⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
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From Manor Lords Official Wiki
- ...ect it, including using a cart to transport 10 at a time on a [[{{tl}}Road|Road]]. Otherwise when the building reaches full storage the assigned family mem ...2 KB (321 words) - 09:48, 31 March 2025
- ...ect it, including using a cart to transport 10 at a time on a [[{{tl}}Road|road]]. Otherwise, when the building reaches full storage, the assigned family m ...2 KB (342 words) - 18:36, 13 October 2025
- [[File:Road Construction.png|thumb|300px|road construction]] ...road points. While placing the points you can adjust the curvature of the road. ...16 KB (2,346 words) - 22:50, 23 December 2025
- [[File:Road Construction.png|thumb|300px|Road construction]] ...carts to transport up to 10 goods at once. However, pulling a handcart off-road is extremely slow, so make sure to connect your buildings to Roads. ...13 KB (1,937 words) - 19:16, 25 March 2025
- ...struction.png|thumb|300px|<span lang="en" dir="ltr" class="mw-content-ltr">Road construction</span>]] ...carts to transport up to 10 goods at once. However, pulling a handcart off-road is extremely slow, so make sure to connect your buildings to Roads. ...16 KB (2,276 words) - 02:57, 26 March 2025
- ...}}family|family member]] can use to move 10 resources at a time on [[{{tl}}road|roads]], which is a key advantage. Upon upgrading the storehouse there are ...3 KB (341 words) - 20:35, 29 July 2026
- ...en utilisant des chariots pour en transporter 10 à la fois via la [[{{tl}}Road|route]]. Autrement, quand le bâtiment atteint son stock maximal les membres ...3 KB (399 words) - 10:20, 3 April 2025
- * Fixed cliffs not blocking road placement ...4 KB (538 words) - 11:03, 19 December 2025
- * '''Road Snap Fix''': Road Snap Points no longer get distorted on the grass. * '''Road Respawn Bug''': Fixed certain pre-placed road pieces respawning when loading a saved game. ...13 KB (1,950 words) - 11:07, 19 December 2025
- * A bridge-building system has been added, utilizing the Road Tool. ...try to form a narrow formation and align the formation direction with the road direction. ...21 KB (2,969 words) - 11:04, 19 December 2025
- ...production limit and added entries for text in barter UI and work area and road curvature ...5 KB (731 words) - 10:58, 19 December 2025
- * A bridge-building system has been added, utilizing the Road Tool. ...try to form a narrow formation and align the formation direction with the road direction. ...17 KB (2,459 words) - 11:02, 19 December 2025
- '''What is the King's Road, and how do I connect to it?''' ...You need to build a road that ultimately connects to a pre-existing King’s Road. There is a known issue where sometimes it says you’re not connected, even ...21 KB (3,589 words) - 16:47, 28 March 2025
- # {{icon|menu roads}} Roads - Opens the [[{{tl}}buildings#Roads|road construction]] tool. ...7 KB (996 words) - 18:12, 23 December 2025
- '''What is the King's Road, and how do I connect to it?''' ...You need to build a road that ultimately connects to a pre-existing King’s Road. There is a known issue where sometimes it says you’re not connected, even ...22 KB (3,821 words) - 03:33, 26 February 2025
- * Added an additional road to Wirnitz in Germanic Valley * Road Snap Points no longer get distorted on the grass. ...27 KB (4,190 words) - 22:18, 19 December 2025
- * Added an additional road to Wirnitz in Germanic Valley. ...g to build a road connection towards the settlement instead of the nearest road. ...28 KB (4,360 words) - 11:07, 19 December 2025
- '''What is the King's Road, and how do I connect to it?''' ...You need to build a road that ultimately connects to a pre-existing King’s Road. There is a known issue where sometimes it says you’re not connected, even ...24 KB (4,026 words) - 20:48, 28 March 2025
- ...roduct, who specifically trade that specific product. They roam the King's road with a horse-pulled cart, carrying up to 50 goods. The free merchants' posi ...10 KB (1,343 words) - 16:53, 19 December 2025
- ...production limit and added entries for text in barter UI and work area and road curvature. * Fixed: Placing a road over carts permanently remove them from game. ...16 KB (2,540 words) - 11:02, 19 December 2025


