Survive 14
Days without a
House (undead).
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
m added kingdom data to infobox |
updated: recruitment, unlocking, map quest, promotion and history |
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| title = Dancer | | title = Dancer | ||
| image = Dancer.png | | image = Dancer.png | ||
| caption = | | caption = Elegant and arrogant. | ||
| kingdom = Elven | | kingdom = Elven | ||
| unlocking = Survive 14 days without a house. | | unlocking = Survive 14 days without a house. | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Warrior's Guild}} | ||
| | | upgradeCosts = | ||
| onTower = no | | onTower = no | ||
| damageType = Physical | | damageType = Physical | ||
| Line 15: | Line 15: | ||
}} | }} | ||
{{Unit introduction}} | {{Unit introduction}} | ||
==Unlocking== | |||
{{UnitUnlock}}<br> | |||
==Map Quest== | |||
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}. | |||
<tabber> | |||
|-|Quest=Survive 14 {{ItemLink|Day}}s without a {{ItemLink|House (undead)}}. | |||
|-|Hint={{ItemLink|House (undead)}} spawns {{ItemLink|Carrier (undead)}} in the {{ItemLink|Undead}} kingdom. | |||
|-|Spoiler=Restore some {{ItemLink|Village}}s and then upgrade your starting {{ItemLink|Carrier (undead)}} in the {{ItemLink|Graveyard}}. | |||
</tabber> | |||
== Stats == | |||
The Dancer gains [[XP]] and will level up when eating at the [[Tavern]]. | |||
{{LevelStats | |||
|exp=true | |||
|baseIndicator=true | |||
|gainIndicator=true | |||
|pw=7|pw10=75 | |||
|hp=12|hp10=60 | |||
|cr=30% | |||
|pd=30 | |||
|md=15 | |||
}} | |||
== Abilities == | == Abilities == | ||
{{AbilityUnlockingInfo}} | {{AbilityUnlockingInfo}} | ||
{{abilities | {{abilities | ||
|name1 = Active: |cd1=|desc1= | |name1= Active: Blade Dance | ||
| | |abilityType1= Physical | ||
|cd1= 2.5s | |||
|ra1= 50m | |||
|ta1= Nearest | |||
|du1= 3s | |||
|sp1= 4 | |||
|upgrade1.1 = Reduce {{Stat|cd|cooldown}} to 1.75s. | |||
|upgrade1.2 = Increase {{Stat|du|duration}} to 4s. | |||
|upgrade1.3 = Reduce {{Stat|cd|cooldown}} to 1s. | |||
|desc1 = Spins around, slashing anything in his path applying {{effect|Bleed}}. | |||
|name3 = Passive: Freezing Criticals | |||
|abilityType3 = Buff | |||
|desc3 = Self: x2 {{Stat|cr|critical chance}} against {{effect|freeze|frozen}} targets. | |||
|grid3.mark=13 | |||
|upgrade3.3 = Increase effect to x3 {{Stat|cr|critical chance}}. | |||
}} | |||
{{EffectSynergyStore | |||
|effect=Bleeding | |||
|remarks= | |||
|causes=1 | |||
}} | |||
{{EffectSynergyStore | |||
|effect=Freeze | |||
|remarks=requires passive | |||
|causes=0 | |||
}} | }} | ||
== Promotion == | |||
{{PromotionInfoUnits}} | |||
== | == Evolution == | ||
{{ | {{EvolutionInfo|Dancer|Singer|Elven}} | ||
| | == Relics == | ||
| | |||
}} | The Danceris required for the following {{ItemLink|relic|Relics}}: | ||
* {{Relic|Weak Spot}} | |||
The Dancer benefits from the following {{ItemLink|relic|Relics}}: | |||
== | == History == | ||
* Changed in the [[Early Access 0.7.052]] update. | |||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br> | |||
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked at {{ItemLink|Kingdom Level}} 21.<br> | |||
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement. | |||
{{nav units}} | {{nav units}} | ||
The Dancer is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.
The Dancer is unlocked when it's caught by the
Trapper's trap.
By completing it's quest in the
Undead Kingdom the Dancer rewards you with .
Survive 14
Days without a
House (undead).
House (undead) spawns File:Carrier (undead).png Carrier (undead) in the
Undead kingdom.
Restore some
Villages and then upgrade your starting File:Carrier (undead).png Carrier (undead) in the
Graveyard.
The Dancer gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7 | 11 | 17 | 23 | 30 | 38 | 46 | 55 | 65 | 75 | ||
| 12 | 14 | 18 | 23 | 28 | 33 | 39 | 46 | 53 | 60 | ||
| 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | ||
| 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | ||
| 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Dancer evolves into the File:Singer.png Singer. To evolve a Unit they must be upgraded to
.
The Danceris required for the following
Relics:
The Dancer benefits from the following
Relics: