Start the
Voyage and be lucky.
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
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{{infobox | {{infobox unit | ||
| | | title = Djinn | ||
| unlocking = | | image = Djinn.png | ||
| kingdom = | | caption = I'm still, I'm still, djinny from the block | ||
| recruiting = | | unlocking = Start the voyage and be lucky. | ||
| | | kingdom = Desert | ||
| | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Mage's Guild}} | ||
| upgradeCosts = | |||
| damageType = Magic | | damageType = Magic | ||
| element = None | | element = None | ||
| Line 14: | Line 15: | ||
| preferredFood = {{ItemLink|snake}} | | preferredFood = {{ItemLink|snake}} | ||
| requiredForRelics = Dice | | requiredForRelics = Dice | ||
| benefitsFromRelics = | | benefitsFromRelics = | ||
}} | }} | ||
{{ | {{Unit introduction}} The '''Djinn''' is a high dps unit who's attacks do {{ItemLink|Magic Damage}}, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the {{ItemLink|Mystic}} gives it a {{stat|cd|cooldown}} reduction to its attack for each unit behind it | ||
The Djinn cannot be placed on {{ItemLink|Tower}}s. | The Djinn cannot be placed on {{ItemLink|Tower}}s. | ||
==Unlocking== | |||
{{UnitUnlock}}<br> | |||
==Map Quest== | |||
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}. | |||
<tabber> | |||
|-|Quest=Start the {{ItemLink|Voyage}} and be lucky. | |||
|-|Hint=Just do the {{ItemLink|Voyage}} often until you are lucky. | |||
|-|Spoiler=It has a 1% chance every {{ItemLink|Day}}. | |||
</tabber> | |||
== Stats == | == Stats == | ||
| Line 27: | Line 39: | ||
|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
| | |pw=2|pw10=40 | ||
|ma= | |ma=5|ma10=44 | ||
|cr=10% | |||
|cr= | |pd=0 | ||
|pd=0 | |md=30 | ||
|md= | |||
}} | }} | ||
| Line 38: | Line 49: | ||
{{AbilityUnlockingInfo}} | {{AbilityUnlockingInfo}} | ||
{{abilities | {{abilities | ||
|name1=Active: Djinn Beam | |name1 = Active: Djinn Beam | ||
|abilityType1 = Magical | |abilityType1 = Magical | ||
|cd1=3s | |cd1=3s | ||
|ra1=80m | |ra1=80m | ||
|du1= | |du1=2.5s | ||
|dm1= | |dm1= | ||
|desc1= | |ar1=4m | ||
|upgrade1.1 = Decrease {{stat|cd|to 2. | |ta1=Nearest | ||
|upgrade1.2 = Decrease {{stat|cd| | |desc1= Unleashes a focused beam of energy at the nearest target. | ||
|upgrade1.3 = | |upgrade1.1 = Decrease {{stat|cd|Cooldown}} to 2.25s. | ||
|upgrade1.2 = Decrease {{stat|cd|Cooldown}} to 1.5s. | |||
|upgrade1.3 = Increase {{stat|ar|Area}} to 6m and {{stat|du|Duration}} to 5s. | |||
|name2=Passive: Attention! | |name2=Passive: Attention! | ||
|abilityType2 = | |abilityType2 = Buff | ||
|grid2.mark = 13 | |grid2.mark = 13 | ||
|desc2= | |grid2.markSource = 18,23 | ||
|desc2= Self: Reduce {{stat|cd}} by 20% for every unit for every unit behind (same column) the Djinn. | |||
}} | }} | ||
{{ | == Promotion == | ||
{{PromotionInfoUnits}} | |||
== Evolution == | |||
{{EvolutionInfo|Djinn|Djeann|Desert}} | |||
== Relics == | == Relics == | ||
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The Djinn benefits from the following {{ItemLink|relic|Relics}}: | The Djinn benefits from the following {{ItemLink|relic|Relics}}: | ||
==Tactics== | |||
Djinn passive is hard to use as it requires you to put a low-health unit near the front, there are two good ways to make sure that Djinn's passive is effective while also keeping them safe, the first way is getting the gate and putting Djinn in front of the tower spot, and the second way is to use units with taunt abilities such as [[swordsman]] and [[shaman]] | |||
== Monster == | == Monster == | ||
{{infobox monster | {{infobox monster | ||
| title = Djinn | |||
| image = Djinn.png | |||
}} | }} | ||
Djinn's are encountered as a monster and via provokes. They notably have {{stat|pd|Physical Defense}} and phase in and out similar to the {{ItemLink|Ghost|link=Ghost#Monster}}. | |||
== History == | |||
* Changed in the [[Early Access 0.7.052]] update. | |||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br> | |||
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement.<br> | |||
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked at {{ItemLink|Kingdom Level}} 19. | |||
{{nav | {{nav units}} | ||
The Djinn is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Djinn is a high dps unit who's attacks do
Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the
Mystic gives it a
cooldown reduction to its attack for each unit behind it
The Djinn cannot be placed on
Towers.
The Djinn is unlocked when it's caught by the
Trapper's trap.
By completing it's quest in the
Undead Kingdom the Djinn rewards you with .
Start the
Voyage and be lucky.
Just do the
Voyage often until you are lucky.
It has a 1% chance every
Day.
The Djinn gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 4 | 7 | 11 | 15 | 19 | 24 | 29 | 34 | 40 | ||
| 5 | 8 | 11 | 14 | 18 | 23 | 27 | 33 | 38 | 44 | ||
| 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Djinn evolves into the File:Djeann.png Djeann. To evolve a Unit they must be upgraded to
.
The Djinn is required for the following
Relics:
The Djinn benefits from the following
Relics:
Djinn passive is hard to use as it requires you to put a low-health unit near the front, there are two good ways to make sure that Djinn's passive is effective while also keeping them safe, the first way is getting the gate and putting Djinn in front of the tower spot, and the second way is to use units with taunt abilities such as swordsman and shaman
Djinn's are encountered as a monster and via provokes. They notably have
Physical Defense and phase in and out similar to the
Ghost.