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Coins: Difference between revisions

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imported>Cadaei
Created page with "{{infobox resource | source = defeating enemies }} {{ItemLink|Treasure}} is dropped by some defeated enemies. ==Acquiring== * During a normal attack wave, some monsters drop coins which are worth {{ItemLink|Treasure|quantity=3}} * The Goblin King boss drops a total of {{ItemLink|Treasure|quantity=18}} * The Mantis boss drops a total of {{ItemLink|Treasure|quantity=36}} ==Uses== {{ItemLink|Treasure}} is used to buy permament upgrades that persist between cycles and play..."
 
quickly moved demo info to history
 
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{{infobox resource
{{infobox resource
| source = defeating enemies
| title = Coins
| image = Coins.png
| source = taxes
}}
}}
{{ItemLink|Treasure}} is dropped by some defeated enemies.
{{ItemLink|Coins}} are used to acquire additional slots on the battlefield. They are acquired as taxes from buildings and the king.


==Acquiring==
* During a normal attack wave, some monsters drop coins which are worth {{ItemLink|Treasure|quantity=3}}
* The Goblin King boss drops a total of {{ItemLink|Treasure|quantity=18}}
* The Mantis boss drops a total of {{ItemLink|Treasure|quantity=36}}


==Uses==
{{ItemLink|Treasure}} is used to buy permament upgrades that persist between cycles and play an important role in the global progression.
Units can have their ability unlocked when bought from the [[Witch]] for {{ItemLink|Treasure|quantity=100}} each.
{{ItemLink|Orb}}s can be bought from the {{ItemLink|Mysterious Stone}}, which allow an exchange for one starting resource.
==Tactics to increase Treasure==
Sometimes there are monsters on the map at specific marked locations which you can provoke (click on them), so they'll attack on that evening.
Increase the [[Curse]] stat on your unit to increase the amount of monsters attacking during a cycle.


==History==
* The main functionality of coins was transferred to [[Shards]] in [[Demo build 83]] shards are collected similarly to treasure was previously
* Coins were renamed from Treasure in [[Demo build 61]]
* Taxes were introduced in [[Demo build 46]]. Before that [[File:Greed.png|16px]] treasure was dropped by defeated enemies. Increasing [[Curse]] could be used to fight more enemies and gather more treasure.
Previous ways of acquiring:
* When the [[King]] visits a building he collects {{ItemLink|Coins|quantity=2}} as taxes. The amount can be upgraded at the [[Church]] by using {{ItemLink|Faith}}.
* The [[Goblin King]] boss drops a total of {{ItemLink|Coins|quantity=18}}
* The [[Demon Spider]] boss drops a total of {{ItemLink|Coins|quantity=36}}
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Latest revision as of 15:02, 27 February 2026

Coins are used to acquire additional slots on the battlefield. They are acquired as taxes from buildings and the king.


History

  • The main functionality of coins was transferred to Shards in Demo build 83 shards are collected similarly to treasure was previously
  • Coins were renamed from Treasure in Demo build 61
  • Taxes were introduced in Demo build 46. Before that treasure was dropped by defeated enemies. Increasing Curse could be used to fight more enemies and gather more treasure.

Previous ways of acquiring: