Ship:draugr: Difference between revisions

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== Compartments ==
== Compartments ==
[[File:Draugr Compartments.png|thumb|alt=Draugr Compartments|Draugr Compartments]]
[[File:Draugr Compartments.png|thumb|alt=Draugr Compartments|Draugr Compartments]]
Compartment 3 is the most survivable mount, but is too small to hold a Basic CIC. If you have a small damage control locker, it should go here. If you do not have one, and have ammo in your free reinforced magazine, your reinforced magazine should go here.
Compartments 4 and 5 is the most survivable mount, but is too small to hold a Basic CIC. If you have a small damage control locker or two, it should go here. If compartments 1, 2, and 3 are already full due to double magging the ship for missile space, placing an Aux Steering in the bridge will allow the ship to remain under command even under serious punishment.


Due to the Draugr's non-existent damage reduction, it gets no damage threshold benefit out of any especially tanky components except the R-Drive, which has enough DT to resist HEI rays natively without support from the hull. However, the dense concentration of mounts xxx and compartments xxxx allows for effective damage splitting of HE/HEI damage across these components, allowing for decent if limited survivability.
Due to the Draugr's non-existent damage reduction, it gets no damage threshold benefit out of any especially tanky components except the R-Drive, which has enough DT to resist HEI rays natively without support from the hull. However, the dense concentration of Mounts 1, 2, and 3, Compartments 1, 2, and 3, and Modules 1, 3, and 4 allows for effective damage splitting of HE/HEI damage across these components, allowing for decent if limited survivability. As such, investing into an R-CIC to compliment an R-mag, Aux steering, and 800-R Drive is not a bad idea.
 
As such, only three types of reinforced components are worth taking on Ferrymen; Aux steering, R mag, and 200-R Drive.


== Modules ==
== Modules ==

Revision as of 07:23, 17 September 2026

Draugr Hull Configuration

Modifiers

    Flank Damage Probability: -20%

Mounts

Draugr Mounts
Draugr Mounts

The Draugr has

   * 1 Spinal
   * 1 C3
   * 1 C2
   * 2 C1


Compartments

Draugr Compartments
Draugr Compartments

Compartments 4 and 5 is the most survivable mount, but is too small to hold a Basic CIC. If you have a small damage control locker or two, it should go here. If compartments 1, 2, and 3 are already full due to double magging the ship for missile space, placing an Aux Steering in the bridge will allow the ship to remain under command even under serious punishment.

Due to the Draugr's non-existent damage reduction, it gets no damage threshold benefit out of any especially tanky components except the R-Drive, which has enough DT to resist HEI rays natively without support from the hull. However, the dense concentration of Mounts 1, 2, and 3, Compartments 1, 2, and 3, and Modules 1, 3, and 4 allows for effective damage splitting of HE/HEI damage across these components, allowing for decent if limited survivability. As such, investing into an R-CIC to compliment an R-mag, Aux steering, and 800-R Drive is not a bad idea.

Modules

Draugr Modules
Draugr Modules

The Draugr has

  • 1 Small Drive Module
  • 1 3x3 Module
  • 2 2x2 Modules

Drive Setup

There are many ways to set up a Draugr's drive, and the best way will depend on the role you are building the ship for.
CHI-777 Yard Drives provide the best linear thrust (LT) and angular thrust (AT), allowing you to quickly accelerate in any direction; this is best for dodging. The AT, while nice to have, is not very important on a Draugr, which naturally has one of the highest AT in the game.
Sundrives provide the best top speed, allowing you to reposition even faster.
BW800-R Drives prevents the drive from dying to HEI Missile damage, a very important characteristic for the Draugr's low survivability. This also allows you to swap the position of this drive and the Civilian Reactor/Boosted Reactor, further protecting the ship's internals.
BW800 Drives, to save costs.
Civilian Reactor/Boosted Reactors fit into one of the small drive slots, which gives the Draugr a lot more power to play around with than a

Propulsion Stats

Base Stats
Top Speed 35 m/s
Flank Speed 52.5 m/s
Flank Damage Probability 4% (-20%)
Linear Thrust 5 MN
- Side Thrusters 75%
- Fore Thrusters 80%
- Main Thrusters 100%
Acceleration Time 11.06 s
Angular Thrust 0.65 MN
Theoretical Turn Rate 5.73 deg/s
Actual Max Turn Rate 5.73 deg/s
Estimated 180 deg Turn 31 s
Estimated 180 deg Roll 31 s
CHI-777 Yard Drives
Top Speed 32.38 m/s (-7.5%)
Flank Speed 48.56 m/s (-7.5%)
Flank Damage Probability 4% (-20%)
Linear Thrust 5.75 MN (+15%)
- Side Thrusters 75%
- Fore Thrusters 80%
- Main Thrusters 100%
Acceleration Time 8.9 s
Angular Thrust 0.91 MN (+40%)
Theoretical Turn Rate 8.31 deg/s (+45%)
Actual Max Turn Rate 8.31 deg/s (+45%)
Estimated 180 deg Turn 22 s (-31.03%)
Estimated 180 deg Roll 22 s (-31.03%)
Sundrives
Top Speed 43.75 m/s (+25%)
Flank Speed 65.63 m/s (+25%)
Flank Damage Probability 3.08% (-38.43%)
Linear Thrust 5 MN
- Side Thrusters 75%
- Fore Thrusters 80%
- Main Thrusters 100%
Acceleration Time 13.83 s
Angular Thrust 0.49 MN (-25%)
Theoretical Turn Rate 5.73 deg/s
Actual Max Turn Rate 5.73 deg/s
Estimated 180 deg Turn 31 s
Estimated 180 deg Roll 31 s

Radar Signature: 2890.16 m[math]\displaystyle{ ^2 }[/math]

Detected by Detection Range (km)
R400 'Bloodhound' LRT Radar 14 km
R550 Early Warning Radar 11.24 km
Bulwark Huntress 8.16 km
Ithaca Bridgemaster 6.08 km
RM50 'Parallax' Radar 7.94 km
RS41 'Spyglass' Radar 9.57 km
RS35 'Frontline' Radar 5.65 km
Wake Signature Strength 40
Fore-Aspect Validated by THERM SAFE

Generic Stats

Draugr Class Clipper
Point Cost 50
Mass 1500 tons
Armor Thickness 5 cm[1]
Internal Density 0.5 cm/m
Component DR 0%
Max Repair 10%
Dimensions 68x36x23 m
Crew Vulnerability 60%
Structural Integrity[2] 1000
Identification Difficulty 200
Time Unidentified vs Basic CIC 200 s
Time Unidentified vs Citadel CIC 50 s
Time Unidentified vs Intelligence Center 13 s
  1. ↑ With the maximum 2.5 angling multiplier, this reaches 12.5 cm
  2. ↑ Damage to Structure hitbox required to break structure