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| | | #REDIRECT [[Changelog]] |
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| ==Steam Demo Build 43==
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| * New UI for card selection
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| * Card selection can be minimized
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| * World events position uses predefined randomness
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| * Performance and code structure optimizations
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| *
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| * Fixed hero health and shield powerups not affecting initial value
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| * Fixed game resuming in road or flag mode
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| * Fixed curse level unlock message getting displayed on every win
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| ==Steam Demo Build 42==
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| * Very small resolutions get reset to 640x480 on game start
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| * A ton of performance optimizations for projectiles and loading time
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| *
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| * The first day starts with two animals
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| * Added one additional berry bush generating on wild grass
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| * Increased mouse treasure magnet range
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| * Reduced base health of Leech (monster) by 2
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| * Reduced base health of Jester (monster) by 1
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| *
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| * Marksman is a support unit now
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| * Marksman new passive ability
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| *
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| * Fixed last unlocked unit not being offered
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| * Fixed tavern summary displaying gained XP for dead units
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| * Fixed play button being German
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| * Fixed magnet powerup still working
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| ==Steam Demo Build 41==
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| * Separated curse from hero powerups
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| * Curse levels get unlocked by beating the demo instead
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| * New selection for curse level once unlocked
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| * Removed hero powerups revival, curse and magnet
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| *
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| * Doubled price of hero powerup Banish
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| ==Steam Demo Build 40==
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| * Added effect dictionary system that displays explanations next to unit sheets and item cards
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| *
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| * Marksman increased range by 20%
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| * Djinn increased damage scaling by 25%
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| * Cyclops reduced cooldown from 3.5s to 3.4s
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| * Skeleton reduced buff for dead units by 50%
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| *
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| * Reduced Jailer achievement requirement to 89
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| * Fixed Knight's ability Inspire
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| * Fixed bleeding status having the adverse effect
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| ==Steam Demo Build 39==
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| * Damage against shield is always displayed in blue damage numbers
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| * Added support for crits to blue damage numbers
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| * Boss chest can be rerolled
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| * Boss chests use predefined randomness
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| * Spawned animals use predefined randomness
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| * Resources in the world use predefined randomness
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| *
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| * Breaches do not affect glory anymore (temporary test)
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| *
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| * Fixed dead units getting experience
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| * Fixed heal status using burning fx
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| * Fixed moving a unit after it started an attack could lead to problems
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| * Fixed Shaman spawning doe at the wrong position
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| * Fixed the game trying to spawn animals on exit
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| * Fixed empty line in UI after banning
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| ==Steam Demo Build 38==
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| * Reworked animal spawns
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| * Each morning one new animal spawns, but only when there are less than three animals in total
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| * Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
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| *
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| * Units health value gets displayed when hovering over its button
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| * Improved performance of damage numbers and status effects greatly by reusing them
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| *
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| * Reduced Marksman damage scaling by 30%
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| * Reduced Marksman health scaling by 50%
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| *
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| * Fixed Armor's upgrades
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| ==Steam Demo Build 37==
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| * Improved knockback to feel a bit more natural
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| * Improved timing on skipping tavern summary
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| * Added experience amount to tavern summary
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| * Level always visbile in tavern summary
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| *
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| * Reduced cost of Demolisher from 5 to 2 ingots
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| * Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
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| * Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
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| * Reduced Lich's damage scaling by 50%
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| * Reduced Archlich's range by 40%
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| * Increased Pixie damage scaling by 15%
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| * Increased Monk damage scaling by 5%
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| * Halfling's shot have a little knockback
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| *
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| * Fixed some items only applying their effect after a unit gets moved
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| * Fixed triggering attacks or passives by moving units
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| * Fixed a few stats not resetting properly
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| * Fixed no icon in tavern summary when units get nothing to eat
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| * Fixed Treant rank descriptions
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| ==Steam Demo Build 36==
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| ==Steam Demo Build 35==
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| ==Steam Demo Build 34==
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| ==Steam Demo Build 33==
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| ==Steam Demo Build 41==
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| ==Steam Demo Build 41==
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| ==Steam Demo Build 41==
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