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Clown: Difference between revisions

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{{infobox unit
{{infobox unit
| info = ''Bone to be wild''
| title = Clown
| image = Clown.png
| caption = Bone to be wild
| kingdom = Undead
| kingdom = Undead
| unlocking = Kill 13 monsters in one day
| unlocking = Defeat the first boss.
| recruiting = [[Hermit]], [[Hero]] or [[Portal]]
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Ranger's Guild}}<br>{{ItemLink|Undead}} <!--ADD PROPER LOCATION LATER {{MapLink|Human Kingdom Map|[email protected]:171.000|fort}}-->: {{ItemLink|Bone|quantity=}}
| costs = Hermit: Free<br/>Hero: {{ItemLink|Ingot|quantity=2}}<br/>Portal: variable
| upgradeCosts =
| upgradeCosts = {{IconLinkSequence|Ingot|2|6|11}}
| damageType = Physical
| damageType = Physical
| element = None
| element = None
Line 11: Line 12:
| attackStyle = Ranged
| attackStyle = Ranged
| role = Damage
| role = Damage
| onTower = yes
| preferredFood = {{ItemLink|wolf}}
| preferredFood = {{ItemLink|wolf}}
| requiredForRelics =
| benefitsFromRelics =
}}
}}


{{Tamed monster introduction}} The Skelton's attacks do {{ItemLink|Physical Damage}}, have no element. It throws bones at the nearest target applying {{effect|Fatigue}}. The Skeleton's passive unlocked from the {{ItemLink|Witch}} gives it extra {{stat|dm|damage}} against units which have {{effect|fatigue}}.
{{Unit introduction}} The '''Clown''' attacks do {{ItemLink|Physical Damage}}, have no element. It throws bones at the nearest target.
 
The '''Clown''' can be placed on {{ItemLink|Tower}}s.
 
==Unlocking==
{{UnitUnlock}}<br>
In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked on the map at {{ItemLink|Glory|quantity=}}.
 
==Map Quest==
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}.
<tabber>
|-|Quest=Defeat the first {{ItemLink|Bosses|Boss}}.
|-|Hint=The first {{ItemLink|Bosses|Boss}} appears on {{ItemLink|Day}} 7.
|-|Spoiler=You will need a {{ItemLink|ranged}} unit to defeat the first {{ItemLink|Bosses|Boss}}. Consider hiring the {{ItemLink|Monk}}.
</tabber>


== Stats ==
== Stats ==
The Skeleton gains [[XP]] and will level up when eating at the [[Tavern]].
The '''Clown''' gains [[XP]] and will level up when eating at the [[Tavern]].


{|style="width:20%" class="wikitable"
{{LevelStats
!Base stats
|exp=true
|-
|baseIndicator=true
|<center>
|gainIndicator=true
13 {{Stat|dm}} <br/>
|pw=8|pw10=90
7 {{Stat|hp}}<br/>
|ma=5|ma10=34
0 {{Stat|sh}}<br/>
|cr=10%
0% {{Stat|cr}}<br/>
|pd=0
0% {{Stat|pd}}<br/>
|md=0
0% {{Stat|md}} </center>
}}
|}


==Abilities==
==Abilities==
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}.
{{AbilityUnlockingInfo}}
{{abilities
{{abilities
|name1=Throw{{ItemLink|Physical Damage|}}{{ItemLink|Dark|}}|cd1=2s|ra1=50m|desc1=Throws 1 bone at the nearest target
|name1 = Active: Bone Barrage
|name2=Party|desc2=+30% {{Stat|dm}} against {{effect|Fatigued}} targets
|abilityType1 = Physical
|cd1=2.5s
|ra1=50m
|ta1=Nearest
|sp1=5
|desc1=Throws up to 2 bones.
|upgrade1.1= Fires 3 projectiles. Reduce {{stat|cd|cooldown}} to 2s.
|upgrade1.2= Fires 5 projectiles. Reduce {{stat|cd|cooldown}} to 1.6s.
|upgrade1.3= Fires 7 projectiles. Reduce {{stat|cd|cooldown}} to 1.25s.
|name2 = Passive: Vicious Mockery
|abilityType2 = Buff
|desc2=Self: Increase {{Stat|pw|power}} by 50% against {{effect|taunt|taunted}} targets.
|grid2.mark=13
|upgrade2.3 = Increases effect to +100% {{stat|pw|power}}.
}}
}}


== Upgrades ==
{{EffectSynergyStore
{{UpgradesTamedMonsters
|effect=taunt
|upgrade1='''Throw''' Fires 2 projectiles; decreases {{stat|cd|to 1.8s}}
|remarks= requires passive
|upgrade2='''Throw''' Fires 3 projectiles; decreases {{stat|cd|to 1.6s}}
|causes=0
|upgrade3='''Throw''' Fires 5 projectiles <br/> '''Party''' Increases effect to +50%{{stat|dm}}
}}
}}
== Promotion ==
{{PromotionInfoUnits|undead|bone|10|20|40}}
== Evolution ==
{{EvolutionInfo|Clown|Comedian|Undead}}


== Relics ==
== Relics ==
The Clown is required for the following {{ItemLink|relic|Relics}}:
* {{Relic|Eclipse}}


The Skeleton is required for the following {{ItemLink|relic|Relics}}:
The Clown benefits from the following {{ItemLink|relic|Relics}}:
* None right now
 
 
==Tactics==
Combos with [[deathpriest]] as Clown does more damage against [[monsters]] which have {{effect|fatigue}}.
 
== Monster ==
{{infobox monster
| title = Clown
| image = Clown.png
| health = 8
| damage = 0
| shield = 0
| criticalChance = 0
| physicalDefense = 0
| magicalDefense = 0
| appearanceRank = 1
}}
{{Monster introduction}}


The Halfling benefits from the following {{ItemLink|relic|Relics}}:
== History ==
* {{ItemLink|Eagle Eye}}
* Changed in the [[Early Access 0.7.052]] update.
* {{ItemLink|Frost Arrows}}
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s.
* {{ItemLink|Hourglass}}
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom.
* {{ItemLink|Knock Knock}}
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br>
* {{ItemLink|Mug of Joy}}
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement.
* {{ItemLink|Armor}}
* {{ItemLink|Bow}}
* {{ItemLink|Glasses}}


{{nav units}}
{{nav units}}

Latest revision as of 21:08, 28 April 2026


The Clown is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Clown attacks do Physical Damage, have no element. It throws bones at the nearest target.

The Clown can be placed on Towers.

Unlocking

The Clown is unlocked when it's caught by the Trapper's trap.
In the Undead Kingdom the Clown is unlocked on the map at Glory.

Map Quest

By completing it's quest in the Undead Kingdom the Clown rewards you with .

Defeat the first Boss.

You will need a ranged unit to defeat the first Boss. Consider hiring the Monk.

Stats

The Clown gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 8131927354555667890
Mana 57912151822253034
Critical Chance 10%10%10%10%10%10%10%10%10%10%
Armor 0000000000
Resistance 0000000000

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Bone Barrage
Physical damage
Throws up to 2 bones.
Fires 3 projectiles. Reduce  cooldown to 2s.
Fires 5 projectiles. Reduce  cooldown to 1.6s.
Fires 7 projectiles. Reduce  cooldown to 1.25s.
 2.5s
 50m
 Nearest
 5
Passive: Vicious Mockery
Buff
Self: Increase  power by 50% against taunted targets.
Increases effect to +100%  power.


Promotion

Day Promotion

Promotion costs during the Day in another’s Kingdom differ per kingdom of Human and Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them

Costs human Kingdom
PromotionCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot
Costs undead Kingdom
PromotionCosts
10 ×  bone
20 ×  bone
40 ×  bone
Nightly Tavern Promotion

Promotion costs Inside the Tavern differ per active Curse level.

Tavern Costs
Promotion Curse 0 Curse 1 Curse 2 Curse 3 Curse 4 Curse 5
5 ×  Coins 6 ×  Coins 7 ×  Coins 8 ×  Coins 9 ×  Coins 10 ×  Coins
15 ×  Coins 17 ×  Coins 19 ×  Coins 21 ×  Coins 23 ×  Coins 25 ×  Coins
30 ×  Coins 34 ×  Coins 38 ×  Coins 42 ×  Coins 46 ×  Coins 50 ×  Coins

Evolution

The Clown evolves into the File:Comedian.png Comedian. To evolve a Unit they must be upgraded to .

Relics

The Clown is required for the following Relics:

The Clown benefits from the following Relics:


Tactics

Combos with deathpriest as Clown does more damage against monsters which have fatigue.

Monster

As a monster the Clown can attack your kingdom.

History

  • Units now promote with Coins, they used to promote with Ingots.
  • Unit evolution used to require you to have their dwelling on the map. This can be done by building it on a File:Pentacle.png Pentacle spot, or by discovering it on the map while playing their Kingdom.
  • the Trapper was introduced as the new unlocking method for Units. The Clown used to be Unlocked by the following in each kingdom
  • In the Human Kingdom the Clown is unlocked by fulfilling its quest for the achievement.