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Module:Abilities/doc: Difference between revisions
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|name1=Tentacles | |name1=Tentacles | ||
|abilityType1 = Magical | |abilityType1 = Magical | ||
| | |element1 = Dark | ||
|dm1= | |dm1= 0.25x | ||
|cd1=1.5s | |cd1=1.5s | ||
|desc1=Opens up the door to another dimension<br/> Applies {{effect|fear}} to all monsters hit. | |ra1=50m | ||
|ar1=30m | |||
|ta1=Random | |||
|desc1=Opens up the door to another dimension summoning dark shadows<br/> Applies {{effect|fear}} to all monsters hit. | |||
|upgrade1.1= Decrease {{stat|cd|to 1.25s}} | |upgrade1.1= Decrease {{stat|cd|to 1.25s}} | ||
|upgrade1.2= Decrease {{stat|cd|to 1s}} | |upgrade1.2= Decrease {{stat|cd|to 1s}} | ||
|upgrade1.3= Increase {{stat|ar}} | |upgrade1.3= Increase {{stat|ar}} | ||
|name2=Barrier | |name2 = Shade | ||
| | |subAbility2=true | ||
| | |abilityType2 = Physical | ||
| | |element2 = dark | ||
| | |sp2=5 | ||
| | |pi2=2 | ||
| | |du2=7s | ||
|desc2 = Walks back and forth until hitting 2 monsters dealing 2 {{stat|dm}} and applies {{effect|fatigue}} | |||
|name3=Barrier | |||
|abilityType3 = Support | |||
|cd3=6s | |||
|desc3=Cast {{Effect|Barrier}} onto the unit above | |||
|grid3.mark=8 | |||
|upgrade3.3= Applies to more allies | |||
|upgrade3.3grid=7,8,9 | |||
}} | |||
}}</nowiki> | }}</nowiki> | ||
{{abilities | {{abilities | ||
|name1=Tentacles | |name1=Tentacles | ||
|abilityType1 = Magical | |abilityType1 = Magical | ||
| | |element1 = Dark | ||
|dm1= | |dm1= 0.25x | ||
|cd1=1.5s | |cd1=1.5s | ||
|desc1=Opens up the door to another dimension<br/> Applies {{effect|fear}} to all monsters hit. | |ra1=50m | ||
|ar1=30m | |||
|ta1=Random | |||
|desc1=Opens up the door to another dimension summoning dark shadows<br/> Applies {{effect|fear}} to all monsters hit. | |||
|upgrade1.1= Decrease {{stat|cd|to 1.25s}} | |upgrade1.1= Decrease {{stat|cd|to 1.25s}} | ||
|upgrade1.2= Decrease {{stat|cd|to 1s}} | |upgrade1.2= Decrease {{stat|cd|to 1s}} | ||
|upgrade1.3= Increase {{stat|ar}} | |upgrade1.3= Increase {{stat|ar}} | ||
|name2=Barrier | |name2 = Shade | ||
| | |subAbility2=true | ||
| | |abilityType2 = Physical | ||
| | |element2 = dark | ||
| | |sp2=5 | ||
| | |pi2=2 | ||
| | |du2=7s | ||
|desc2 = Walks back and forth until hitting 2 monsters dealing 2 {{stat|dm}} and applies {{effect|fatigue}} | |||
|name3=Barrier | |||
|abilityType3 = Support | |||
|cd3=6s | |||
|desc3=Cast {{Effect|Barrier}} onto the unit above | |||
|grid3.mark=8 | |||
|upgrade3.3= Applies to more allies | |||
|upgrade3.3grid=7,8,9 | |||
}} | }} | ||
{{doc/end}} | {{doc/end}} | ||
Latest revision as of 17:39, 27 November 2025
Creates an ability table with upgrades for a unit. (Code at Module:Abilities).
The ability grids are created with the submodule Module:Abilities/Grid, see there for infos about creating the grid.
{{abilities
|name1=Tentacles
|abilityType1 = Magical
|element1 = Dark
|dm1= 0.25x
|cd1=1.5s
|ra1=50m
|ar1=30m
|ta1=Random
|desc1=Opens up the door to another dimension summoning dark shadows<br/> Applies {{effect|fear}} to all monsters hit.
|upgrade1.1= Decrease {{stat|cd|to 1.25s}}
|upgrade1.2= Decrease {{stat|cd|to 1s}}
|upgrade1.3= Increase {{stat|ar}}
|name2 = Shade
|subAbility2=true
|abilityType2 = Physical
|element2 = dark
|sp2=5
|pi2=2
|du2=7s
|desc2 = Walks back and forth until hitting 2 monsters dealing 2 {{stat|dm}} and applies {{effect|fatigue}}
|name3=Barrier
|abilityType3 = Support
|cd3=6s
|desc3=Cast {{Effect|Barrier}} onto the unit above
|grid3.mark=8
|upgrade3.3= Applies to more allies
|upgrade3.3grid=7,8,9
}}
}}


