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Crossbowman: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Emilyba
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updated promotion and unlock cost
 
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{{infobox unit
{{infobox unit
| info = ''I am so bolt''
| title = Crossbowman
| image = Crossbowman.png
| caption = I am so bolt
| kingdom = Human
| kingdom = Human
| recruiting = {{MapLink|Human Kingdom Map|marker=[email protected]:702.000|Castle on the right}}
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Ranger's Guild}}<br>{{ItemLink|Human}} {{MapLink|Human Kingdom Map|marker=[email protected]:702.000|Archery}}: {{ItemLink|Wood|quantity=4}}
| unlocking = {{IconLink|Glory}} x 4 & {{IconLink|Stone}} x 1
| unlocking = Lose.
| costs = {{ItemLink|Wood|quantity=4}}
| upgradeCosts =  
| upgradeCosts = {{IconLinkSequence|Wood|8|16|32}}
| onTower = yes
| onTower = yes
| damageType = Physical
| damageType = Physical
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| role = Damage
| role = Damage
| requiredForRelics = Metal Arrows
| requiredForRelics = Metal Arrows
| benefitsFromRelics = Eagle Eye, Frost Arrows, Hungry Shield, Metal Arrows, Metal Mage, Knock Knock, Mug of Joy, Armor, Bow, Shield, Glasses
| benefitsFromRelics =
}}
}}
== Unlocking ==
The '''Crossbowman''' is a [[unit]] at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=7}}. The '''Crossbowman''''s attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The passive ability of the '''Crossbowman''' gives {{stat|sh|Shield}} to the [[Unit]] in front of it ignoring any units with the {{stat|rg|Rage}} stat. This passive ability is unlocked by the {{ItemLink|Mystic}}.
Unlocked at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}. The Crossbowman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Crossbowman gives {{stat|sh|Shield}} to the [[Units|unit]] in front of it with it's passive unlocked by the {{ItemLink|Witch}}, this is the only way currently to use the powerful {{Relic|Metal Mage}} [[Relic]].
 
==Unlocking==
{{UnitUnlock}}<br>
In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked on the map at {{ItemLink|Glory|quantity=}}.
 
==Map Quest==
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}.
<tabber>
|-|Quest=Lose.
|-|Hint=even as an undead you still lose when your [[hero]] dies.
|-|Spoiler=I believe in you. You've got this!
</tabber>


== Stats ==
== Stats ==
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|baseIndicator=true
|baseIndicator=true
|gainIndicator=true
|gainIndicator=true
|dm=4|dm10=29
|pw=6|pw10=45
|hp=14|hp10=82
|hp=14|hp10=82
|sh=0
|cr=0%
|cr=0%
|pd=0%
|pd=25
|md=0%
|md=0
}}
}}


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{{AbilityUnlockingInfo}}
{{AbilityUnlockingInfo}}
{{abilities
{{abilities
|name1=Bolti
|name1 = Active: Bolti
|abilityType1 = Physical
|abilityType1 = Physical
|element = none
|element = none
|upgrade1.1 = Fires 2 projectiles
|upgrade1.2 =  Fires 3 projectiles
|upgrade1.3 =  Fires 5 projectiles
|cd1=2s
|cd1=2s
|ra1=100m
|ra1=100m
|dm1=2x
|ta1=Random
|desc1=Fires 1 bolt at a random target
|sp1=10
|name2=Give cover
|pi1=0
|desc2= +10 {{stat|sh}} for the unit above
|desc1=Fires 1 bolt at a random target.
|abilityType2 = support
|upgrade1.1= Fires 2 projectiles.
|upgrade2.1 = +20 {{stat|sh}} for the unit above
|upgrade1.2= Fires 3 projectiles.
|upgrade2.2 = +30 {{stat|sh}} for the unit above
|upgrade1.3= Fires 5 projectiles.
|upgrade2.3 = +50 {{stat|sh}} for the unit above
|name2=Passive: Give Cover
|desc2=Ally: Add 10 {{stat|sh|Shield}}.
|grid2.mark=8
|abilityType2 =support
|upgrade2.1= Increase effect to 20.
|upgrade2.2= Increase effect to 30.
|upgrade2.3= Increase effect to 50.
}}
}}


{{UpgradeInfo
== Promotion ==
|costs1={{ItemLink|Wood|quantity=8}}
{{PromotionInfoUnits|human|wood|8|16|32}}
|costs2={{ItemLink|Wood|quantity=16}}
|costs3={{ItemLink|Wood|quantity=32}}
}}


{{clear}}
== Evolution ==
{{EvolutionInfo|Crossbowman|Arbalest|Human}}


== Relics ==
== Relics ==
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The Crossbowman benefits from the following {{ItemLink|relic|Relics}}:
The Crossbowman benefits from the following {{ItemLink|relic|Relics}}:
* {{Relic|Eagle Eye}}
 
* {{Relic|Frost Arrows}}
 
* {{Relic|Hungry Shield}} (Unit in front of a crossbowman with passive)
==Tactics==
* {{Relic|Metal Arrows}}
If you have {{Relic|Metal Mage}} then it is a good idea to put '''crossbowman''' directly behind your {{ItemLink|Magic}} [[units]], do not put '''crossbowman''' behind a {{stat|rg|Rage}} unit, as units with the {{stat|rg|Rage}} stat cannot have {{stat|sh|Shield}}.
* {{Relic|Metal Mage}} (Unit in front of a crossbowman with passive)
 
* {{Relic|Knock Knock}}
== History ==
* {{Relic|Mug of Joy}}
* Changed in the [[Early Access 0.7.052]] update.
* {{Relic|Armor}}
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s.
* {{Relic|Bow}}
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom.
* {{Relic|Shield|Shield (Relic)}} (Unit in front of a crossbowman with passive)
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br>
* {{Relic|Glasses}}
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement.


{{nav units}}
{{nav units}}

Latest revision as of 22:04, 28 April 2026

The Crossbowman is a unit at the Human Kingdom with a minimum Requirement of  × 7. The Crossbowman's attacks do Physical Damage and have no Element. The passive ability of the Crossbowman gives  Shield to the Unit in front of it ignoring any units with the  Rage stat. This passive ability is unlocked by the Mystic.

Unlocking

The Crossbowman is unlocked when it's caught by the Trapper's trap.
In the Human Kingdom the Crossbowman is unlocked on the map at Glory.

Map Quest

By completing it's quest in the Undead Kingdom the Crossbowman rewards you with .

Lose.

even as an undead you still lose when your hero dies.

I believe in you. You've got this!

Stats

The Crossbowman gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 691215192428343945
Health 14182430374553627282
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 25252525252525252525
Resistance 0000000000

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Bolti
Physical damage
Fires 1 bolt at a random target.
Fires 2 projectiles.
Fires 3 projectiles.
Fires 5 projectiles.
 2s
 100m
 Random
 10
 0
Passive: Give Cover
Support
Ally: Add 10  Shield.
Increase effect to 20.
Increase effect to 30.
Increase effect to 50.

Promotion

Day Promotion

Promotion costs during the Day in another’s Kingdom differ per kingdom of Human and Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them

Costs human Kingdom
PromotionCosts
8 ×  wood
16 ×  wood
32 ×  wood
Costs undead Kingdom
PromotionCosts
3 ×  Book
6 ×  Book
10 ×  Book
Nightly Tavern Promotion

Promotion costs Inside the Tavern differ per active Curse level.

Tavern Costs
Promotion Curse 0 Curse 1 Curse 2 Curse 3 Curse 4 Curse 5
5 ×  Coins 6 ×  Coins 7 ×  Coins 8 ×  Coins 9 ×  Coins 10 ×  Coins
15 ×  Coins 17 ×  Coins 19 ×  Coins 21 ×  Coins 23 ×  Coins 25 ×  Coins
30 ×  Coins 34 ×  Coins 38 ×  Coins 42 ×  Coins 46 ×  Coins 50 ×  Coins

Evolution

Arbalest

The Crossbowman evolves into the Arbalest. To evolve a Unit they must be upgraded to .

Relics

The Crosbowman is required for the following Relics:

The Crossbowman benefits from the following Relics:


Tactics

If you have Metal Mage then it is a good idea to put crossbowman directly behind your Magic units, do not put crossbowman behind a  Rage unit, as units with the  Rage stat cannot have  Shield.

History

  • Units now promote with Coins, they used to promote with Ingots.
  • Unit evolution used to require you to have their dwelling on the map. This can be done by building it on a File:Pentacle.png Pentacle spot, or by discovering it on the map while playing their Kingdom.
  • the Trapper was introduced as the new unlocking method for Units. The Crossbowman used to be Unlocked by the following in each kingdom
  • In the Undead Kingdom the Crossbowman is unlocked by fulfilling its quest for the achievement.