Please note that some information on this wiki is still based on the demo version.
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Patch Notes: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>NTorak
Created page with "==Steam Demo Build 43== * New UI for card selection * Card selection can be minimized * World events position uses predefined randomness * Performance and code structure optimizations * * Fixed hero health and shield powerups not affecting initial value * Fixed game resuming in road or flag mode * Fixed curse level unlock message getting displayed on every win ==Steam Demo Build 42== Very small resolutions get reset to 640x480 on game start A ton of performance optimi..."
 
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==Steam Demo Build 43==
#REDIRECT [[Changelog]]
* New UI for card selection
* Card selection can be minimized
* World events position uses predefined randomness
* Performance and code structure optimizations
*
* Fixed hero health and shield powerups not affecting initial value
* Fixed game resuming in road or flag mode
* Fixed curse level unlock message getting displayed on every win
 
==Steam Demo Build 42==
 
Very small resolutions get reset to 640x480 on game start
A ton of performance optimizations for projectiles and loading time
 
The first day starts with two animals
Added one additional berry bush generating on wild grass
Increased mouse treasure magnet range
Reduced base health of Leech (monster) by 2
Reduced base health of Jester (monster) by 1
 
Marksman is a support unit now
Marksman new passive ability
 
Fixed last unlocked unit not being offered
Fixed tavern summary displaying gained XP for dead units
Fixed play button being German
Fixed magnet powerup still working

Latest revision as of 01:49, 22 October 2025

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