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Rogue: Difference between revisions

From Super Fantasy Kingdom Official Wiki
Update to EA v0.6.00
changed poison to in game name poisoned
 
(3 intermediate revisions by the same user not shown)
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| kingdom = Elven
| kingdom = Elven
| unlocking = Defeat the fourth boss.
| unlocking = Defeat the fourth boss.
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}}
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Warrior's Guild}}
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}
| onTower = no
| onTower = no
Line 17: Line 17:


The Rogue cannot be placed on {{ItemLink|Tower}}s.
The Rogue cannot be placed on {{ItemLink|Tower}}s.
==Unlocking==
{{UnitUnlock}}<br>
==Map Quest==
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}.
<tabber>
|-|Quest=Defeat the fourth [[boss]].
|-|Hint=the fourth [[boss]] appears on {{ItemLink|Day}} 28.
|-|Spoiler=They deal a lot of single target damage, so make sure your front units are strong enough.
</tabber>


== Stats ==
== Stats ==
Line 43: Line 54:
|upgrade1.2 = Hits three times.
|upgrade1.2 = Hits three times.
|upgrade1.3 = Attacks 5 targets.
|upgrade1.3 = Attacks 5 targets.
|desc1 = Attacks 2 targets twice, applying {{effect|Poison|Poisoned}}.
|desc1 = Attacks 2 targets twice, applying {{effect|Poisoned}}.
|name3 = Passive: Technique Teacher
|name3 = Passive: Technique Teacher
|desc3 = Ally: Add 5% {{Stat|cr|Critical Chance}}.
|desc3 = Ally: Add 5% {{Stat|cr|Critical Chance}}.
Line 51: Line 62:
}}
}}
{{EffectSynergyStore
{{EffectSynergyStore
|effect=Poison
|effect=Poisoned
|remarks=
|remarks=
|causes=1
|causes=1
}}
}}
== Upgrades ==
 
{{UpgradeInfoMonsters}}
== Promotion ==
{{PromotionInfoUnits}}
 
== History ==
* Changed in the [[Early Access 0.7.052]] update.
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s.
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom.
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br>
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement.<br>
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked at {{ItemLink|Kingdom Level}} 15.


{{nav units}}
{{nav units}}

Latest revision as of 15:02, 27 June 2026

The Rogue is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.

The Rogue cannot be placed on Towers.

Unlocking

The Rogue is unlocked when it's caught by the Trapper's trap.

Map Quest

By completing it's quest in the Undead Kingdom the Rogue rewards you with .

Defeat the fourth boss.

the fourth boss appears on Day 28.

They deal a lot of single target damage, so make sure your front units are strong enough.

Stats

The Rogue gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 46811141822263035
Health 5679111316182124
Critical Chance 50%50%50%50%50%50%50%50%50%50%
Armor 25252525252525252525
Resistance 10101010101010101010

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Poison Daggers
Physical damageIce
Attacks 2 targets twice, applying Poisoned.
Attacks 3 targets.
Hits three times.
Attacks 5 targets.
 2.75s
 60
 Random
Passive: Technique Teacher
Buff
Ally: Add 5%  Critical Chance.
Increase effect to 10%  Critical Chance.


Promotion

Day Promotion

Promotion costs during the Day in another’s Kingdom differ per kingdom of Human and Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them

Costs human Kingdom
PromotionCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot
Costs undead Kingdom
PromotionCosts
3 ×  Book
6 ×  Book
10 ×  Book
Nightly Tavern Promotion

Promotion costs Inside the Tavern differ per active Curse level.

Tavern Costs
Promotion Curse 0 Curse 1 Curse 2 Curse 3 Curse 4 Curse 5
5 ×  Coins 6 ×  Coins 7 ×  Coins 8 ×  Coins 9 ×  Coins 10 ×  Coins
15 ×  Coins 17 ×  Coins 19 ×  Coins 21 ×  Coins 23 ×  Coins 25 ×  Coins
30 ×  Coins 34 ×  Coins 38 ×  Coins 42 ×  Coins 46 ×  Coins 50 ×  Coins

History

  • Units now promote with Coins, they used to promote with Ingots.
  • Unit evolution used to require you to have their dwelling on the map. This can be done by building it on a File:Pentacle.png Pentacle spot, or by discovering it on the map while playing their Kingdom.
  • the Trapper was introduced as the new unlocking method for Units. The Rogue used to be Unlocked by the following in each kingdom
  • In the Human Kingdom the Rogue is unlocked by fulfilling its quest for the achievement.
  • In the Undead Kingdom the Rogue is unlocked at Kingdom Level 15.