Ship:ferryman

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Revision as of 06:54, 17 September 2026 by Larcrivereagle (talk | contribs) (→Modules)
Ferryman Hull Configuration

Modifiers

    Flank Damage Probability: -20%

Mounts

Ferryman Mounts
Ferryman Mounts

The Ferryman has

   * 2 C2
   * 1 C1

Compartments

Ferryman Compartments
Ferryman Compartments

Compartment 3 is the most survivable mount, but is too small to hold a Basic CIC. If you have a small damage control locker, it should go here. If you do not have one, and have ammo in your free reinforced magazine, your reinforced magazine should go here.

Due to the Ferryman's non-existent damage reduction, it gets no damage threshold benefit out of any especially tanky components except the R-Drive, which has enough DT to resist HEI rays natively without support from the hull. As such, only three types of reinforced components are worth taking on Ferrymen; Aux steering, R mag, and 200-R Drive.

Modules

Ferryman Modules
Ferryman Modules

The Ferryman has

  • 1 Small Drive Module
  • 1 3x3 Module
  • 2 2x2 Modules

Drive Setup

There are many ways to set up a Ferryman's drive, and the best way will depend on the role you are building the ship for.
CHI-777 Yard Drives provide the best linear thrust (LT) and angular thrust (AT), allowing you to quickly accelerate in any direction; this is best for dodging. The AT, while nice to have, is not very important on a Ferryman, which naturally has one of the highest AT in the game.
Sundrives provide the best top speed, allowing you to reposition even faster.
BW800-R Drives prevents the drive from dying to HEI Missile damage, a very important characteristic for the Ferryman's low survivability.
BW800 Drives, to save costs.

Propulsion Stats

Base Stats
Top Speed 35 m/s
Flank Speed 52.5 m/s
Flank Damage Probability 4% (-20%)
Linear Thrust 5 MN
- Side Thrusters 90%
- Fore Thrusters 95%
- Main Thrusters 100%
Acceleration Time 21.42 s
Angular Thrust 0.9 MN
Theoretical Turn Rate 5.73 deg/s
Actual Max Turn Rate 5.73 deg/s
Estimated 180 deg Turn 31 s
Estimated 180 deg Roll 31 s
CHI-777 Yard Drives
Top Speed 35 m/s
Flank Speed 52.5 m/s
Flank Damage Probability 6.58% (+31.57%)
Linear Thrust 6.5 MN (+30%)
- Side Thrusters 90%
- Fore Thrusters 95%
- Main Thrusters 100%
Acceleration Time 16.48 s
Angular Thrust 0.9 MN
Theoretical Turn Rate 5.73 deg/s
Actual Max Turn Rate 5.73 deg/s
Estimated 180 deg Turn 31 s
Estimated 180 deg Roll 31 s
Sundrives
Top Speed 42 m/s (+20%)
Flank Speed 63 m/s (+20%)
Flank Damage Probability 3.31% (-33.82%)
Linear Thrust 5 MN
- Side Thrusters 90%
- Fore Thrusters 95%
- Main Thrusters 100%
Acceleration Time 25.7 s
Angular Thrust 0.72 MN (-20%)
Theoretical Turn Rate 4.87 deg/s (-15%)
Actual Max Turn Rate 4.87 deg/s (-15%)
Estimated 180 deg Turn 37 s (+17.5%)
Estimated 180 deg Roll 37 s (+17.5%)

Radar Signature: 2890.16 m[math]\displaystyle{ ^2 }[/math]

Detected by Detection Range (km)
R400 'Bloodhound' LRT Radar 14 km
R550 Early Warning Radar 11.24 km
Bulwark Huntress 8.16 km
Ithaca Bridgemaster 6.08 km
RM50 'Parallax' Radar 7.94 km
RS41 'Spyglass' Radar 9.57 km
RS35 'Frontline' Radar 5.65 km
Wake Signature Strength 50
Fore-Aspect Validated by THERM SAFE

Generic Stats

Ferryman Class Clipper
Point Cost 75
Mass 3000 tons
Armor Thickness 8 cm[1]
Internal Density 0.5 cm/m
Component DR 0%
Max Repair 10%
Dimensions 80x37x28 m
Crew Vulnerability 60%
Structural Integrity[2] 1000
Identification Difficulty 200
Time Unidentified vs Basic CIC 200 s
Time Unidentified vs Citadel CIC 50 s
Time Unidentified vs Intelligence Center 13 s
  1. ↑ With the maximum 2.5 angling multiplier, this reaches 20 cm
  2. ↑ Damage to Structure hitbox required to break structure