {{ItemLink|fox}} | ||
| requiredForRelics = Burning Book | |||
| benefitsFromRelics = | |||
}} | }} | ||
{{ | {{Unit introduction}} The Jester's attacks do {{ItemLink|Physical Damage}} and have the {{ItemLink|Fire}} [[Element]]. He throws balls of fire at random locations leaving behind a fire which applies {{effect|Burn}}. Using its passive unlocked by the {{ItemLink|Mystic}}. | ||
The Jester is a unit which can be placed on {{ItemLink|Tower}}s. | |||
The Jester is a | ==Unlocking== | ||
{{UnitUnlock}}<br> | |||
==Map Quest== | |||
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}. | |||
<tabber> | |||
|-|Quest=Be funny. | |||
|-|Hint=The Jester is a mischievous creature. Make him laugh. | |||
|-|Spoiler=Build 4 {{ItemLink|Well}}s. | |||
</tabber> | |||
== Stats == | == Stats == | ||
| Line 23: | Line 36: | ||
{{LevelStats | {{LevelStats | ||
|exp=true | |exp=true | ||
|baseIndicator=true | |||
|gainIndicator=true | |gainIndicator=true | ||
| | |pw=5|pw10=53 | ||
|hp= | |hp=5|hp10=44 | ||
|sh=0 | |sh=0 | ||
|cr=0% | |cr=0% | ||
|pd=0 | |pd=0 | ||
|md=0 | |md=0 | ||
}} | }} | ||
| Line 35: | Line 49: | ||
{{AbilityUnlockingInfo}} | {{AbilityUnlockingInfo}} | ||
{{abilities | {{abilities | ||
|name1=Juggling Balls | |name1 = Active: Juggling Balls | ||
|abilityType1 = Physical | |abilityType1 = Physical | ||
|element1 = Fire | |element1 = Fire | ||
|cd1= | |cd1= 2.5s | ||
| | |sp1 = 8 | ||
|desc1= | |ta1= Random | ||
|upgrade1.1= | |desc1= Tosses a juggling ball that bursts into a small fire, applying {{effect|Burn}}. {{stat|du|duration}} 4s. | ||
|upgrade1.2= | |upgrade1.1= Increase {{stat|ar|area}}. Increase {{stat|du|duration}} to 6s. | ||
|upgrade1.3= Increase {{stat|ar}} | |upgrade1.2= Increase {{stat|ar|area}}. Reduce {{stat|cd|cooldown}} to 2s. | ||
|name2= | |upgrade1.3= Increase {{stat|ar|area}}. | ||
|name2=Passive: Searing Pain | |||
|abilityType2 = Support | |abilityType2 = Support | ||
|desc2= | |desc2=Allies: On crit, apply {{Effect|Burn}}. | ||
|upgrade2.3 = | |grid2.mark = 12,14 | ||
|upgrade2.3 = Applies to more allies. | |||
|upgrade2.3grid = 12,14,18 | |||
}} | |||
{{EffectSynergyStore | |||
|effect=Burn | |||
|unit=Jester | |||
|causes=1 | |||
}} | |||
{{EffectSynergyStore | |||
|effect=Burn | |||
|unit=Jester | |||
|remarks=requires passive, lets some allies apply burn | |||
|causes=1 | |||
}} | }} | ||
{{ | == Promotion == | ||
{{PromotionInfoUnits}} | |||
== Evolution == | |||
{{EvolutionInfo|Jester|Trickster|Demon}} | |||
== Relics == | == Relics == | ||
| Line 58: | Line 90: | ||
The Jester benefits from the following {{ItemLink|relic|Relics}}: | The Jester benefits from the following {{ItemLink|relic|Relics}}: | ||
* {{ | ==Tactics== | ||
a good way to defeat [[bosses]] is to place Jester next to [[fire Elemental]]. | |||
* {{ | |||
* {{ | == Monster == | ||
* {{ | {{infobox monster | ||
| title = Jester | |||
| image = Jester.png | |||
| damage = 9 | |||
| health = 40 | |||
| shield = 0 | |||
| criticalChance = 0 | |||
| physicalDefense = 0 | |||
| magicalDefense = 0 | |||
| appearanceRank = 10 | |||
}} | |||
{{Monster introduction}} Jester causes the burn effect on your units when attacking. | |||
== History == | |||
* Changed in the [[Early Access 0.7.052]] update. | |||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br> | |||
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement.<br> | |||
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked at {{ItemLink|Kingdom Level}} 17. | |||
{{nav units}} | {{nav units}} | ||
The Jester is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Jester's attacks do
Physical Damage and have the
Fire Element. He throws balls of fire at random locations leaving behind a fire which applies Burn. Using its passive unlocked by the
Mystic.
The Jester is a unit which can be placed on
Towers.
The Jester is unlocked when it's caught by the
Trapper's trap.
By completing it's quest in the
Undead Kingdom the Jester rewards you with .
Be funny.
The Jester is a mischievous creature. Make him laugh.
Build 4
Wells.
The Jester gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 7 | 11 | 16 | 21 | 26 | 32 | 39 | 46 | 53 | ||
| 5 | 8 | 11 | 14 | 18 | 23 | 27 | 33 | 38 | 44 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Jester evolves into the
Trickster. To evolve a Unit they must be upgraded to
.
The Jester is required for the following
Relics:
The Jester benefits from the following
Relics:
a good way to defeat bosses is to place Jester next to fire Elemental.
As a monster the Jester can attack your kingdom. Jester causes the burn effect on your units when attacking.