Have 25
animals in your city.
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If you notice any errors, feel free to correct them.
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{{infobox unit | {{infobox unit | ||
| | | title = Dinosaur | ||
| unlocking = | | image = Dinosaur.png | ||
| kingdom = | | caption = The oldest being | ||
| recruiting = | | unlocking = Have 25 animals in your city. | ||
| | | kingdom = Swamp | ||
| | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Warrior's Guild}} | ||
| upgradeCosts = | |||
| damageType = Physical | | damageType = Physical | ||
| element = None | | element = None | ||
| Line 13: | Line 14: | ||
| onTower = no | | onTower = no | ||
| preferredFood = {{ItemLink|boar}} | | preferredFood = {{ItemLink|boar}} | ||
| | | requiredForRelics = Gas Cloud | ||
| benefitsFromRelics = Burning Book, Eagle Eye, Gas Cloud, Knock Knock, Mug of Joy, Sleep Powder, Wrench, Armor, Helmet, Sword, Glasses | | benefitsFromRelics = Burning Book, Eagle Eye, Gas Cloud, Knock Knock, Mug of Joy, Sleep Powder, Wrench, Armor, Helmet, Sword, Glasses | ||
}} | }} | ||
{{ | {{Unit introduction}} The Dinosaur's attacks do {{ItemLink|Physical Damage}} and have no element. The '''Dinosaur''' charges through monsters knocking them back. The Dinosaur's passive unlocked from the {{ItemLink|Mystic}}. | ||
The Dinosaur cannot be placed on {{ItemLink|Tower|link=Walls}}s. | The Dinosaur cannot be placed on {{ItemLink|Tower|link=Walls}}s. | ||
==Unlocking== | |||
{{UnitUnlock}}<br> | |||
==Map Quest== | |||
By completing it's quest in the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}. | |||
<tabber> | |||
|-|Quest=Have 25 {{ItemLink|animals}} in your city. | |||
|-|Hint=Removing {{ItemLink|Thicket}}s with the {{ItemLink|Hunter}} upgrade spawns {{ItemLink|animals}}. | |||
|-|Spoiler=The {{ItemLink|Geologist}} can find new {{ItemLink|Thicket}}s! | |||
</tabber> | |||
== Stats == | == Stats == | ||
| Line 25: | Line 37: | ||
{{LevelStats | {{LevelStats | ||
|exp=true | |exp=true | ||
|baseIndicator=true | |||
|gainIndicator=true | |gainIndicator=true | ||
| | |pw=5|pw10=73 | ||
|hp= | |hp=13|hp10=110 | ||
| | |rg=13|rg10=110 | ||
|cr= | |cr=5% | ||
|pd= | |pd=35 | ||
|md= | |md=35 | ||
}} | }} | ||
| Line 37: | Line 50: | ||
{{AbilityUnlockingInfo}} | {{AbilityUnlockingInfo}} | ||
{{abilities | {{abilities | ||
|name1 = Never skip leg day | |name1 = Active: Never skip leg day | ||
|abilityType1 = Physical | |abilityType1 = Physical | ||
|element = none | |element = none | ||
|cd1=4 | |cd1=4 | ||
|ra1=70m | |ra1=70m | ||
|desc1= | |ta1=Furthest | ||
|upgrade1.1 = | |du1=1.6s | ||
|upgrade1.2 = | |sp1=5 | ||
|upgrade1.3 = Additional laser attack | |desc1= Tramples onto the battlefield, knocking back all targets in its path. | ||
|name2 = | |upgrade1.1 = Reduce {{stat|cd|cooldown}} to 3s. | ||
|abilityType2 = | |upgrade1.2 = Increase {{stat|ar|area}}. | ||
|desc2 = | |upgrade1.3 = Additional laser attack. | ||
|upgrade2.1 = Increase effect to | |name2 =Passive: Frightful Presence | ||
|upgrade2.2 = Increase effect to | |abilityType2 = support | ||
|upgrade2.3 = Increase effect to | |grid2.mark = 13 | ||
|abilityType2= support | |||
|desc2 = On taking damage: Apply {{effect|Fear}} to 3 close monsters. | |||
|upgrade2.1 = Increase effect to 4. | |||
|upgrade2.2 = Increase effect to 5. | |||
|upgrade2.3 = Increase effect to 10. | |||
}} | }} | ||
{{EffectSynergyStore | |||
|effect=Fear | |||
|remarks=requires passive | |||
|causes=1 | |||
}} | |||
== Promotion == | |||
{{PromotionInfoUnits}} | |||
== Evolution == | |||
{{EvolutionInfo|Dinosaur|Kaiju|Swamp}} | |||
Once Dinosaur evolves into Kaiju, after it finishes charging it will fire a laser horizontally in the direction it is facing, the laser does twice the damage of the charge attack. | |||
== Relics == | == Relics == | ||
The Dinosaur is required for the following {{ItemLink|relic|Relics}}: | The Dinosaur is required for the following {{ItemLink|relic|Relics}}: | ||
* {{Relic|Gas Cloud}} | * {{Relic|Gas Cloud}} | ||
The Dinosaur benefits from the following {{ItemLink|relic|Relics}}: | The Dinosaur benefits from the following {{ItemLink|relic|Relics}}: | ||
==Tactics== | |||
Dinosaurs high {{ItemLink|Knockback}} and big {{ItemLink|Area}} makes it a very good [[unit]] for slowing down [[monsters]]. | |||
* {{ | |||
* {{ | == Monster == | ||
* {{ | {{infobox monster | ||
| title = Dinosaur | |||
* {{ | | image = Dinosaur.png | ||
| damage = 7 | |||
| health = 42 | |||
| shield = 0 | |||
| criticalChance = 0 | |||
| physicalDefense = 0 | |||
| magicalDefense = 0 | |||
| appearanceRank = 7 | |||
}} | |||
{{Monster introduction}} It is encountered starting on day 8 are also encountered as a monster via provokes. They are fairly generic in all stats with slightly higher {{stat|hp|hp}}. | |||
== History == | |||
* Changed in the [[Early Access 0.7.052]] update. | |||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br> | |||
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement.<br> | |||
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked at {{ItemLink|Kingdom Level}} 31. | |||
{{nav units}} | {{nav units}} | ||
The Dinosaur is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Dinosaur's attacks do
Physical Damage and have no element. The Dinosaur charges through monsters knocking them back. The Dinosaur's passive unlocked from the
Mystic.
The Dinosaur cannot be placed on
Towers.
The Dinosaur is unlocked when it's caught by the
Trapper's trap.
By completing it's quest in the
Human Kingdom the Dinosaur rewards you with .
Have 25
animals in your city.
The Dinosaur gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 9 | 15 | 21 | 28 | 36 | 44 | 53 | 63 | 73 | ||
| 13 | 19 | 26 | 35 | 45 | 56 | 69 | 82 | 95 | 110 | ||
| 13 | 19 | 26 | 35 | 45 | 56 | 69 | 82 | 95 | 110 | ||
| 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | ||
| 35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | ||
| 35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Dinosaur evolves into the
Kaiju. To evolve a Unit they must be upgraded to
.
Once Dinosaur evolves into Kaiju, after it finishes charging it will fire a laser horizontally in the direction it is facing, the laser does twice the damage of the charge attack.
The Dinosaur is required for the following
Relics:
The Dinosaur benefits from the following
Relics:
Dinosaurs high
Knockback and big
Area makes it a very good unit for slowing down monsters.
As a monster the Dinosaur can attack your kingdom. It is encountered starting on day 8 are also encountered as a monster via provokes. They are fairly generic in all stats with slightly higher
hp.