Defeat the second boss.
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
wgg>Cadaei →Abilities: description |
updated: recruitment, unlocking, map quest, promotion and history |
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{{infobox unit | {{infobox unit | ||
| | | title = Shaman | ||
| | | image = Shaman.png | ||
| upgradeCosts = {{IconLinkSequence|Ingot| | | caption = Come into my spirit world | ||
| kingdom = Barbarian | |||
| unlocking = Defeat the second boss. | |||
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Mage's Guild}} | |||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | |||
| damageType = Magic | |||
| element = Electric | |||
| movement = Infantry | |||
| attackStyle = Magic | | attackStyle = Magic | ||
| role = Tank | | role = Tank | ||
| onTower = yes | |||
| preferredFood = {{ItemLink|hyena}} | | preferredFood = {{ItemLink|hyena}} | ||
| requiredForRelics = Sleep Powder | |||
| benefitsFromRelics = Eagle Eye, Knock Knock, Metal Mage, Mug of Joy, Sleep Powder, Wrench, Armor, Staff, Glasses | |||
}} | }} | ||
The '' | {{Unit introduction}}The Shaman's attacks do {{ItemLink|Magic Damage}} and have no element. The Shaman shoots a beam which drains the life of its target and applies {{Effect|Shock}} to the target. The Shaman's passive unlocked from the {{ItemLink|Mystic}} allows the shaman to summon the spirit of a doe to tank hits by applying {{effect|Taunt}} to monsters nearby. The Shaman's lifedrain attack will also heal the doe for any damage dealt. shaman will spawn its doe only if the spots in front of Shaman are empty. | ||
== Unlocking == | The Shaman can be placed on {{ItemLink|Tower}}s. | ||
==Unlocking== | |||
{{UnitUnlock}}<br> | |||
==Map Quest== | |||
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}. | |||
<tabber> | |||
|-|Quest=Defeat the second [[boss]]. | |||
|-|Hint=The second [[boss]] appears on {{ItemLink|Day}} 14. | |||
|-|Spoiler=Consider selecting your [[Fate]] carefully to face the [[boss]] your party can best defeat. | |||
</tabber> | |||
== Stats == | |||
The Shaman gains [[XP]] and will level up when eating at the [[Tavern]]. | |||
{{LevelStats | |||
|exp=true | |||
|baseIndicator=true | |||
|gainIndicator=true | |||
|pw=4|pw10=65 | |||
|ma=8|ma10=66 | |||
|cr=0% | |||
|pd=0 | |||
|md=20 | |||
}} | |||
==Abilities== | ==Abilities== | ||
{{AbilityUnlockingInfo}} | |||
{{abilities | {{abilities | ||
|name1=Lifedrain|cd1= | |name1 = Active: Lifedrain | ||
|name2=Doe for | |abilityType1= Magical damage | ||
|element1= Electric | |||
|dm1=x0.5 | |||
|cd1=2s | |||
|ra1=50-100m | |||
|ta1=Furthest | |||
|du1=1s | |||
|desc1=Continuously drains {{stat|hp|Health}} of the target to heal the conjured spirit. | |||
|upgrade1.1 = Hits 3 times. | |||
|upgrade1.2 = Hits 4 times. | |||
|upgrade1.3 = Hits 5 times. | |||
|name2 = Passive: Doe for Defense | |||
|abilityType2=Summoner | |||
|cd2=1s | |||
|desc2=Conjures the spirit of a doe to take hits. | |||
|upgrade2.3 = 3x {{stat|hp|Health}}. | |||
|name3 = Doe | |||
|subAbility3=true | |||
|ta3=Nearest | |||
|desc3 = Applies {{effect|Taunt}} to Monsters. | |||
}} | }} | ||
{{EffectSynergyStore | |||
|effect=Taunt | |||
{{ | |causes=1 | ||
| | |remarks=requires passive | ||
| | |||
| | |||
}} | }} | ||
== | == Promotion == | ||
The Shaman | {{PromotionInfoUnits}} | ||
== Evolution == | |||
{{EvolutionInfo|Shaman|Witch Doctor|Barbarian}} | |||
== Relics == | |||
The Shaman is required for the following {{ItemLink|relic|Relics}}: | |||
The Shaman benefits from the following {{ItemLink|relic|Relics}}: | |||
==Tactics== | |||
== History == | |||
* Changed in the [[Early Access 0.7.052]] update. | |||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br> | |||
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement.<br> | |||
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked at {{ItemLink|Kingdom Level}} 3. | |||
In the demo the Shaman was unlocked via the condition "Help the merchant on the map to fix their cart" | |||
{{nav units}} | {{nav units}} | ||
The Shaman is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.The Shaman's attacks do
Magic Damage and have no element. The Shaman shoots a beam which drains the life of its target and applies Shock to the target. The Shaman's passive unlocked from the
Mystic allows the shaman to summon the spirit of a doe to tank hits by applying Taunt to monsters nearby. The Shaman's lifedrain attack will also heal the doe for any damage dealt. shaman will spawn its doe only if the spots in front of Shaman are empty.
The Shaman can be placed on
Towers.
The Shaman is unlocked when it's caught by the
Trapper's trap.
By completing it's quest in the
Undead Kingdom the Shaman rewards you with .
Defeat the second boss.
Consider selecting your Fate carefully to face the boss your party can best defeat.
The Shaman gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 8 | 12 | 18 | 24 | 31 | 39 | 47 | 56 | 65 | ||
| 8 | 11 | 16 | 21 | 27 | 34 | 41 | 49 | 57 | 66 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Shaman evolves into the
Witch Doctor. To evolve a Unit they must be upgraded to
.
The Shaman is required for the following
Relics:
The Shaman benefits from the following
Relics:
In the demo the Shaman was unlocked via the condition "Help the merchant on the map to fix their cart"