Ship:journeyman: Difference between revisions
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=== Mount 1 === | === Mount 1 === | ||
This C4 mount can equip either a T30 for guarding a capture point or a small | This C4 mount can equip either a [[component:t30-cannon|'''T30 Cannon''']] for guarding a capture point or a [[component:small-mounted-hangar|'''Small Mounted Hangar''']] to increase small craft cycle rate from 2 to 3. | ||
== Compartments == | == Compartments == | ||
Revision as of 03:33, 18 September 2026

In Game Description
The Journeyman class is a light carrier which has been converted from a common model of medium-sized ore carrier found in small asteroid mining sites where larger bulk carriers weren't economical. The ore bay has been completely overhauled to contain spacecraft storage facilities and launch pads. These ships feature large spacecraft and ammunition storage capacity for their size, and are an excellent way to add heavy spacecraft cover to any fleet.
Modifiers
None
Mounts

The Journeyman has
* 1 C4 * 2 C3
Mount 1
This C4 mount can equip either a T30 Cannon for guarding a capture point or a Small Mounted Hangar to increase small craft cycle rate from 2 to 3.
Compartments
The Journeyman's compartments can be divided into 2 groups
The Bridge-stack

Of these, compartments 1 2 3 and 4 are ironically the safest, being the most exposed but also least likely to get hit.
Deck Gear Lockers are used to buff the arming speed of craft.
Two Spacecraft Strikedown Stations can be used to cycle four Sturgeon bombers at once.
Remember, a Spacecraft Repair Station comes built into the base hull for free!
The Hangars

Compartment 7 8 and 9 are the Levy's dedicated hangar compartments, where you place your Bulk Internal Hangars
Compartment 10 is the dedicated magazine slot. 90% of the time it should be a
Modules

The Journeyman has
- 2 Small Drive Module
- 2 3x3 Modules
- 2 2x2 Modules
The 3x3 Modules will typically contain 2 Flight Deck Traversal Systems. It is necessary to bring a Civilian Reactor to power them, as the base power generation of your drive choices is insufficient. On more heavily invested Journeyman hulls, especially those using Spacecraft Strikedown Stations with less space for Deck Gear Lockers, Ammunition Elevators can be used to take up some of the slack. Using Ammunition Elevators like this is however inefficient and should be avoided.
Drive Setup
There are many ways to set up a Journeyman's drive, and the best way will depend on the role you are building the ship for.
Sundrives provide the best top speed, allowing you to reposition across the map quickly when under threat.
CHI-777 Yard Drives provide the best angular thrust (AT), allowing your ship to pivot and change its heading and roll quickly. Useful for maintaining a high speed while at flight quarters.
BW800 Drives, to save costs.
Civilian Reactor/Boosted Reactors fit into the small drive slots, allowing you to power radars and bring more than one Flight Deck Traversal System.
Journeymen may find themselves appreciating the Sundrive Racing Pro for its quick repositioning, or a basic BW800 Drives to save points.
Propulsion Stats
| Base Stats | |
|---|---|
| Top Speed | 22 m/s |
| Flank Speed | 33 m/s |
| Flank Damage Probability | 5% |
| Linear Thrust | 7 MN |
| - Side Thrusters | 75% |
| - Fore Thrusters | 75% |
| - Main Thrusters | 92.86% |
| Acceleration Time | 9.64 s |
| Angular Thrust | 1 MN |
| Theoretical Turn Rate | 5.73 deg/s |
| Actual Max Turn Rate | 2.04 deg/s |
| Estimated 180 deg Turn | 98 s |
| Estimated 180 deg Roll | 31 s |
Radar Signature: 14182.14 m[math]\displaystyle{ ^2 }[/math]
| Detected by | Detection Range (km) |
|---|---|
| R400 'Bloodhound' LRT Radar | 14 km |
| R550 Early Warning Radar | 16.72 km |
| Bulwark Huntress | 10 km |
| Ithaca Bridgemaster | 8.5 km |
| RM50 'Parallax' Radar | 9.5 km |
| RS41 'Spyglass' Radar | 11.5 km |
| RS35 'Frontline' Radar | 8 km |
| Wake Signature Strength | 350 |
| Fore-Aspect Validated by THERM | VALIDATED |
| Validated After Main Engine Shutoff | 15 s |
Generic Stats
| Levy Class Escort Carrier | |
|---|---|
| Point Cost | 500 |
| Mass | 3000 tons |
| Armor Thickness | 12 cm[1] |
| Internal Density | 0.75 cm/m |
| Component DR | 20% |
| Max Repair | 10% |
| Dimensions | |
| Crew Vulnerability | 60% |
| Structural Integrity[2] | 1000 |
| Identification Difficulty | 200 |
| Time Unidentified vs Basic CIC | 200 s |
| Time Unidentified vs Citadel CIC | 50 s |
| Time Unidentified vs Intelligence Center | 13 s |


