Ship:journeyman

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Journeyman Hull Configuration
Journeyman Class Light Carrier
Point Cost 300
Mass 3000 tons
Armor Thickness 12 cm[1]
Internal Density 0.5 cm/m
Component DR 20%
Max Repair 10%
Dimensions
Crew Vulnerability 60%
Structural Integrity[2] 1000
Radar Signature 14182.14 m[math]\displaystyle{ ^2 }[/math]
Slots 3 Mounts
8 Compartments
6 Modules
The Journeyman class is a light carrier which has been converted from a common model of medium-sized ore carrier found in small asteroid mining sites where larger bulk carriers weren't economical. The ore bay has been completely overhauled to contain spacecraft storage facilities and launch pads. These ships feature large spacecraft and ammunition storage capacity for their size, and are an excellent way to add heavy spacecraft cover to any fleet.
Journeyman Game Model

Modifiers

    None

Mounts

Journeyman Mounts
Journeyman Mounts

The Journeyman has

   * 1 Class 4 Mount
   * 2 Class 3 Mounts

Mount 1

This C4 mount can equip either a T30 Cannon for guarding a capture point or a Small Mounted Hangar to add a third 6×4×6 pad. Small craft also fit the two large pads, so a fighter-only launch cycle goes from 4 to 5; or 2 to 3 while bombers occupy the large pads.

Compartments

The Journeyman's compartments can be divided into 2 groups

The Bridge-stack

Journeyman Bridge-stack
Journeyman Bridge-stack

Of these, compartments 1 and 2 are ironically the safest, being the most exposed but also least likely to get hit.

Deck Gear Lockers are used to buff the arming speed of craft.

Two Spacecraft Strikedown Stations can be used to cycle four Sturgeon bombers at once.

Remember, a Spacecraft Repair Station comes built into the base hull for free!

The Hangars

Journeyman Hangar-stack
Journeyman Hangar-stack

Compartment 7 and 8 are the Journeyman's dedicated hangar compartments, where you place your Bulk Internal Hangars.

Compartment 6 is the dedicated magazine slot. 90% of the time it should be a Reinforced Magazine, unless you do not have enough space and need to swap it to a Bulk Magazine.

Modules

Journeyman Modules
Journeyman Modules

The Journeyman has

   * 2 Small Drive Module
   * 2 3x3 Modules
   * 2 2x2 Modules

The 3x3 Modules will typically contain 2 Flight Deck Traversal Systems. It is necessary to bring a Civilian Reactor to power them if you bring more than one, as the base power generation of your drive choices is insufficient. In cap fleets running two Journeyman carriers like Wulfenite Squadron, you may not be able to afford any at all.

On more heavily invested Journeyman hulls, especially those using Spacecraft Strikedown Stations with less space for Deck Gear Lockers, Ammunition Elevators can be used to take up some of the slack. Using Ammunition Elevators like this is however inefficient and should be avoided.

Drive Setup

There are many ways to set up a Journeyman's drive, and the best way will depend on the role you are building the ship for.
Sundrives provide the best top speed, allowing you to reposition across the map quickly when under threat.
CHI-777 Yard Drives provide the best angular thrust (AT), allowing your ship to pivot and change its heading and roll quickly. Useful for maintaining a high speed while at flight quarters.
BW800 Drives, to save costs.
Civilian Reactor/Boosted Reactors fit into the small drive slots, allowing you to power radars and bring more than one Flight Deck Traversal System.

Journeymen may find themselves appreciating the Sundrive Racing Pro for its quick repositioning, or a basic BW800 Drives to save points.

Propulsion Stats

Base Stats
Top Speed 22 m/s
Flank Speed 33 m/s
Flank Damage Probability 5%
Linear Thrust 7 MN
- Side Thrusters 75%
- Fore Thrusters 75%
- Main Thrusters 92.86%
Acceleration Time 9.64 s
Angular Thrust 1 MN
Theoretical Turn Rate 5.73 deg/s
Actual Max Turn Rate 2.04 deg/s
Estimated 180 deg Turn 98 s
Estimated 180 deg Roll 31 s

Radar Signature: 14182.14 m[math]\displaystyle{ ^2 }[/math]

Detected by Detection Range (km)
R400 'Bloodhound' LRT Radar 14 km
R550 Early Warning Radar 16.72 km
Bulwark Huntress 10 km
Ithaca Bridgemaster 8.5 km
RM50 'Parallax' Radar 9.5 km
RS41 'Spyglass' Radar 11.5 km
RS35 'Frontline' Radar 8 km
Wake Signature Strength 350
Fore-Aspect Validated by THERM VALIDATED
Validated After Main Engine Shutoff 7.5 s

Builds

~1000 pt Jman:

Aux Jman:

Rocket Jman:

Torpenite Jman:

Wulfenite's Journeyman

~1500 pt Jman:

Temu Kitty Petter:

Yubbenheimer:

  1. ↑ With the maximum 2.5 angling multiplier, this reaches 30 cm
  2. ↑ Damage to Structure hitbox required to break structure