Have 25
Bloats in your city.
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If you notice any errors, feel free to correct them.
wgg>CadsBot m →Abilities: upgrade costs |
updated: recruitment, unlocking, map quest, promotion and history |
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{{infobox unit | {{infobox unit | ||
| | | title = Marksman | ||
| image = Marksman.png | |||
| caption = Flawless aim | |||
| kingdom = Dwarven | | kingdom = Dwarven | ||
| unlocking = | | unlocking = Have 25 bloats in your city. | ||
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Ranger's Guild}} | |||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | |||
| upgradeCosts = {{IconLinkSequence|Ingot| | |||
| damageType = Physical | | damageType = Physical | ||
| element = None | | element = None | ||
| Line 13: | Line 14: | ||
| onTower = yes | | onTower = yes | ||
| preferredFood = {{ItemLink|bear}} | | preferredFood = {{ItemLink|bear}} | ||
| requiredForRelics = Mug of Joy | |||
| benefitsFromRelics = | |||
}} | }} | ||
{{Unit introduction}} The Marksman's attacks do {{ItemLink|Physical Damage}} and have no element. He shoots at the monster with the most {{stat|hp|Health}} in his range for high damage. Using it's passive unlocked by the {{ItemLink|Mystic}} boosts it's own damage against {{effect|stun|stunned}} targets. | |||
The Marksman can be placed on {{ItemLink|Tower}}s. | |||
==Unlocking== | |||
{{UnitUnlock}}<br> | |||
==Map Quest== | |||
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}. | |||
<tabber> | |||
|-|Quest=Have 25 {{ItemLink|Bloat}}s in your city. | |||
|-|Hint={{ItemLink|Bloat}}s spawn when you destroy a {{ItemLink|Grave}}. | |||
|-|Spoiler=Use the {{ItemLink|Graveyard}} to find enough graves and then the {{ItemLink|Graverobber}} to destroy them. | |||
</tabber> | |||
== Stats == | == Stats == | ||
The Marksman gains [[XP]] and will level up when eating at the [[Tavern]]. | The Marksman gains [[XP]] and will level up when eating at the [[Tavern]]. | ||
{| | {{LevelStats | ||
|exp=true | |||
| | |baseIndicator=true | ||
| | |gainIndicator=true | ||
|pw=10|pw10=100 | |||
|hp=7|hp10=46 | |||
|cr=5% | |||
|pd=25 | |||
|md=0 | |||
}} | |||
==Abilities== | ==Abilities== | ||
{{AbilityUnlockingInfo}} | {{AbilityUnlockingInfo}} | ||
{{abilities | {{abilities | ||
|name1=Shoot | |name1 = Active: Shoot | ||
|abilityType1 =Physical | |abilityType1 =Physical | ||
|dm1 = 2x | |dm1 = 2x | ||
|cd1=2. | |cd1=2.00s | ||
|ra1=120m | |ra1=120m | ||
|desc1= | |ta1= Most HP | ||
|upgrade1.1= Decreases {{stat|cd| | |desc1= Unleashes a powerful shot at a single target. | ||
|upgrade1.2= Decreases {{stat|cd|to 1. | |upgrade1.1= Decreases {{stat|cd|cooldown}} to 1.66s. | ||
|upgrade1.3= Decreases {{stat|cd|to | |upgrade1.2= Decreases {{stat|cd|cooldown}} to 1.33s. | ||
|name2= | |upgrade1.3= Decreases {{stat|cd|cooldown}} to 1s. | ||
|abilityType2 = | |name2 = Passive: Easy shot | ||
|desc2= | |abilityType2 = buff | ||
|upgrade2.3 = Increase effect to | |desc2= Self: Increase {{stat|pw|power}} by 30% against {{effect|stun|stunned}} targets. | ||
|grid2.mark=13 | |||
|upgrade2.3 = Increase effect to 50%. | |||
}} | |||
{{EffectSynergyStore | |||
|effect=Stun | |||
|remarks=requires passive | |||
|causes=0 | |||
}} | }} | ||
{{ | == Promotion == | ||
{{PromotionInfoUnits}} | |||
== Evolution == | |||
{{EvolutionInfo|Marksman|Sharpshooter|Dwarven}} | |||
== Relics == | == Relics == | ||
The Marksman is required for the following {{ItemLink|relic|Relics}}: | The Marksman is required for the following {{ItemLink|relic|Relics}}: | ||
* {{Relic|Mug of Joy}} | * {{Relic|Mug of Joy}} | ||
The Marksman benefits from the following {{ItemLink|relic|Relics}}: | The Marksman benefits from the following {{ItemLink|relic|Relics}}: | ||
* {{ | |||
* {{ | ==Tactics== | ||
* {{ | |||
* {{ | == History == | ||
* Changed in the [[Early Access 0.7.052]] update. | |||
* {{ | :* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | ||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br> | |||
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked at {{ItemLink|Kingdom Level}} 9.<br> | |||
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement. | |||
{{nav units}} | {{nav units}} | ||
The Marksman is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Marksman's attacks do
Physical Damage and have no element. He shoots at the monster with the most
Health in his range for high damage. Using it's passive unlocked by the
Mystic boosts it's own damage against stunned targets.
The Marksman can be placed on
Towers.
The Marksman is unlocked when it's caught by the
Trapper's trap.
By completing it's quest in the
Undead Kingdom the Marksman rewards you with .
Have 25
Bloats in your city.
Use the
Graveyard to find enough graves and then the File:Graverobber.png Graverobber to destroy them.
The Marksman gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 15 | 22 | 31 | 40 | 50 | 61 | 74 | 86 | 100 | ||
| 7 | 10 | 13 | 16 | 20 | 25 | 29 | 35 | 40 | 46 | ||
| 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | ||
| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Marksman evolves into the
Sharpshooter. To evolve a Unit they must be upgraded to
.
The Marksman is required for the following
Relics:
The Marksman benefits from the following
Relics: