⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

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From Manor Lords Official Wiki
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  • ...amp will require 2 timber to be constructed. Timber requires an [[{{tl}}Ox|ox]] to be moved. Once fully built, up to 3 [[{{tl}}Family|families]] can be a ...ediately, the ox can move it back to the logging camp for storage. Also an ox can be permanently assigned to the camp, which speeds up the transport proc ...
    2 KB (267 words) - 18:44, 8 June 2024
  • ...ces#Construction|timber]] to be constructed. Timber requires an [[{{tl}}Ox|ox]] to be moved. Once fully built, up to 3 [[{{tl}}Family|families]] can be a ...ediately, the ox can move it back to the logging camp for storage. Also an ox can be permanently assigned to the camp, which speeds up the transport proc ...
    2 KB (325 words) - 15:08, 21 December 2025
  • ...resource. As a general rule, timber cannot be moved without the help of an ox. Oxen can also plough [[{{tl}}field|fields]] with the correct [[{{tl}}devel ...rs would have to retrieve the ox for themselves and spend time guiding the ox themselves. ...
    4 KB (605 words) - 18:36, 8 June 2024
  • ...resource. As a general rule, timber cannot be moved without the help of an ox. Oxen can also plough [[{{tl}}field|fields]] with the correct [[{{tl}}devel ...rs would have to retrieve the ox for themselves and spend time guiding the ox themselves. ...
    4 KB (664 words) - 22:38, 29 March 2025
  • ...er}} '''Timber''': obtained from Trees at the Logging Camp. It requires an ox to move and is also used in Planks production. ...
    792 bytes (107 words) - 14:50, 2 November 2025
  • * Changed ox plowing directions to be even more historically accurate (from center, outs ...game overing themselves by deleting the last hitching post and making the ox run away. I made the stables follow the same rules, so that if you have 10 ...
    2 KB (345 words) - 10:59, 19 December 2025
  • ...so used to produce firewood via the woodcutter's lodge. An {{Icon|oxen}} [[ox]] is required to transport logs to various locations in a village for const ...
    1 KB (155 words) - 23:00, 29 March 2025
  • ...{{tl}}development|development]] upgrades are applied. An [[{{tl}}livestock|ox]] costs 20 regional wealth to buy using the [[{{tl}}hitching post|hitching ...
    1 KB (168 words) - 20:29, 12 June 2024
  • In order to produce planks, an ox must move a piece of timber that is stored at a [[{{tl}}logging camp]] or s ...
    1 KB (188 words) - 12:00, 2 January 2026
  • ...{{tl}}development|development]] upgrades are applied. An [[{{tl}}livestock|ox]] costs 20 regional wealth to buy using the [[{{tl}}hitching post|hitching ...
    1 KB (178 words) - 20:28, 12 June 2024
  • * Fixed the Ox being broken for 1 frame when spawning in a Settler's Camp in a new Region. * Fixed Ox Plows movement being choppy at high game speeds. ...
    4 KB (653 words) - 11:13, 19 December 2025
  • * Fixed Ox carts not being loaded properly (Note: Ox carts are invisible, it's WIP). ...
    3 KB (520 words) - 18:51, 21 February 2026
  • ...z drwali będzie wymagał 2 kłód drewna do zbudowania. Drewno wymaga [[{{tl}}Ox|wołu]] do przeniesienia. Po wybudowaniu obozu, do pracy w nim mogą zostać p ...
    2 KB (284 words) - 18:38, 8 June 2024
  • ...cherons nécessite 2 Bois pour être construit. Le Bois nécessite un [[{{tl}}Ox|bœuf]] pour être déplacé. Une fois construit, jusque 3 [[{{tl}}Family|famil ...
    2 KB (298 words) - 18:38, 8 June 2024
  • Oxen-Farming.png|<translate>Ox Plow Upgrade</translate> ...
    3 KB (468 words) - 15:25, 26 February 2025
  • === Ox Guiding behaviour: === * Only unassigned workers or workers from the Logging Camp can guide an Ox to a construction site. ...
    13 KB (2,021 words) - 18:46, 21 February 2026
  • * Fixed the broken ox legs appearing on some specific PCs. ...
    3 KB (490 words) - 11:07, 19 December 2025
  • ...over transporting resources back to the granary & warehouse to reduce the ox walking back and forth from the plowed field every time a new batch of reso ...yers getting stuck with no ox, no hitching post and no ability to order an ox ...
    14 KB (2,320 words) - 10:56, 19 December 2025
  • ...yway and it only clogged pathfinding with unresolved requests. Tweaked the ox guide locations in tight spaces to avoid unresolved pathfinding requests. * '''Ox Navigation Bug''': Fixed livestock orders failing due to the ox trying to navigate into the stable wall and failing. ...
    13 KB (1,950 words) - 11:07, 19 December 2025
  • ...ruction can only be done by unassigned families. In addition, at least one ox is required if the building requires [[{{tl}}Resources#Construction|timber] ...ost]]''' || || Provides 1 Stable Space. Assigned families become permanent Ox Guides, which speeds up logistics.<br>Can order horses or oxen.<br>Can be u ...
    13 KB (1,937 words) - 19:16, 25 March 2025
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