Have 99
Faith.
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
updated: recruitment, unlocking, map quest, promotion and history |
→Promotion: updated costs |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 8: | Line 8: | ||
| kingdom = Human | | kingdom = Human | ||
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Warrior's Guild}}<br>{{ItemLink|Human}} <!--ADD PROPER LOCATION LATER {{MapLink|Human Kingdom Map|[email protected]:171.000|fort}}-->: {{ItemLink|Faith|quantity=5}} | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Warrior's Guild}}<br>{{ItemLink|Human}} <!--ADD PROPER LOCATION LATER {{MapLink|Human Kingdom Map|[email protected]:171.000|fort}}-->: {{ItemLink|Faith|quantity=5}} | ||
| unlocking = | | unlocking = | ||
| upgradeCosts = | | upgradeCosts = | ||
| damageType = Physical | | damageType = Physical | ||
| element = Light | | element = Light | ||
| Line 76: | Line 76: | ||
|causes=0 | |causes=0 | ||
}} | }} | ||
{{PromotionInfoUnits}} | == Promotion == | ||
{{PromotionInfoUnits|human|faith|10|20|40}} | |||
== Evolution == | == Evolution == | ||
{{EvolutionInfo|Angel|Seraph|Human}} | {{EvolutionInfo|Angel|Seraph|Human}} | ||
| Line 92: | Line 94: | ||
== History == | == History == | ||
* Changed in the [[Early Access 0.7.052]] update. | * Changed in the [[Early Access 0.7.052]] update. | ||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | :* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | ||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following<br> | :* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following<br> | ||
The Angel is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.
The Angel cannot be placed on
Towers.
The Angel is unlocked when it's caught by the
Trapper's trap.
In the
Human Kingdom the Angel is unlocked on the map at
Glory.
By completing it's quest in the
Undead Kingdom the Angel rewards you with .
Have 99
Faith.
Check out the
Church (undead).
The Angel gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 14 | 20 | 26 | 33 | 41 | 49 | 58 | 68 | 78 | ||
| 12 | 14 | 18 | 23 | 28 | 33 | 39 | 46 | 53 | 60 | ||
| 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | ||
| 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | ||
| 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Angel evolves into the
Seraph. To evolve a Unit they must be upgraded to
.
The Angel is required for the following
Relics:
The Angel benefits from the following
Relics: