Please note that some information on this wiki is still based on the demo version.
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Patch Notes: Difference between revisions

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#REDIRECT [[Changelog]]
 
==Steam Demo Build 43==
* New UI for card selection
* Card selection can be minimized
* World events position uses predefined randomness
* Performance and code structure optimizations
*
* Fixed hero health and shield powerups not affecting initial value
* Fixed game resuming in road or flag mode
* Fixed curse level unlock message getting displayed on every win
 
==Steam Demo Build 42==
 
* Very small resolutions get reset to 640x480 on game start
* A ton of performance optimizations for projectiles and loading time
*
* The first day starts with two animals
* Added one additional berry bush generating on wild grass
* Increased mouse treasure magnet range
* Reduced base health of Leech (monster) by 2
* Reduced base health of Jester (monster) by 1
*
* Marksman is a support unit now
* Marksman new passive ability
*
* Fixed last unlocked unit not being offered
* Fixed tavern summary displaying gained XP for dead units
* Fixed play button being German
* Fixed magnet powerup still working
 
==Steam Demo Build 41==
* Separated curse from hero powerups
* Curse levels get unlocked by beating the demo instead
* New selection for curse level once unlocked
* Removed hero powerups revival, curse and magnet
*
* Doubled price of hero powerup Banish
 
==Steam Demo Build 40==
* Added effect dictionary system that displays explanations next to unit sheets and item cards
*
* Marksman increased range by 20%
* Djinn increased damage scaling by 25%
* Cyclops reduced cooldown from 3.5s to 3.4s
* Skeleton reduced buff for dead units by 50%
*
* Reduced Jailer achievement requirement to 89
*
* Fixed Knight's ability Inspire
* Fixed bleeding status having the adverse effect
 
==Steam Demo Build 39==
* Damage against shield is always displayed in blue damage numbers
* Added support for crits to blue damage numbers
* Boss chest can be rerolled
* Boss chests use predefined randomness
* Spawned animals use predefined randomness
* Resources in the world use predefined randomness
*
* Breaches do not affect glory anymore (temporary test)
*
* Fixed dead units getting experience
* Fixed heal status using burning fx
* Fixed moving a unit after it started an attack could lead to problems
* Fixed Shaman spawning doe at the wrong position
* Fixed the game trying to spawn animals on exit
* Fixed empty line in UI after banning
 
==Steam Demo Build 38==
* Reworked animal spawns
* Each morning one new animal spawns, but only when there are less than three animals in total
* Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
*
* Units health value gets displayed when hovering over its button
* Improved performance of damage numbers and status effects greatly by reusing them
*
* Reduced Marksman damage scaling by 30%
* Reduced Marksman health scaling by 50%
*
* Fixed Armor's upgrades
 
==Steam Demo Build 37==
* Improved knockback to feel a bit more natural
* Improved timing on skipping tavern summary
* Added experience amount to tavern summary
* Level always visbile in tavern summary
*
* Reduced cost of Demolisher from 5 to 2 ingots
* Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
* Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
* Reduced Lich's damage scaling by 50%
* Reduced Archlich's range by 40%
* Increased Pixie damage scaling by 15%
* Increased Monk damage scaling by 5%
* Halfling's shot have a little knockback
*
* Fixed some items only applying their effect after a unit gets moved
* Fixed triggering attacks or passives by moving units
* Fixed a few stats not resetting properly
* Fixed no icon in tavern summary when units get nothing to eat
* Fixed Treant rank descriptions
 
==Steam Demo Build 36==
 
==Steam Demo Build 35==
 
==Steam Demo Build 34==
 
==Steam Demo Build 33==
 
==Steam Demo Build 41==
 
==Steam Demo Build 41==
 
==Steam Demo Build 41==

Latest revision as of 01:49, 22 October 2025

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