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Deathpriest: Difference between revisions

From Super Fantasy Kingdom Official Wiki
update unit costs
updated ability
 
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| title = Deathpriest
| title = Deathpriest
| image = Deathpriest.png
| image = Deathpriest.png
| caption = ''I see Deadpeople''
| caption = I see Deadpeople
| kingdom = Undead
| kingdom = Undead
| unlocking = Die
| unlocking = Die
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}}
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Summoner's Guild}}<br>{{ItemLink|Undead}} <!--ADD PROPER LOCATION LATER {{MapLink|Human Kingdom Map|[email protected]:171.000|fort}}-->: {{ItemLink||quantity=}}
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}
| upgradeCosts =
| damageType = Magic
| damageType = Magic
| element = Dark
| element = Dark
Line 15: Line 15:
| preferredFood = {{ItemLink|wolf}}
| preferredFood = {{ItemLink|wolf}}
| requiredForRelics = Necronomicon
| requiredForRelics = Necronomicon
| benefitsFromRelics = Eagle Eye, Hourglass, Knock Knock, Metal Mage, Necronomicon, Mug of Joy, Armor, Staff, Glasses
| benefitsFromRelics =
}}
}}
{{Unit introduction}} The Deathpriest's attacks do {{ItemLink|Magic Damage}} and are {{ItemLink|Dark}} it creates undead hands in an area which grasp the  monsters and {{effect|stun}}s them after which he raises a zombie. When a zombie hits a monster it does damage and applies {{effect|Fatigue}} to the monster. The Deathpriest boosts {{ItemLink|Summoner}} [[Units]] with its passive unlocked by the {{ItemLink|Witch}}
{{Unit introduction}} The Deathpriest's attacks do {{ItemLink|Magical Damage}} and are {{ItemLink|Dark}} it creates undead hands in an area which grasp the  monsters and {{effect|stun}}s them after which he raises a zombie. When a zombie hits a monster it does damage to the monster. The Deathpriest its passive unlocked by the {{ItemLink|Mystic}}


The Deathpriest can be placed on {{ItemLink|Tower|link=Walls}}s.
The Deathpriest can be placed on {{ItemLink|Tower|link=Walls}}s.
==Unlocking==
{{UnitUnlock}}<br>
In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked on the map at {{ItemLink|Glory|quantity=}}.
==Map Quest==
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}.
<tabber>
|-|Quest=Die.
|-|Hint=When your [[Hero]] gets hit often enough you lose.
|-|Spoiler=No worries, it will happen soon enough.
</tabber>


== Stats ==
== Stats ==
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|baseIndicator=true
|baseIndicator=true
|gainIndicator=true
|gainIndicator=true
|dm=6|dm10=74
|pw=4|pw10=40
|ma=11|ma10=40
|ma=16|ma10=100
|sh=0
|cr=0%
|cr=0%
|pd=0%
|pd=0
|md=0%
|md=50
}}
}}


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|cd1=3.5s
|cd1=3.5s
|ra1=40m-70m
|ra1=40m-70m
|upgrade1.1 = Raises 3 minions
|du1=1.83s
|upgrade1.2 = Raises 6 minions; Decrease {{stat|cd}} to 3s
|ta1=Furthest
|upgrade1.3 = Raises 9 minions; Decrease {{stat|cd}} to 2.5s
|ar1=2.5m
|desc1 = The dead grasp all in a radius applying {{effect|Stun}}<br/> Raises 1 Zombie(s).
|sp1=0.75
|upgrade1.1 = Raises 3 minions.
|upgrade1.2 = Raises 6 minions. Reduce {{stat|cd|cooldown}} to 3s.
|upgrade1.3 = Raises 9 minions. Reduce {{stat|cd|cooldown}} to 2.5s.
|desc1 = The dead grasp all targets in a radius, applying {{effect|Stun}}. Raises 1 minion(s).
|name2 = Zombie
|name2 = Zombie
|subAbility2=true
|subAbility2=true
|abilityType2 = Physical
|abilityType2 = Physical
|element2 = dark
|element2 = Ice
|desc2 = Walks back and forth until hitting monster dealing 2 {{stat|dm}} and applies {{effect|fatigue}}
|desc2 = Walks back and forth until hitting monster dealing 2 {{ItemLink|Ice}} {{stat|dm|damage}}.
|name3 =Passive: Awaken the Dead
|name3 =Passive: Protection
|cd3= 8.0s
|abilityType3 = Support
|abilityType3 = Support
|desc3 =Allies: +30%{{stat|dm}} for {{IconLink|Summoner}}
|desc3 =Applies {{Effect|Barrier}} to the least protected ally.
|grid3.mark=7,8,9,12,14,17,18,19
|upgrade3.1= Reduce {{stat|cd|cooldown}} to 7.5s.
|upgrade3.3 = Increases effect to 50%
|upgrade3.2= Reduce {{stat|cd|cooldown}} to 7s.
|upgrade3.3= Reduce {{stat|cd|cooldown}} to 6.5s.
|grid3.mark=all
}}
}}
{{EffectSynergyStore
{{EffectSynergyStore
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}}
}}
{{EffectSynergyStore
{{EffectSynergyStore
|effect=Fatigue
|effect=Barrier
|unit=Deathpriest
|remarks=Requires Passive
|causes=1
|causes=1
}}
}}
{{UpgradeInfoMonsters}}
 
== Promotion ==
{{PromotionInfoUnits|undead|faith|10|20|40}}


== Evolution ==
== Evolution ==
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The Deathpriest benefits from the following {{ItemLink|relic|Relics}}:
The Deathpriest benefits from the following {{ItemLink|relic|Relics}}:
* {{Relic|Hourglass}}
 
* {{Relic|Knock Knock}}
* {{Relic|Metal Mage}}
* {{Relic|Necronomicon}}
* {{Relic|Mug of Joy}}
* {{Relic|Armor}}
* {{Relic|Staff}}
* {{Relic|Glasses}}


==Tactics==
==Tactics==
Deathpriest's minions apply fatigue which helps both [[Skeleton]] and [[Dryad]] do more damage.


== Monster ==
== Monster ==
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}}
}}
{{Monster introduction}} Deathpriest shows up on day 3 and also can encountered as a monster via provokes. The Deathpriest notably has {{stat|md|Magical Defense}} and moves somewhat slowly.
{{Monster introduction}} Deathpriest shows up on day 3 and also can encountered as a monster via provokes. The Deathpriest notably has {{stat|md|Magical Defense}} and moves somewhat slowly.
== History ==
* Changed in the [[Early Access 0.7.052]] update.
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s.
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom.
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br>
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement.


{{nav units}}
{{nav units}}

Latest revision as of 09:04, 1 August 2026

The Deathpriest is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Deathpriest's attacks do Magical Damage and are Dark it creates undead hands in an area which grasp the monsters and stuns them after which he raises a zombie. When a zombie hits a monster it does damage to the monster. The Deathpriest its passive unlocked by the Mystic

The Deathpriest can be placed on Towers.

Unlocking

The Deathpriest is unlocked when it's caught by the Trapper's trap.
In the Undead Kingdom the Deathpriest is unlocked on the map at Glory.

Map Quest

By completing it's quest in the Undead Kingdom the Deathpriest rewards you with .

Die.

When your Hero gets hit often enough you lose.

No worries, it will happen soon enough.

Stats

The Deathpriest gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 46912162025293540
Mana 162127354453647587100
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0000000000
Resistance 50505050505050505050

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Grasp
Magical damageDark
The dead grasp all targets in a radius, applying Stun. Raises 1 minion(s).
Raises 3 minions.
Raises 6 minions. Reduce  cooldown to 3s.
Raises 9 minions. Reduce  cooldown to 2.5s.
 0.25×
 3.5s
 40m-70m
 Furthest
 1.83s
 2.5m
 0.75
Zombie
Physical damageIce
Walks back and forth until hitting monster dealing 2 Ice  damage.
Passive: Protection
Support
Applies Barrier to the least protected ally.
Reduce  cooldown to 7.5s.
Reduce  cooldown to 7s.
Reduce  cooldown to 6.5s.
 8.0s


Promotion

Day Promotion

Promotion costs during the Day in another’s Kingdom differ per kingdom of Human and Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them

Costs human Kingdom
PromotionCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot
Costs undead Kingdom
PromotionCosts
10 ×  faith
20 ×  faith
40 ×  faith
Nightly Tavern Promotion

Promotion costs Inside the Tavern differ per active Curse level.

Tavern Costs
Promotion Curse 0 Curse 1 Curse 2 Curse 3 Curse 4 Curse 5
5 ×  Coins 6 ×  Coins 7 ×  Coins 8 ×  Coins 9 ×  Coins 10 ×  Coins
15 ×  Coins 17 ×  Coins 19 ×  Coins 21 ×  Coins 23 ×  Coins 25 ×  Coins
30 ×  Coins 34 ×  Coins 38 ×  Coins 42 ×  Coins 46 ×  Coins 50 ×  Coins

Evolution

Necromancer

The Deathpriest evolves into the Necromancer. To evolve a Unit they must be upgraded to .

Relics

The Deathpriest is required for the following Relics:

The Deathpriest benefits from the following Relics:


Tactics

Monster

As a monster the Deathpriest can attack your kingdom. Deathpriest shows up on day 3 and also can encountered as a monster via provokes. The Deathpriest notably has  Magical Defense and moves somewhat slowly.

History

  • Units now promote with Coins, they used to promote with Ingots.
  • Unit evolution used to require you to have their dwelling on the map. This can be done by building it on a File:Pentacle.png Pentacle spot, or by discovering it on the map while playing their Kingdom.
  • the Trapper was introduced as the new unlocking method for Units. The Deathpriest used to be Unlocked by the following in each kingdom
  • In the Human Kingdom the Deathpriest is unlocked by fulfilling its quest for the achievement.